Found 228 bookmarks
Newest
SwimCheesy on Twitter
SwimCheesy on Twitter
I-no corner counterhit thread. For all these, Sol is doing 5K, EXCEPT for the jS jD. That is a 3 frame gap, so Sol and Chipp's fastest normals trade. In this thread, I have cS,2S,5H,6H(first hit), 6H(second hit), and jS jD.#GGST_In 6H(First hit) pic.twitter.com/D1VgET0vEF— SwimCheesy (@SwimCheesy) October 20, 2021
mario050987·twitter.com·
SwimCheesy on Twitter
Lite the Iron Man on Twitter
Lite the Iron Man on Twitter
#GGST_INthe combo itself was likely possible as of 1.09 due to ch j.D floating more, but the 1.10 j.S gatling changes made this more practical after a frame trap. I also haven't tested followups without the sdive hop but you can probably get ch j.D sdive no hop c.S ? pic.twitter.com/JNEFcYN3f4— Lite the Iron Man (@LiteTheIronMan) October 19, 2021
mario050987·twitter.com·
Lite the Iron Man on Twitter
WIZ | Dragoi on Twitter
WIZ | Dragoi on Twitter
#GGST_CH BRC during prejump from C.S making this truestring while still giving full reward is mad strong, other characters can also probably abuse prejump BRC with 5D to some degree but I still need to lab it pic.twitter.com/RJF1htl2Vg— WIZ | Dragoi (@FGC_Dragoi) October 19, 2021
mario050987·twitter.com·
WIZ | Dragoi on Twitter
XIII.PHANTOM on Twitter
XIII.PHANTOM on Twitter
Corner offensive triple overhead mind-game: jHS jD to 2K is true, you can cancel one hit or two hit of jHS to jD for triple or double overhead, and jHS jD j236P crosses too, leading to this additional mix potential. #GuiltyGearStrive #GGST #GGST_CH pic.twitter.com/xKiHxWNKuc— XIII.PHANTOM (@XIIIPHANTOMXIII) October 19, 2021
mario050987·twitter.com·
XIII.PHANTOM on Twitter