براء on Twitter
Celestials are good. They rarely burst after the 236S explosion, instead they wait until I press c.S to then burst out of the combo.I only realized now after labbing (newbie to fgs) that I could always 5K instead and block their burst. #GGST_RA pic.twitter.com/zKbFtsRAew— براء (@baraatwt) December 6, 2021
Here's why Potemkin is the best GGST Character | Qeuw talks Potemkin| Guilty Gear Strive
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RAMLETHAL Guide - GUILTY GEAR STRIVE [SQuirrel]
Welcome to the TEACH ME series where a PRO PLAYER does a breakdown on an individual GUILTY GEAR STRIVE character. If you are learning how to play GUILTY GEAR STRIVE , this series will be IMPORTANT to you and LEARNING the new changes in the game.
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Long Huu on Twitter
after 236S in corner, if the opponent is crouch blocking 2k6k will connect and continue your turn. They can avoid this by stand blocking or jumping, but this lets us steal our turn back when we would otherwise lose it.#GGST_HA pic.twitter.com/3GPhlkUCP1— Long Huu (@ItsjustLong) December 5, 2021
Gabe on Twitter
【GGST(ver1.11)】より実践的!ハッピー・ケイオス実用コンボ(HAPPY CHAOS useful combo)【vol.2】
より実用的なコンボをまとめました。
6S>集中射撃>マキナの部分は、端との距離や高度次第で通常射撃で良い場合があります。
※一部キャラに非対応なレシピがあるかもしれません。全キャラでの検証はしていないのでご了承ください。
HAPPY CHAOS Beginner to Intermediate BnB Combos -- Guilty Gear Strive
Week 1 BnB combos for Happy Chaos with Slow-Mo and On-Screen Inputs!
[c.S Starts can usually be replaced with 5K or 2K]
[Setup Moves such as Curse/Focus/Reload are interchangeable]
[MD = Microdash]
00:00 Intro
00:04 P, P, xx 214S, HS xx 214P
00:18 5K, 6S xx 236P
00:26 2D xx 236S, HS xx 214S, HS xx 214P
00:39 214S, HS xx 214K, 5K, 6S xx 214S, HS, 214P
00:57 c.S, 6K xx 236S, HS xx 214S, HS xx 214P
01:10 5K, 6K xx 236S, MD, 5K, 6S xx 214S, HS, HS xx 214P, 6321456S
01:38 2S, HS, HS, HS, 2K, 2D xx 236P
01:50 5K, 2D xx 214214P, 5K, 6S xx 236P
02:03 c.S, 6K, HS, HS, MD, c.S, 6K, HS, MD, c.S, 6K, HS, 6321456S
02:31 5D, RC, c.S, 6S xx 214S, HS, HS, HS, 214P, 6321456S
03:03 6K xx 236S, MD, 5K, 6S xx 214S, HS, HS xx 214P, 6321456S
03:30 j.D, HS, HS, MD, 5K, 2D, 2HS, 236S, HS xx 214S, HS xx 214P
03:47 c.S, 2D xx 236S, MD, c.S, 6K xx 214S, HS, HS, HS xx 214P, 6321456S
04:19 c.S, 2D xx 236S, MD, c.s, 6K xx 214S, HS xx 214K, 5K, 6S xx 214S, HS xx 214P, 6321456S
04:51 c.S, 2D xx 236S, MD, c.S, 6K xx 214S, HS xx 214K, 5K, 6S xx 214214P, f.S, 6S
05:22 - s u b s c r i b e
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________________________________________________________________________________
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#GuiltyGearStrive #GGST #Combos #HappyChaos
GGST NAGO NOTES
GGST NAGO NOTES (last update 05.12.2021)By LoekksonSol notesGENERAL NOTES ● Use forward jump and super jump while blocking to force your opponent to think more of anti-airs. This creates more opportunities in ground vs ground. ● Using 6K 6K 6K... moves forward faster than waking. BLOOD GAUG...
