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MoryuyroM on Twitter
MoryuyroM on Twitter
6HS→前紫ロマキャン→ボンバー→5P→6HS→5K→5K→6K→蝸牛画面端付近、中段技で崩してからのコンボ。赤ロマキャンにならないようにやや遅らせる。5Kは1回でもいいが、その場合ややゆっくり目にコンボを繋がないと壁が割れない。#アクセル基本コンボ集#GGST_AX pic.twitter.com/1qwVeH5TbZ— MoryuyroM (@moryuyrom) December 10, 2021
mario050987·twitter.com·
MoryuyroM on Twitter
Scapegoat 88prc oki idea
Scapegoat 88prc oki idea
Hey, this is a tech idea I had when I first saw HC, I don't know how useful this is and if someone did this before me but I wanted to show this off. The oki is: Close range knockdown - 236k - 88prc - ad The concept of the oki is that it allows to go for a safe overhead, low or throw off a close range knockdown. If the opponent tries to reversal the 236k will block it and you will just land. (I do not know if this still applies to 2 hit reversal such as tyrant rave) You can go for j.s or j.d possibly if you are too close, land with a low or land and throw (I would go for back throw so you can throw them behind the clone to consume attacks, although idk if this actually matters) Just be warry that this oki idea does not work if the opponent burst, as burst negates 236k, if you think they will do this you can block after airdash. Finally I just want to emphasize the fact that idk if this is too useful, HC is a zoner so you won't be running into them to often to 2k-2d and a lot of his combos leave him very far from his opponent.
mario050987·youtube.com·
Scapegoat 88prc oki idea
Happy Chaos High Damage Corner Combo from Throw - GG STRIVE
Happy Chaos High Damage Corner Combo from Throw - GG STRIVE
Yeah, i like this combo more than the "0 bullets" one. It can be performed pretty much only near the corner tho (if you have 50% that is) And no, im not sorry for doing it on Chipp the first time. But i would like to keep my comment section as positive as possible and lots of people were really dissapointed that i used him instead of someone like Ky, sooo... yeah.
mario050987·youtube.com·
Happy Chaos High Damage Corner Combo from Throw - GG STRIVE