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JACK-O GUARENTEED CORNER PRESSURE! It's disrespectful... Guilty Gear Strive "Jack o" Gameplay Guide
JACK-O GUARENTEED CORNER PRESSURE! It's disrespectful... Guilty Gear Strive "Jack o" Gameplay Guide
Thank you so so much for 3000 subscribers everyone!!! It's always a pleasure making videos for you and reading every single damn comment. 1000% grateful! Hope You Enjoyed Watching! Guilty Gear Strive "Jack o" Gameplay Guide Combo Pressure Reset Oki Mixup Jack-o jacko guide tutorial corner pressure hard knockdown mixup guaranteed combo pressure guide
mario050987·youtube.com·
JACK-O GUARENTEED CORNER PRESSURE! It's disrespectful... Guilty Gear Strive "Jack o" Gameplay Guide
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_IN If you can hit confirm your frame trap K dive after a blocked jD, you can whiff an air throw to set up an autotimed safejump in the corner. The safejump is basically as deep as it can be. If your opponent FDs the jD K dive has a tendency to whiff, so idk. pic.twitter.com/lZP25jbpUs— Unluckythirteen (@unlucky13irteen) December 19, 2021
mario050987·twitter.com·
Unluckythirteen on Twitter
BossBabyFan2021 on Twitter
BossBabyFan2021 on Twitter
#GGST_NA When you're at high blood and your opponent blocks fSS, a smart opponent will guess that you will go for a command grab and mash/jump to counterhit you. If you have 50% meter, you can punish with high damaging combos from fSSS-roman cancel. Keep them guessing on defense pic.twitter.com/yDDC82wqAU— BossBabyFan2021 (@qawmame) December 18, 2021
mario050987·twitter.com·
BossBabyFan2021 on Twitter
Lija Esela on Twitter
Lija Esela on Twitter
"ok just 6P"read it by doing a j.H afterwards, it'll hit low because of the momentum stop. timing is tight on this one as well!if another character's 6P is faster, you can always jump it as well, although that means no rewarding punish and a bad situation. pic.twitter.com/hpYMNWTCEo— Lija Esela (@EselaLija) December 16, 2021
mario050987·twitter.com·
Lija Esela on Twitter
Lija Esela on Twitter
Lija Esela on Twitter
#GGST_KY want some sweaty, gimmicky, and probably not useful labber knowledge? although dustloop fails to mention this, Ky j.D is plus on block! Using j.K after j.D will beat absolutely anything that is not invincible or does not low profile it. (more below) pic.twitter.com/VCN235rHyD— Lija Esela (@EselaLija) December 16, 2021
mario050987·twitter.com·
Lija Esela on Twitter
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオスO-2TwitterやYouTubeで見た、しっかり射撃ガードクラッシュによる有利フレームを検証しました。クラッシュ構え解除で+10F、クラッシュ前転で+3F、クラッシュリロード一発で+15F辺りかと思います。いずれも投げが通じ易いですね。#GGST_HA pic.twitter.com/D3QCkKfDtz— ウーマロ(umaro_mustang) (@lfmust) December 11, 2021
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter