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Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Loekkson — Today at 1:18 PM f.SS • -8 on block and steps forward during recovery • Special cancelable and gatlings into f.SSS • Guaranteed YRC point unless Nago uses PRC. Back fukyo will at best increase the distance after getting hit. f.SS bite Beats • Blocking. The f.SS forward step allows you to cancel into bite while being in range • 6f buttons and non-throw invul reversals. Loses to • FD will put Nago outside range of bite. • Immediate up-backing and backdash • Fuzzy jump/backdash • 5f pokes • Throw invul reversals Pros • Knocks down and reduces blood gauge by 280.3 Cons • Easy for the opponent to react to f.S and FD the second hit to push out your only direct mixup which is bite. • Very long CH state recovery on bite whiff f.SSS Beats • Immediate up-back/jumping. • 5f invul backdash, regardless of BRC. • Mashing. Loses to • Invulnerable reversals and supers. • 6f backdashes. f.SS f.SSS string can be delayed by up to 2 frames, which will catch early backdash timings. This will also open up f.SSS to being thrown, but is very unlikely. • Fuzzy jump/backdash. f.SSS is -25 on block, and this also escapes bite. Pros • 57.6 blood reduction over 6 seconds on block, which Nago can more or less try to force with roman cancels. • Chip damage. • Massive 115.2 blood reduction on hit and knockdown. Cons • -25 on block and no cancels. • The limited f.SSS timing makes it very easy to defend against. • Has to spend meter to stay safe.
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
菊井麻衣氏@言霊研究会_skeb募集中 on Twitter
菊井麻衣氏@言霊研究会_skeb募集中 on Twitter
#GGST #PS4share 裏周り狙ったら美味しかった。脊髄任せにやってたけど、ドリルまで入れ込んだら張り合うが漏れて、連携としてもイイカンジになるんじゃないか? pic.twitter.com/HeXqaqUAme— 菊井麻衣氏@言霊研究会_skeb募集中 (@kiqwimyxi) December 9, 2021
mario050987·twitter.com·
菊井麻衣氏@言霊研究会_skeb募集中 on Twitter
SoS | Walter! on Twitter
SoS | Walter! on Twitter
FD cancel j.H pressure off of c.S! Nothing new but I don't see a lot of millia's do this and it makes her pressure game a bit more scary. I talk in the video and showcase it! The input for this tech is pretty cursed lmao i can only do it like 95% of the time! #GGST_MI pic.twitter.com/lUksoDf2uZ— SoS | Walter! (@WalterSSBU) December 7, 2021
mario050987·twitter.com·
SoS | Walter! on Twitter
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオスZ1コンボと射撃のルールについて考えました。fS射撃fS、5D射撃5Dは繋がりません。これは射撃受付時間の後ろが短い為。6P射撃6Pは距離が離れる為不可。2P,2K,2S,2Dは繋がりますが、5Hにしないと構えを解除します。他は全て繋がり、硬直後半で射撃すると接続が安定します。#GGST_HA pic.twitter.com/qSsanwGrpQ— ウーマロ(umaro_mustang) (@lfmust) December 6, 2021
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオスY1小ネタX1で書いた、一方的ヒットストップとヒット硬直の検証動画(有利+14F+12F)。6Kー射撃ー6Kー射撃ー6K射撃と、遅めに射撃する事で繋げる。また、ソルに喰らい5K(3F)を覚えさせ、射撃ヒットー溜めダスト(28F)をすると、3F技でも割り込めなくなります。#GGST_HA pic.twitter.com/xOLi5ORvC5— ウーマロ(umaro_mustang) (@lfmust) December 6, 2021
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_HA Use 6S for the strike after a guard crush 50/50 in order to catch backdash, jump and mashing all in one option. You might also notice that the starter for the confirm is also identical to the setup I used on block in order to get the guard crush so you can loop this. pic.twitter.com/S7qOVuA5F3— Unluckythirteen (@unlucky13irteen) December 4, 2021
mario050987·twitter.com·
Unluckythirteen on Twitter