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「Guilty Gear Strive」Giovanna c.S Anti-air BRC Midscreen Wallbreak Route - 1.11
「Guilty Gear Strive」Giovanna c.S Anti-air BRC Midscreen Wallbreak Route - 1.11
Interesting route off of c.S anti-air. Cool to note that c.S → (charged) 5D combos off of BRC. Inputs & Notes below ⤵ Patch: 1.11 Balance Patch: 1.06 Music: In Slave's Glory - Guilty Gear Screen location: Midscreen Test data: tested against Sol, Ky, Chipp, Potemkin and May. Inputs: c.S → (JC) → j.HS* → j.D** → (land) → (66)5K → (DC) → (66)RC → c.S → (charged) 5D → 5HS → 214K → (charged) 5D notes: * delayed, delay depends on the weight of the opponent ** may need a delay depending on the weight of the opponent #guiltygear #strive #giovanna #ggst
mario050987·youtube.com·
「Guilty Gear Strive」Giovanna c.S Anti-air BRC Midscreen Wallbreak Route - 1.11
براء on Twitter
براء on Twitter
Another aspect of fgs that I have to improve is conversions. I couldn't count the no. of times a hit randomly connects, but it doesn't go anywhere because my brain (and fingers) are too slow haha. Been practicing my air-to-air counter hit off of j.S!#GGST_RA pic.twitter.com/2L5bQHBDmH— براء (@Law_fgc) December 14, 2021
mario050987·twitter.com·
براء on Twitter
yamase on Twitter
yamase on Twitter
カイ対策ネタフードゥルはに5Pや5Kよりも2Sのほうが低姿勢な分遅く暴れても間に合うスタンを防御指示>6HSする2ヒット目のサバ軌道になり地上もフォローしてくれる#GGST_JC #GGST_KY #PS4share pic.twitter.com/q83L5FIiqL— yamase (@yamase_gou) December 11, 2021
mario050987·twitter.com·
yamase on Twitter
Veishi on Twitter
Veishi on Twitter
Been just playing around with Zato alot and I found out how damaging he can be. This is the strongest Counter hit combo I have achieved so far. Its extremely simple as well so its practical to get it off on anyone near a wall honestly. I am loving Zato more and more #GGST_ZA pic.twitter.com/4JtQINCpIp— Veishi (@Veishi336) December 10, 2021
mario050987·twitter.com·
Veishi on Twitter
(corner) j.P (AA) - j.H - (land) [5H - [4]6H]x2 - 2S - 5H - [4]6H - WS 6[H]
(corner) j.P (AA) - j.H - (land) [5H - [4]6H]x2 - 2S - 5H - [4]6H - WS 6[H]
Optimal (there are 6H shennanigans but this is more consistent) aerial or IAD catch in the corner. You can sneak a c.S after landing if the j.H connected lower to the ground. j.P has to be done as soon as posible or the j.H will not come out. 632146H ended does 246 damage. Combo gains 37 tension.
mario050987·youtube.com·
(corner) j.P (AA) - j.H - (land) [5H - [4]6H]x2 - 2S - 5H - [4]6H - WS 6[H]
MoryuyroM on Twitter
MoryuyroM on Twitter
(2Sカウンターor6Kカウンター)→5P→鎌閃撃→鬼灯対空は、空中ダッシュには5P、真上付近の相手には2S、遠い相手には6Kと使い分けよう。5P→6K→鎌閃撃にすると火力アップするが難しい。鬼灯からワンビジョンコンボにも繋げられる。#アクセル基本コンボ集#GGST_AX pic.twitter.com/Nz2VjlMDYI— MoryuyroM (@moryuyrom) December 9, 2021
mario050987·twitter.com·
MoryuyroM on Twitter