【Raynex】 on Twitter
Use 50 tension to recharge both focus and bullets! This throw route only requires 1 bullet and can be done with almost no focus bar. The BRC example shown last is one way you can to invest meter to refill resources + maintain tempo.#GGST_HA #GGST_HC pic.twitter.com/iPu8QiQ1tp— 【Raynex】 (@raynexpress) December 4, 2021
GuaposTacos on Twitter
#GGST_HA #GGST_HC Found a more damaging combo for 6S. Shoot as quickly as possible when 6S hitting in the end to get both shots off pic.twitter.com/yOfoaD2Ehi— GuaposTacos (@gigabals) December 4, 2021
【Raynex】 on Twitter
Universal CH cS confirms!1. prioritizes damage (but leaves you w/ resources)2. refills all resources at the cost of some damage3. demonstrating heavies get smoked too4. universal sideswitch#GGST_HA #GGST_HC pic.twitter.com/yEJDcg7Inx— 【Raynex】 (@raynexpress) December 4, 2021
HEAVY SHOT Roll Loops - Happy Chaos Combos | Guilty Gear Strive
More damage with heavy shots. Last combo is probably the hardest combo I've had to hit with this character.
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Music by Streambeats Harris Hellar
GGST - Happy Chaos 0/1-Bullet Midscreen BnBs
Notation further down the description.
Here are the BnBs I've gravitated towards over the past several days of playing and labbing Chaos. I figure it's good to use a low number of bullets for most combos, and to have combos in case you're out of bullets. Using more than 1 bullet per combo seems to reach a point of diminishing returns, unless you need to add another bullet for a specific confirm (like from 2S) or need to force a wallstick for Deus Ex.
No corner-specific stuff here. If you're close to the wall, you can end one of the juggle combos with 6S into a Steady Aim shot, which will almost always wallstick (gunshots do a TON of wall damage). From there, you can get a super from any range.
Note: Many of these routes will still work if you substitute a c.S for a 5K. 5K is a frame faster than c.S, doesn't have a range requirement, and doesn't lose too much damage, so if you're having trouble, feel free to use 5K for consistency's sake.
Notation:
Point-blank Single Normal Bulletless BnB (Works for all normals except 2S)
5P 236S 66 5K 6S
Ranged Single Normal 1 Bullet HKD BnB:
5P HS 66 5K 2D
2K====
0 Bullet
HKD: 2K 2D
Damage: 2K 6K 236S 66 5K 6S
1 Bullet
HKD: 2K 6K HS 66 c.S/5K 2D
Damage: 2K 6K 236S 66 5K 6K 214S [HS] 214K 66 c.S 6S (End with 632146S, reload, focus, etc.)
Salvage: 2K 6K 236S 66 5K 6K 214S HS 214K 5K 6S (No Super here)
2K/5P/2P Without 6K
No Bullet:
2K 6S
2Px2 6S
5Px3 6S
1 Bullet:
Damage: 5P 5P HS 66 c.S 2HS36S 66 5K 6S
c.S====
0 Bullet
c.S 236S 66 c.S 6K 5K 6S
c.S 236S 66 c.S 2HS236S 6S
1 Bullet
HKD: c.S 6K HS 66 c.S 2D
c.S (jump) HS j.S c.S 2D
Damage: c.S 236S 66 c.S 6K 214S [HS] 214K c.S 6S (Can sideswap with this c.S combo due to incredible height)
c.S 6K 236S 66 5K 6K 214S [HS] 214K c.S 6S
5D====
0 Bullet
lol
1 Bullet
HKD:5D HS 66 c.S 2D
Damage: 5D HS 66 c.S 6K 2HS36S 66 5K 6S
(can substitute c.S for 5K for ease of use)
5[D]====
5[D] j.S j.K 9 j.S j.S j.S j.K~K
2D====
0 Bullet
2D 236S 66 5K 6S
1 Bullet
2D 236S 66 5K 6K 214S [HS] 214K c.S 6S
j.D====
0 Bullet
j.D 5D 2D (distance and height specific)
1 Bullet
HKD: j.D HS 66 c.S 2D
Damage: j.D HS 66 c.S 2HS36S 66 5K 6S
A2A j.K/j.S====
1 Bullet: j.K 66 j.S HS 66 c.S 6S
2 Bullet: j.K 66 j.S HS 66 c.S 6K 214S [HS] 214K c.S 6S
AA 5P====
High/Close: 5P 6K 214S [HS] 214K c.S 6S (1 Bullet)
Far/Low: 5P HS 66 5K 6K 214S [HS] 214K 5K 6S (Takes 2 Bullets)
2S====
2 Bullet HKD: 2S HS 66 HS 5K 2D
Bullet Start====
0 More Bullets==
HKD: HS 66 c.S 2D
Damage: HS 66 c.S 6K 2HS36S 66 5K 6S
1 More Bullet==
HKD: HS 66 c.S 6K HS 66 5K 2D
Damage: HS 66 c.S 2HS36S 66 5K 6K 214S [HS] 214K c.S 6S
2D HKD Notes:
If cancelled into reload/focus, can get meaty c.S from most distances
Can get crossup j.D from reload
Can do 2D 22P OTG 2D 22P for slightly more damage at cost of oki
For CH starters, just confirm into 236S and go from there, usually.
