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Aasian_Tharit | SEND_I-NO_LEWDS on Twitter
Aasian_Tharit | SEND_I-NO_LEWDS on Twitter
Safejump off throw in the corner, use 9j.K autotime. If opp has no DP you can run pogo mix and do whatever lol If you are bad at the game and get 6K somehow, that's (luckily) a frame kill for meaty c.S #GGST_HA #GGST_HCOh yeah, you can drift j2K with 4/6 btw pic.twitter.com/mgDWQRCbj7— Aasian_Tharit | SEND_I-NO_LEWDS (@Aasian_Tharit) December 1, 2021
mario050987·twitter.com·
Aasian_Tharit | SEND_I-NO_LEWDS on Twitter
Gerr on Twitter
Gerr on Twitter
🤔🤔🤔🤔🤔 I was thinking of Nago OTG 6H - 236K route, thought maybe stuff like this could be more useful for HC to setup curse aim + screen positioning?#GGST #GGST_HA pic.twitter.com/BgBExs6H1D— Gerr (@Zaba_N1A) December 1, 2021
mario050987·twitter.com·
Gerr on Twitter
Fell on Twitter
Fell on Twitter
So 90% of the combos i've seen have either not managed resource bars at all, or have simply done 214P -> super to regen some concentration and reload. So i labbed some (almost) net-even, meterless combos from a reasonable starter, CH 2S #GGST #GGST_HA #GGST_HC pic.twitter.com/pkbqqhUXDV— Fell (@FellVisage) December 1, 2021
mario050987·twitter.com·
Fell on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Upgraded wall slump application. Who needs a DP when your METERLESS jab return is THIS good! Turn any jab while cornered into a hard knockdown in the corner with both resources replenished. Works on normal hit, CH, standing, or crouching. Have fun mashing! #GGST #GGST_HA pic.twitter.com/E6jdyDNv0a— Mark Kirollos (@Mark_FGC) December 1, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter
Alex on Twitter
Alex on Twitter
Happy Chaos far chip kills are very strong but there's some options:#GGST_HA #GGSTGreen Reticle 5H/236S - Most movement seems to avoid itOrange Reticle 214S - Seem to only avoid it if using BRCDeus Ex Machina - Cannot avoid! pic.twitter.com/7WD14MZ0Z6— Alex (@MonkUnit) December 1, 2021
mario050987·twitter.com·
Alex on Twitter
Anji Midscreen Combos
Anji Midscreen Combos
All combos done as 1p. Combos listed as Damage midscreen are done on 2p from round start position going towards 2p corner. Combos listed as Carry midscreen are done on 2p from round start position going towards 1p corner. Combos with no label work for both. All damage numbers listed as done on...
·docs.google.com·
Anji Midscreen Combos