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Guilty Snacks: Jack-O Setup 5
Guilty Snacks: Jack-O Setup 5
Hey everybody and welcome to another Jack-O setup showcase. This time we have a corner throw mixup. Its a really simple but strong mixup that can help you maintain momentum. Times: 00:00 Intro 00:20 Setup Showcase 00:30 Beats wake Up Buttons! 00:50 Sets up for 5D conversions! 01:08 Counter Plays 01:21 Fuzzy Guard example 01:33 FD stops 5D threat 01:40 Closing Statements Song Used: https://www.youtube.com/watch?v=GlbSOxsWKKI
mario050987·youtube.com·
Guilty Snacks: Jack-O Setup 5
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオスO-3地上張り付けは(約)100F経つまで相手は動けません。その100F以内にケイオスはカース/フォーカス/リロード1発、カース/リロード6発、フォーカス/リロード4発、カース/超フォーカス/リロード5発などが出来ます。射撃で張り付けなら112Fまで猶予が伸びます。#GGST_HA pic.twitter.com/jXDVxrFSOR— ウーマロ(umaro_mustang) (@lfmust) December 18, 2021
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
JHSch地上拾い直しコンボ。jpスカの慣性を利用して早めに地上に降り、近Sで拾ってます。入力時点で近Sの距離なのでしょうが、違和感がすごい。。 #GGST_MA pic.twitter.com/8Bt7fhaVvn— のどごしダイナミック (@nodogoshi0811) December 17, 2021
mario050987·twitter.com·
のどごしダイナミック on Twitter
Krackatoa on Twitter
Krackatoa on Twitter
A text-based breakdown of Strive Faust's Mix Mix Mix Loop is now available on Dustloop.https://t.co/XVpNwqj0gC#GGST_FA #GuiltyGear #GuiltyGearStrive pic.twitter.com/Yr4q5T5Zm5— Krackatoa (@Koryuken) December 17, 2021
mario050987·twitter.com·
Krackatoa on Twitter
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオスL3大事な事の前の前提確認です。地上攻撃からの壁張り付けで、「空中張り付け」になるものは、6S、5D、2D、構え攻撃だけで、それ以外の攻撃は射撃を含め、地上攻撃であれば「地上張り付け」になります。射撃もです。そして「空中張り付け」なら60F張り付けになります。#GGST_HA pic.twitter.com/c8mpAOG4X1— ウーマロ(umaro_mustang) (@lfmust) December 17, 2021
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter
GGST I-No Safejump Analysis part 2
GGST I-No Safejump Analysis part 2
Song used: https://youtu.be/4vq9yGrOGvU Safejump notation: 9j.S 66j.S 66j.P IAD j.S 66AT 66j.S There's of course more that I didn't show, but you can use your head to categorise them as you see fit. These are the 3 that I use mainly. I didn't go through OTG safejumps in the corner because they're like type 1 safejumps and don't work at higher scaling, but honestly I didn't really look into it since I now only use 66AT 66j.S because AAAAA it's so good. They work off throw though, which is cool. Big thanks to https://twitter.com/DrTobogganM for discovering all of this, the only thing I did was put all of this information in a video.
Shiroyami·youtube.com·
GGST I-No Safejump Analysis part 2