The added height will usually give you c.S 6K instead of 5K 6K juggle, and potentially a sideswap.
Notable CHs:
2D: link 6K after
2S: get a HKD using only 1 bullet
Thanks for watching, more tech or whatever coming soon or something.
Mark Kirollos on Twitter
Due to the nature of HC's kit, it may be more advantageous to return to zoning after a knockdown, rather than gambling vs defensive mechanics up close. Here are ways to apply curse, refill focus, and reset back to neutral after scoring a hit. #GGST #GGST_HA pic.twitter.com/sGmOoSlTRx— Mark Kirollos (@Mark_FGC) December 4, 2021
FOCUS YOUR SMOOTH BRAIN with this midscreen meterless wallbreak combos...(Easy Happy Chaos Tutorial)
No hay mucho que decir la verdad... | Not much to say TBH
Video inspiration: https://www.youtube.com/watch?v=ZA8-os0pu9s&lc=z22gevyyuruqu5a1xacdp435h1owb34b35anrrklqqpw03c010c
Pluto on Twitter
Made video template with the May mixes I have been developing. The timings are exaggerated so the viewer can better understand how to time the left right. Mix can be super ambiguous. Read desc. for more info#GGST_MAhttps://t.co/wR5NziCOrZ— Pluto (@SimplyPluto_) December 3, 2021
HAPPY CHAOS TOURNAMENT COMBOS ver 1.11 | Guilty Gear Strive
0:00 Intro
0:07 cS,2D,236S,cS,6K,2H,236S,5K,6S,22H
0:13 2K,2D,632146S
0:19 2K,2D,2S,214P
0:21 2K,2D,214214P,5K,6K,214S,H,22H,5K,6K,214S,H,22H,6S,236P
0:29 2K,2D,214214P,5K,6K,214S,H,22H,5K,6K,214S,H,22H,6S
0:37 2P,2H,2P,H,2D,22H
0:40 5D,JS,JK,dj,JS,JK,JS,JS
0:48 5K,6K,H,H,5K,6K,H,H,6S,214214P,22H,cS
0:56 cS,2D,236S,cS,6K,214S,H,22H,cS,6K,214S,22H,6S
1:03 cS,2D,236S,cS,6K,214S,H,22H,cS,6K,214S,22H,214214P,6S
1:14 5K,2D,236S,5K,6K,214S,H,22H,5K,6K,214S,22H,6S
1:23 2K,2D,236S,H,H,cS,6S,214P
1:29 2K,2D,236S,H,H,cS,6S,214P,632146S
1:35 5K,6K,H,H,5K,6K,H,6K,214P,22H
1:41 2K,2D,236S,5K,6S,214S,H,22H,214S,H,214P,6S
1:49 fS,H,H,H,5K,6K,H,6K,214P,22H
1:54 fS,214S,H,22H,6S,214S,H,22H,6S,214S,H,214P,6S
2:02 fS,214S,H,22H,6S,214S,H,22H,6S,214S,H,22H,632146S
2:11 fS,214S,H,22H,214S,H,22H,214S,H,22H,214S,632146S
2:20 fS,214S,H,22H,214S,H,22H,214S,H,214214P,214S,H,22H,214S,H,22H
2:23 fS,214S,H,22H,214S,H,22H,214S,H,22H,214S,H,214214P,632146S
2:32 fS,214S,H,22H,214S,H,22H,214S,H,22H,214S,H,214214P,66
2:38 236S,214S,H,22H,6S,214S,H,22H,6S,214S,H,22H,6S
*ALL 214S,H --delay for max height on shots
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ウーマロ(umaro_mustang) on Twitter
ハッピーケイオスP1ケイオスの5K→6Kは隙間3Fの優秀な暴れ潰しですが、相手の通常投げで簡単に割り込まれます。ただ、5K先端なら投げられず6Kでカウンターを取れます。又は、5K→6Sの隙間1Fで通常投げ潰しが良いかと。地味な検証が続きます。#GGST_HA pic.twitter.com/33Kvz1Kc3M— ウーマロ(umaro_mustang) (@lfmust) December 3, 2021
