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Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Loekkson — Today at 1:18 PM f.SS • -8 on block and steps forward during recovery • Special cancelable and gatlings into f.SSS • Guaranteed YRC point unless Nago uses PRC. Back fukyo will at best increase the distance after getting hit. f.SS bite Beats • Blocking. The f.SS forward step allows you to cancel into bite while being in range • 6f buttons and non-throw invul reversals. Loses to • FD will put Nago outside range of bite. • Immediate up-backing and backdash • Fuzzy jump/backdash • 5f pokes • Throw invul reversals Pros • Knocks down and reduces blood gauge by 280.3 Cons • Easy for the opponent to react to f.S and FD the second hit to push out your only direct mixup which is bite. • Very long CH state recovery on bite whiff f.SSS Beats • Immediate up-back/jumping. • 5f invul backdash, regardless of BRC. • Mashing. Loses to • Invulnerable reversals and supers. • 6f backdashes. f.SS f.SSS string can be delayed by up to 2 frames, which will catch early backdash timings. This will also open up f.SSS to being thrown, but is very unlikely. • Fuzzy jump/backdash. f.SSS is -25 on block, and this also escapes bite. Pros • 57.6 blood reduction over 6 seconds on block, which Nago can more or less try to force with roman cancels. • Chip damage. • Massive 115.2 blood reduction on hit and knockdown. Cons • -25 on block and no cancels. • The limited f.SSS timing makes it very easy to defend against. • Has to spend meter to stay safe.
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
菊井麻衣氏@言霊研究会_skeb募集中 on Twitter
菊井麻衣氏@言霊研究会_skeb募集中 on Twitter
#GGST #PS4share 裏周り狙ったら美味しかった。脊髄任せにやってたけど、ドリルまで入れ込んだら張り合うが漏れて、連携としてもイイカンジになるんじゃないか? pic.twitter.com/HeXqaqUAme— 菊井麻衣氏@言霊研究会_skeb募集中 (@kiqwimyxi) December 9, 2021
mario050987·twitter.com·
菊井麻衣氏@言霊研究会_skeb募集中 on Twitter
SoS | Walter! on Twitter
SoS | Walter! on Twitter
FD cancel j.H pressure off of c.S! Nothing new but I don't see a lot of millia's do this and it makes her pressure game a bit more scary. I talk in the video and showcase it! The input for this tech is pretty cursed lmao i can only do it like 95% of the time! #GGST_MI pic.twitter.com/lUksoDf2uZ— SoS | Walter! (@WalterSSBU) December 7, 2021
mario050987·twitter.com·
SoS | Walter! on Twitter
T.REX on Twitter
T.REX on Twitter
削り×リスクゲージ×省WB値=破壊力!!!ゲージ50%始動削りでTGとRGを溜め、壁割らずにコンボ、中段でフィニッシュジャックの強い面を調べた結果、この要素が問答無用で強いという結論に以後考えのベースにする#GGST_JC pic.twitter.com/G8aoT8Zyn3— T.REX (@T_REX_32) December 8, 2021
mario050987·twitter.com·
T.REX on Twitter
T.REX on Twitter
T.REX on Twitter
投げからのセットプレイで、ダスト弾きから追撃SwimCheesy氏が上げていたダスト弾きから追撃を、投げからのセットプレイに組み込んだ安定度は中といったところ垂直Jサバ投げ2K,D場合によっては被Gで有利#GGST_JC pic.twitter.com/Mfrdn2oKe7— T.REX (@T_REX_32) December 7, 2021
mario050987·twitter.com·
T.REX on Twitter
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオスZ1コンボと射撃のルールについて考えました。fS射撃fS、5D射撃5Dは繋がりません。これは射撃受付時間の後ろが短い為。6P射撃6Pは距離が離れる為不可。2P,2K,2S,2Dは繋がりますが、5Hにしないと構えを解除します。他は全て繋がり、硬直後半で射撃すると接続が安定します。#GGST_HA pic.twitter.com/qSsanwGrpQ— ウーマロ(umaro_mustang) (@lfmust) December 6, 2021
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter