TestMyLuck_ on Twitter
#PS4share #GGST_HC #GGST_HAMidscreen off CH 6s using little to no resourceshttps://t.co/bAkvY5m4fG pic.twitter.com/ECmNETv2hA— TestMyLuck_ (@TestMyLuck4) December 1, 2021
Armrs on Twitter
Corner to wallbreak from frametrap lmao#GGST_HC pic.twitter.com/700MFfviUE— Armrs (@armrsz) December 1, 2021
MajorPeaches on Twitter
#GGST_HC #GGST_HA #GGST An easier blockstring for Happy Chaos that you can frametrap with.https://t.co/uPzzIIhBpZ pic.twitter.com/poypP95TU5— MajorPeaches (@PeachesMajor) December 1, 2021
TechnoGale on Twitter
5K > 6K serves as a frametrap for Happy Chaos against 5f normals (also 2K > 6K).#GGST pic.twitter.com/X9vuueETWU— TechnoGale (@TechnoGale) November 30, 2021
WhiteBl4ck 👑 DA LIKEABLE FIGHTING GAME PLAYER on Twitter
Nothing fancy, dayone stuff. How your Happy Chaos day ?The character looks awsome, hope u'll make it into the meta !#GGST_HA pic.twitter.com/1mGsK8Hq1k— WhiteBl4ck 👑 DA LIKEABLE FIGHTING GAME PLAYER (@WhiteBl4ck) November 30, 2021
Happy Chaos frametrap Corner Combo (3 bullets; with super)
Watch "Happy Chaos frametrap Corner Combo (3 bullets; with super)" on Streamable.
MajorPeaches on Twitter
#GGST_HC #GGST Very easy Happy Chaos combo off counter hit 6S. ch6S>214S>H>(d)6S>214S>H>6S>214S>H>W! pic.twitter.com/wRvryF1kUq— MajorPeaches (@PeachesMajor) November 30, 2021
Zeden on Twitter
Don't get counterhit. Happy Chaos counterhit zoom in allows you to enter sniper stance #GGST_HA #GuiltyGearStrive #GGST pic.twitter.com/132Yqc3LhB— Zeden (@ZedenFGC) November 30, 2021
NiceGuy@Gaming on Twitter
A mid screen 6P trap off 5P (Not my idea shoutout to Butter Royale)This character doe
SamFGC on Twitter
tried a couple options to see what beats 5k into 6k frame trap. grabs will defiantly win but if you delay the 6k you will win. #GuiltyGearStrive #GGST_HA pic.twitter.com/I5XaY1LwC7— SamFGC (@BlackSamuraiX1) November 30, 2021
sanagi on Twitter
ハッピーハメ#GGST_HA pic.twitter.com/cw6E3qfbg5— sanagi (@sanagi_5121) November 30, 2021
Fell on Twitter
Everyone's been mentioning all this stuff about frametrapping with 236S and leading to infinite damage and all that but why is it also safe lol #GGST #GGST_HA pic.twitter.com/1hHremExCd— Fell (@FellVisage) November 30, 2021
SamFGC on Twitter
Lord Cruxis on Twitter
If you time it right it beats dp lol! #ggst_ha #GuiltyGearStrive pic.twitter.com/19QfeYbSXW— Lord Cruxis (@LordCruxis) November 30, 2021
Narath on Twitter
Happy Chaos' c.S~Super Focus is plus on block, another c.S will catch 3f buttons into depleting their health bar #GGST #GGST_HA pic.twitter.com/CyeQ0WHXaa— Narath (@Narath_FGC) November 30, 2021
Joe on Twitter
corner to corner wallbreak off ch pistol whip #GGST_HA pic.twitter.com/c1zjFvPRXu— Joe (@wampuh) November 30, 2021
Lord Cruxis on Twitter
Why does pulling the gun out frame trap and do damage like that?! #ggst_ha #GuiltyGearStrive pic.twitter.com/xCegNsliPM— Lord Cruxis (@LordCruxis) November 30, 2021
Nexxyy on Twitter
#GGST_HA Corner to corner universal combo after 2k 6s Frametrap pic.twitter.com/DxZ6yxRBGK— Nexxyy (@NexXx0n) November 30, 2021
Priest 💦 on Twitter
#PS5Share, #GuiltyGearStrive #GGST_HA 5K 6S frametrap is also pretty good pic.twitter.com/Jt6QaXC3Dv— Priest 💦 (@priestomoisture) November 30, 2021
Priest 💦 on Twitter
#PS5Share, #GuiltyGearStrive #GGST_HA Super Focus after Close S leads to a frametrap that beats 3 frames pic.twitter.com/1C3O5p9Vza— Priest 💦 (@priestomoisture) November 30, 2021
Govid on Twitter
#GGST_RAhttps://t.co/0wS4rLu4Dd pic.twitter.com/aV3kE46dGJ— Govid (@DavidMT3010) November 28, 2021
Frankentank on Twitter
c.S 🤝6KThese two normals are so good together, catching jumps, backdashes, most mashes...It's great. I love it!#GGST_PO pic.twitter.com/HPIJFLO4vP— Frankentank (@Frankentank9) November 28, 2021
Frankentank on Twitter
c.S 6K HF is putting in work in the cornerBIG damage#GGST_PO pic.twitter.com/RRz0LE2ABo— Frankentank (@Frankentank9) November 27, 2021
Guilty Gear Strive - Ky - How to make sure people respect your 6k in the corner
One common situation I've noticed is that people try to mash faster buttons after my 6k in the corner. I've being trying to make em less prone to mashing with 6k 6p, but 2k beats it easily.
There is a viable option of 6k 2k 2d if you wanna go for a knockdown, but in case your wall is intact and you wanna go for damage, here are some routes you can do:
0:00 Meterless
0:08 One bar for super
0:20 One bar for RC
0:34 Two bars for RC and super
If you know better routes, please let me know in the comments.
Guilty Gear Strive - Ky - Corner pressure concept sketch: 6k, 5d, RISC
Analysing my corner pressure I've noticed 5d (tap) is barely used. Mostly because:
1. I didn't lab any conversions off it.
2. Subsequent hits damage is scaled quite a bit.
3. It's not as slow as held version (28f), but still quite slow (20f).
Still, the option is there and given you have meter and managed to build up some RISC, it can be a good alternative to throw. In this particular example I decided to use 6k corner pressure, since:
1. Once you condition people to expect 6k 2k 2d they are usually not as eager to mash.
2. It builds a decent amount of RISC.
3. Pushback was perfect for this conversion.
Alternatively conversion itself can be done from other routes like 2k 6k 5d, but c.S has quite a bit of pushback, so c.S 5d won't allow for RC cancel, meaning you get less damage overall.
For those of you who are skeptical about 5d (tap), 20f is still less then Chipp's Senshuu (OH, last rekka hit), which is 25f, but most of us still eat that crap regardless.