soberquet on Twitter
Some Chaos frame trap ideas. Some of them are riskier than others (particularly using 214S point blank without BRC to make it a true blockstring), but the reward is high. #GGST #GGST_HC pic.twitter.com/Qfxt0Xwps7— soberquet (@SobArts) December 3, 2021
Happy Chaos TIPS you might not know... | Guilty Gear Strive
Some tips for you HC players if you didn't know
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Music by Streambeats Harris Hellar
Timestamps ⏱
00:00 Intro
00:16 Tip 1
00:36 Tip 2
00:51 Tip 3
01:12 Tip 4
01:46 Tip 5
02:01 Tip 6
02:12 Tip 7
02:31 Tip 8
03:00 Tip 9
03:18 Tip 10
03:50 Tip 11
04:30 Tip 12
Happy Chaos Day 1 Combos & Oki Concept (Guilty Gear Strive)
Day 0/Day 1 Happy Chaos Stuff. Lots more to be labbed and fleshed out. This character is going to be so grimy. Gunshoot loops enabling grounded wall splat corner clone oki seems extremely strong in theory, time will tell how it actually plays out. That will probably be the thing I look into next.
CowDefenestrator on Twitter
5H/-H- can hit during YRC if it's input right before the animation, pretty unreliable to do consistently, just funny interaction#GGST_HC pic.twitter.com/9eI3vZrZXt— CowDefenestrator (@CDefenestrator) December 3, 2021
htahatzhn on Twitter
Some resource conscious sequences off of roundstart 2S #GGST_HC pic.twitter.com/6cA667JEOI— htahatzhn (@htahatzhn) December 3, 2021
DonSisqo on Twitter
#GGST_HA #GGST_HC Wallsplat ConceptClone invalidates DPs, allowing for easy meaties. But what about Leo's two-hitting DP? Well, if you buffer 6K after 5K and hold 4, clone will add hitstop and your 5K will recover in time for you to block. Here's a few mix examples. Have fun! pic.twitter.com/rlyCIbAgPq— DonSisqo (@DonSisqo_) December 2, 2021
Johnnie Owens jr on Twitter
#GGST_HA Another tech moment, when at the ready (green reticle) is fully focused it gives you more hitstun, allowing you to combo into a fully focused steady shot. pic.twitter.com/XygFcQ1OMS— Johnnie Owens jr (@darkshadowma) December 2, 2021
FOCUS YOUR SMOOTH BRAIN with this midscreen meterless wallbreak combos... (Happy Chaos Tutorial)
No hay mucho que decir la verdad... | Not much to say TBH
Video inspiration: https://www.youtube.com/watch?v=ZA8-os0pu9s&lc=z22gevyyuruqu5a1xacdp435h1owb34b35anrrklqqpw03c010c
VanQuish | 仁/ 神/JÎŃ| (The Grind) on Twitter
At the soonest frame for Steady Aim guard crush> Reload [1] cancel- you are +14 at most (Still testing) #GGST_HA pic.twitter.com/7Nqf3Ru1SB— VanQuish | 仁/ 神/JÎŃ| (The Grind) (@JinByaShaRin) December 2, 2021