ややっこ on Twitter
ジャックオー青RC中って近S→5D・5K→5D以外に攻撃指示→5Dも連続ガードなのか#GGST #GGST_JC #PS4sharehttps://t.co/mTLl8IYMSW pic.twitter.com/KCxqqyoMfh— ややっこ (@utatanekujira) November 17, 2021
ShadowKlone on Twitter
Jack-O CH 2H #GGST #GGST_JC #GuiltyGearStrive pic.twitter.com/G0OjgTfMUp— ShadowKlone (@ShadowKlone) November 16, 2021
Adam Sims on Twitter
Extra frame advantage from 2d allows Shitsu > 5d to be a true string though this requires meter to convert. #GGST_AN pic.twitter.com/yPH0CvzeYQ— Adam Sims (@Simatron3000) November 7, 2021
214S(blocked)>c.S>214S(blocked) repeat
Watch "214S(blocked)>c.S>214S(blocked) repeat" on Streamable.
SwimCheesy on Twitter
I-no corner counterhit thread. For all these, Sol is doing 5K, EXCEPT for the jS jD. That is a 3 frame gap, so Sol and Chipp's fastest normals trade. In this thread, I have cS,2S,5H,6H(first hit), 6H(second hit), and jS jD.#GGST_In 6H(First hit) pic.twitter.com/D1VgET0vEF— SwimCheesy (@SwimCheesy) October 20, 2021
SwimCheesy on Twitter
2S pic.twitter.com/uDaIztXRsu— SwimCheesy (@SwimCheesy) October 20, 2021
SwimCheesy on Twitter
5H pic.twitter.com/fTz2bum6wM— SwimCheesy (@SwimCheesy) October 20, 2021
SwimCheesy on Twitter
cS pic.twitter.com/4o6tj2fNi2— SwimCheesy (@SwimCheesy) October 20, 2021
Lite the Iron Man on Twitter
#GGST_INthe combo itself was likely possible as of 1.09 due to ch j.D floating more, but the 1.10 j.S gatling changes made this more practical after a frame trap. I also haven't tested followups without the sdive hop but you can probably get ch j.D sdive no hop c.S ? pic.twitter.com/JNEFcYN3f4— Lite the Iron Man (@LiteTheIronMan) October 19, 2021
WIZ | Dragoi on Twitter
#GGST_CH BRC during prejump from C.S making this truestring while still giving full reward is mad strong, other characters can also probably abuse prejump BRC with 5D to some degree but I still need to lab it pic.twitter.com/RJF1htl2Vg— WIZ | Dragoi (@FGC_Dragoi) October 19, 2021
XIII.PHANTOM on Twitter
New mid-screen to corner meaty throw setup anti DP/throw (clashes throw, and beats sol 5K if last 2H delayed). #GuiltyGearStrive #GGST #GGST_CH pic.twitter.com/4WNePQboz1— XIII.PHANTOM (@XIIIPHANTOMXIII) October 19, 2021
XIII.PHANTOM on Twitter
Corner offensive triple overhead mind-game: jHS jD to 2K is true, you can cancel one hit or two hit of jHS to jD for triple or double overhead, and jHS jD j236P crosses too, leading to this additional mix potential. #GuiltyGearStrive #GGST #GGST_CH pic.twitter.com/xKiHxWNKuc— XIII.PHANTOM (@XIIIPHANTOMXIII) October 19, 2021
GurenFrog on Twitter
A lot more damage off this mixup lol. #GGST_AN pic.twitter.com/s5lKUBW3fe— GurenFrog (@GaoMatsu) October 17, 2021
くらげ on Twitter
D>紫RC>近S>JSかなり熱いんじゃないか?ただD紫RCが遅れて浮きが低いとJS入らない奴らがいる(KY,MAと微妙にSO)。安定取るならD赤RCC#GGST_SO pic.twitter.com/p60QQzcjnK— くらげ (@crgeTW) October 16, 2021
JAN@WEARING MY MASK IN TEXAS! on Twitter
Hmmmm #PS4share pic.twitter.com/OdIGUIoWpA— JAN@WEARING MY MASK IN TEXAS! (@JANinHtown) October 15, 2021