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battledoog on Twitter
battledoog on Twitter
One thing I've noticed versus fearless big bodies (nago, potempkin, etc) is that they often mash grab out of my safe jumps. #GGST_AN can do an alternative route using a technique called Faultless Defense Cancel (FDC) to change the jump arc to compensate for the gap from j.H c.S pic.twitter.com/w0b3wyJidX— battledoog (@battledoog) November 1, 2021
mario050987·twitter.com·
battledoog on Twitter
DZ | Jonathan Tene on Twitter
DZ | Jonathan Tene on Twitter
#ggst_za doing 236K(1) 236K actually is more efficient than letting 236K happen on its own, it leaves you just barely over half so you can do stuff like getting 2 frogs out. Setup at the end shows that off corner throw you can still meaty and make 236K(1) 236K gapless pic.twitter.com/UhXjDEfrqQ— DZ | Jonathan Tene (@jonathan_tene) November 1, 2021
mario050987·twitter.com·
DZ | Jonathan Tene on Twitter
Millia Rage got more Mixups, more Options, and became a Grappler!? - Guilty Gear Strive
Millia Rage got more Mixups, more Options, and became a Grappler!? - Guilty Gear Strive
Lets have another detailed character look after the big Guilty Gear Strive balance patch! Millia Rage got tons of stuff, and basically made alot of her core gameplan better than it already was! So lets talk about it 0:00 - Intro and movement change 1:55 - Mirazh Madness 3:12 - Way more options 5:18 - Millia is a grappler now!? 8:01 - Kara winger 8:50 - Fast fall mix 9:50 - Just plain ol' good stuff! --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
mario050987·youtube.com·
Millia Rage got more Mixups, more Options, and became a Grappler!? - Guilty Gear Strive
名残雪「粒雪の可能性」について NAGORIYUKI'S ver1.10 ZARAMEYUKI TECHNICS for GUILTYGEAR -STRIVE
名残雪「粒雪の可能性」について NAGORIYUKI'S ver1.10 ZARAMEYUKI TECHNICS for GUILTYGEAR -STRIVE
ver1.10で大幅強化になることになった「粒雪」(ざらめゆき)について掘り下げて解説してみました。まさかバースト対策や爆発相殺すら出来るとは思ってもみませんでした。。 【タイムチャプター】 0:00 オープニング 0:24 粒雪ver1.10の調整点 0:45 新粒雪の主な使い方 3:04 新粒雪バースト対策 4:22 粒雪を用いたコンボ例 5:25 WB後の有利状況起き攻め 6:25 vs各キャラ粒雪時の注意点 9:47 エンディング 「新垂雪の可能性」に関する動画 https://youtu.be/cU5jV6yrcKM 名残雪ver1.10アプデ内容まとめ https://youtu.be/Nk3JkPpzVvA 名残雪vsイノ対策 ver1.09 https://youtu.be/P_5oEp719hk 名残雪vsメイ対策 ver1.09 https://youtu.be/JIuND83rLSE 名残雪vsミリア対策 ver1.09 https://youtu.be/f5f4HAvBgxw 名残雪vsアクセル対策 ver1.09 https://youtu.be/9dSBipsEqlc 名残雪vsチップ対策 ver1.09 https://youtu.be/VOInQ344hRU 名残雪 vs ソル対策 ver1.09 https://youtu.be/duoez1rn4BM 名残雪 vs カイ対策 ver1.09 https://youtu.be/Eb6BOI3hBG4 ゴールドルイス・ディキンソン対策 https://youtu.be/dMxU8oGbsfg ジャック・オー対策 https://youtu.be/dnfa43YuuCw Twitter:https://twitter.com/bashi_slayer Instagram:https://www.instagram.com/keiisbs/ ついっち:https://www.twitch.tv/bashislayer にこにこ:https://www.nicovideo.jp/my?cmnhd_ref=device%3Dpc%26site%3Dniconico%26pos%3Duserpanel%26page%3Dmy_top #GGST #名残雪 #ギルティギアストライヴ #ゲーム実況
mario050987·youtube.com·
名残雪「粒雪の可能性」について NAGORIYUKI'S ver1.10 ZARAMEYUKI TECHNICS for GUILTYGEAR -STRIVE
WHAT HAVE THEY DONE TO MY BOY???
WHAT HAVE THEY DONE TO MY BOY???
With the new Guilty Gear Strive balance patch, there are some winners and some losers when it comes to buffs and nerfs. Personally, I think Axl Low got hit pretty hard, with nerfs to his combo damage, his zoning, and his runaway with jump slash. He definitely is still strong, but can he compete with my new main, Ky Kiske? You'll have to watch the match and find out!! Twitch (I stream every weekday from 5-8 EST): https://www.twitch.tv/jmcrofts Patreon: https://www.patreon.com/jmcrofts Twitter: https://twitter.com/crofts
mario050987·youtube.com·
WHAT HAVE THEY DONE TO MY BOY???
Rin-senpai on Twitter
Rin-senpai on Twitter
Since 214P is 16f and 236H is 20f, one would assume for canceling into the sword the difference would be 4f, but it is actually 3f!after 1st hit: 12f (13f moves trade)after 2nd hit: 10f (11f moves trade)after 2nd hit (charged): 8f (9f moves trade)#GGST #GGST_RA https://t.co/2vlAU44pso pic.twitter.com/TzTKnpke19— Rin-senpai (@RinSenpaiii) October 20, 2021
mario050987·twitter.com·
Rin-senpai on Twitter
Rin-senpai on Twitter
Rin-senpai on Twitter
Since this has been frequently asked, here are the gaps between rekka-loops on block:after 1st hit: 9f (10f moves trade)after 2nd hit: 7f (8f moves trade)after 2nd hit (charged): 5f (6f moves trade)So be careful when using them!#GGST #GGST_RA pic.twitter.com/ftB31AZQGz— Rin-senpai (@RinSenpaiii) October 19, 2021
mario050987·twitter.com·
Rin-senpai on Twitter