soberquet on Twitter
This is fun. Kou safejump works midscreen, too. Just have to time it as they hit the ground. #GGST #GGST_AN pic.twitter.com/KOVeIhUfO0— soberquet (@SobArts) January 24, 2022
tamægo📕☂️⚔️👿🔥💫 on Twitter
Guilty Gear Strive Faust: Anti-Millia Punish (Post-Snip Safe Jump)
Very situational punish. Tried to optimise as best I could. Does a LOT of damage but I'm not sure how useful it really is at a higher level. The concept of cSjD punishes against unlit afro might be important to optimise damage against opponents should the opportunity arise though
INPUTS:
236H, 8IAD~jD (block reversal), cSjD, cSjSjH, cS2S5H (wall splat), 6H/632146H (wall break)
MoryuyroM on Twitter
詐欺飛びJHSに2Kを仕込んでおく①ヴェイパー…避けられる②ライド…暗転見てからFDすることで2K出掛かりをFDキャンセルできガード間に合う③バクステ…引っかけられる④ガード…2Kは出ないので攻め継続できる#GGST_AX pic.twitter.com/Z0nwm2Sjmv— MoryuyroM (@moryuyrom) January 22, 2022
MoryuyroM on Twitter
ストレスが溜まった時はトレモでチップをシッショーして楽しむのがギルティの伝統だってばっちゃが言ってた#GGST_AX pic.twitter.com/UfpxUuSrVH— MoryuyroM (@moryuyrom) January 22, 2022
PFL-ARMA-X- on Twitter
demo
combining https://twitter.com/drtobogganm 's safe jump to get close enough to use Unluckythirteen#4926's throw OS setup after an extended combo midscreen.
MoryuyroM on Twitter
おまけ①ボンバー(CH)→近S→ボンバー→5P→潦→2HSノーゲージ高火力壁割まで。状況限定かつ激ムズの魅せコン。②青RCボンバー→ボンバー→近Sボンバー→近Sボンバー50%使用高火力の高難易度コンボ#アクセルコンボ集#GGST_AX pic.twitter.com/S7VE2ejXZb— MoryuyroM (@moryuyrom) January 9, 2022
MoryuyroM on Twitter
①近S(CH)→ボンバー→5P→鎌閃撃→鬼灯(→ワンビジョン〜)カウンター限定。鬼灯までにゲージ貯まればワンビジョン②近S→JC前青RC→ボンバー→拾い〜50%使用安定高火力。非カウンターにも対応してるので、ナセンテ確反にも使える#アクセルコンボ集#GGST_AX pic.twitter.com/pRESposX1G— MoryuyroM (@moryuyrom) January 9, 2022
battledoog on Twitter
One thing I've noticed versus fearless big bodies (nago, potempkin, etc) is that they often mash grab out of my safe jumps. #GGST_AN can do an alternative route using a technique called Faultless Defense Cancel (FDC) to change the jump arc to compensate for the gap from j.H c.S pic.twitter.com/w0b3wyJidX— battledoog (@battledoog) November 1, 2021
Fender 🇺🇦 on Twitter
At first I was like "Man I suck at TKB", and then I was like "I'm a genius"New safe jump setup #GGST_AX pic.twitter.com/I0D2hzrVQ1— Fender 🇺🇦 (@ihortjom) November 1, 2021
soberquet on Twitter
After throw, if Gio does jumpback IAD forward j.H, the timing of j.H will determine if she stays in front (late j.H) or goes to the other side (immediate j.H). Either one safejumps, if you care about that sort of thing. #GGST #GGST_GI pic.twitter.com/jUS8PcJkJ2— soberquet (@SobArts) October 26, 2021
がるまっぞ on Twitter
ver.1.10メイ画面端ネタ確反集(ほぼ即死)#GGST_MA #GUILTYGEARSTRIVEhttps://t.co/bIh7NJ9dW9 pic.twitter.com/wbyzKr4Ker— がるまっぞ (@mituya_328_) October 16, 2021
Lox@FF14HADES on Twitter
ジオヴァーナ 6P高く浮かせるようにしましたありがたいけど思ってた以上に低い動画違うの貼ってたから再ツイート#GGST_GI pic.twitter.com/dOIukswF8H— Lox@FF14HADES (@lox_monooki) October 15, 2021
Thomas/Eixon on Twitter
Enhanced version of @abdulpatrul c.S CH combo on DP characters, does a bit more damage and is easier to do (no delay needed for any character)#GGST_GI pic.twitter.com/Swqnepgn1J— Thomas/Eixon (@EixonJyuuSan) October 15, 2021
Surewin on Twitter
New Dp punish? #GGST_GI pic.twitter.com/7KRd1IzDmq— Surewin (@abdulpatrul) October 15, 2021
Thomas/Eixon on Twitter
#GGST_GI 's 5K change is actually a buff.The new blowback now allows her Sepultura to hit at max height, without having to time it properly to get the OTG safejump setup.That's actually insane! pic.twitter.com/878SokcXge— Thomas/Eixon (@EixonJyuuSan) October 15, 2021