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〇ハン on Twitter
〇ハン on Twitter
#GGST_KY JDをしゃがんでやり過ごしつつ前Pとかで反撃しようとすると刺さる可能性 211のダメ pic.twitter.com/Xmfs41SN7X— 〇ハン (@maruhan_sol) October 10, 2022
mario050987·t.co·
〇ハン on Twitter
DigiDestined Leo on Twitter
DigiDestined Leo on Twitter
Optimal Ky mid screen Blood Rage punish.If Nago is at full health or you don't have 50% tension you can omit the super & delay 214S to keep the corner. At full health it's 185 damage with super & 152 without.#ggst_ky pic.twitter.com/KFZkAkeEEz— DigiDestined Leo (@DigiDestinedLeo) September 18, 2022
mario050987·t.co·
DigiDestined Leo on Twitter
〇ハン on Twitter
〇ハン on Twitter
結構ロマキャン紫のタイミング遅くてもできるし、安定しやすそうだな 中央からほぼ壁割れる 手癖にしときたいな #GGST_KY pic.twitter.com/neBmVBV3ee— 〇ハン (@maruhan_sol) September 17, 2022
mario050987·t.co·
〇ハン on Twitter
MinuteFGC on Twitter
MinuteFGC on Twitter
#GGST_Ky The practical applications in a match are pretty useful, so why don't I see more Ky players do this? pic.twitter.com/Ate3kfWjfv— MinuteFGC (@MinuteFGC) September 14, 2022
mario050987·t.co·
MinuteFGC on Twitter
JD_Arc on Twitter
JD_Arc on Twitter
I got something similar for Ky. F-shiki mix up with high and low confirm, rewards from corner and mid screen. This may be useful(? 1 - High corner#GGST #GGST_KY@ainman0107 @roz_ky_GG @Stankboy69 @Kizzie_Kay pic.twitter.com/vsD5vJBqGZ— JD_Arc (@JDArc_OK) September 6, 2022
mario050987·t.co·
JD_Arc on Twitter