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Hotaku Tekken Tutorial: When Do I Sidestep? Think in 3s
Hotaku Tekken Tutorial: When Do I Sidestep? Think in 3s
This video will tell you how to sidestep, stepwalk and stepbro. if you have any questions i will do me best to answer them below. 0:00 Intro 1:04 The Concept of 3s 1:20 Concept Image 2:13 0 Frames 2:26 The -1 to -3 Zone 5:06 The -4 to -6 Zone 8:28 The -7 to -9 Zone 11:41 The -10 and Below Zone 11:57 Frame Pushing Concept 12:20 Recap 13:59 What if I'm Plus?
mario050987·youtu.be·
Hotaku Tekken Tutorial: When Do I Sidestep? Think in 3s
One Easy Counter To Getup Attacks - Tekken 8
One Easy Counter To Getup Attacks - Tekken 8
0:00 - Intro & Setup 1:55 - Exploring the Punishes 11:03 - Cheat Sheet Catch me LIVE: http://twitch.tv/phidx Don't forget to subscribe :) https://tinyurl.com/ytsubphidx Follow me: http://twitter.com/phidxgames --- Intro/Outro by SKONK - https://www.youtube.com/@bigskonk Intro/Outro track by KEIFERGR33N - https://www.youtube.com/@KEIFERGR33N Edited by: https://www.youtube.com/channel/UCN-9GGuta0OIiBDE3m-rpgg ---- I'm PhiDX, I play Tekken professionally for @ParagonFGC and ArcadeShock.
mario050987·youtu.be·
One Easy Counter To Getup Attacks - Tekken 8
Imma practice me some throw breaks. I can finally see the difference and why I was struggling. The throw break animations looks considerably different on the two sides. To the untrained eye. No wonder I couldn’t tell the difference from the 1+2 break consistently
Imma practice me some throw breaks. I can finally see the difference and why I was struggling. The throw break animations looks considerably different on the two sides. To the untrained eye. No wonder I couldn’t tell the difference from the 1+2 break consistently
— END | Dr. Tricky 2x🥇VF CB (@Tricky_Eileen)
mario050987·twitter.com·
Imma practice me some throw breaks. I can finally see the difference and why I was struggling. The throw break animations looks considerably different on the two sides. To the untrained eye. No wonder I couldn’t tell the difference from the 1+2 break consistently
How to ACTUALLY Improve at Tekken 8
How to ACTUALLY Improve at Tekken 8
In this video, we dive deep into the essentials of getting better at Tekken 8, whether you're a beginner or looking to break through your current skill plateau. I cover everything from picking the right character and sticking to your main, to mastering fundamentals like matchup knowledge, defense strategies, and the neutral game. Along the way, I answer questions from the chat and share personal tips that helped me reach higher ranks with Bryan, including how to strengthen your mental game and avoid tilt during tough matches. Topics: - How to pick and stick with a main character. - Prioritizing character knowledge over tier lists. - Strengthening fundamentals: blocking, punishing, and learning from opponents’ mistakes. - How to approach matchups and understand character game plans. - Tips for improving your defense and breaking down your opponent’s strategy. - How to keep calm, avoid tilt, and maintain focus in competitive play. - Overcoming plateaus and consistently improving. ---- Follow me here: https://twitch.tv/hidetone https://x.com/hidetone ---- Edited by Slimeafro
mario050987·youtu.be·
How to ACTUALLY Improve at Tekken 8
Why Bryan Players Lose: Fix These 5 Bad Habits
Why Bryan Players Lose: Fix These 5 Bad Habits
Are you struggling to improve with Bryan in Tekken? I break down 5 common bad habits holding mid-level Bryan players back. Whether you’re stuck using only big buttons or autopiloting through sequences, we’ll help you identify what’s slowing your progress and how to fix it. You’ll learn how to: - Balance between heavy-hitting moves and quick pokes - Avoid predictable sequences and mixups - Use Bryan’s Heat Engager more effectively without wasting your Heat Meter No fluff, just straight-up advice to help you level up your gameplay and start winning more matches. ---- https://twitch.tv/hidetone https://x.com/hidetone Edited by @spininfinite #tekken8 #tekken8bryan #tekken8guide
mario050987·youtu.be·
Why Bryan Players Lose: Fix These 5 Bad Habits
Diary In A Life Of A kazuya Main! How To Read Your Opponent As Kazuya! Tekken 8 Fundamentals!
Diary In A Life Of A kazuya Main! How To Read Your Opponent As Kazuya! Tekken 8 Fundamentals!

✅ SUMMARY — How to Read Your Opponent as Kazuya (Diary of a Kazuya Main)

The video is a match diary where the player explains how they read opponents, determine aggression vs. passivity, and decide how to apply Tekken 8 Kazuya fundamentals such as electric pressure, frame traps, sidesteps, and defensive patience.

The core theme is:

Kazuya destroys passive players by taking space, but must defend well against highly aggressive players who don’t let him breathe. Reading this passive/aggressive spectrum is the main skill being taught.

🔵 MAIN CONCEPTS & ACTIONABLE LESSONS

  1. Identifying Opponent Behavior Immediately

Watch for backdashing, hesitation, or button pressing tendencies in the first 5–10 seconds.

A passive opponent → give pressure, take space, test with jab/electric.

An aggressive opponent → tighten defense, expect strings, duckable hits, and jabs.

  1. Using Kazuya’s Tools to Check Opponents

Electric Wind God Fist (EWGF):

Tests forward movement.

Punishes opponents who dash into you.

d/f+2 (zero‐on‐block):

Great neutral reset.

Used in frame traps (e.g., 4,4 → d/f+2).

Crouch Dash 1+2 (+5 on block):

Nobody respects this at lower ranks → use sidestep afterward to blow up mashers.

  1. Creating Frame Traps and Conditioning

After + frames from CR Dash 1+2 or 4,4 pressure, many players mash → solution: sidestep or d/f+2 frame trap.

Recognizing if they jab after your plus frames gives you immediate data for round 2.

  1. Adapting to Player Evolution

Opponent 1 starts passive → gets destroyed.

Opponent 2 adapts → plays extremely aggressive, forcing Kazuya to:

Block more

Sidestep correctly

Look for jabs to duck punish

Maintain composure under pressure

  1. Defensive Reading — “The Clip Moment”

The player describes a key sequence where they:

Stay calm under pressure

Block multiple attacks

Predict the jab

Duck

Launch punish with d/f+2 This demonstrates high-level defensive patience + jab timing recognition.

  1. Recognizing Your Own Missed Reads

Sometimes the player predicts a hellsweep but second-guesses and gets hit. This teaches:

Commit to your read when the pattern is strong.

  1. Using Kazuya’s Space Control

If the opponent gives Kazuya room → he dominates with electrics, wavedashes, and pressure.

If the opponent stays in Kazuya’s face → he must rely on defense, sidesteps, and punishes.

  1. Wave Dash & Electric Pressure

Player emphasizes:

Wave dash to force reactions

Electrics to stun passive players

Understanding when opponents freeze or duck

🟣 BULLET-POINT QUICK REVIEW

Identify passive vs. aggressive opponent immediately.

Passive = take initiative; Aggressive = defend + whiff punish.

Use EWGF to stop forward movement.

Use d/f+2 as a zero-frame neutral tool and frame trap.

CR Dash 1+2 is +5 → sidestep or trap mashers.

Calm defense beats flailing aggression—wait for their jab, duck, launch.

Don’t second-guess solid reads (e.g., hellsweep patterns).

Kazuya with space = nightmare for opponent; without space = must defend well.

Wave dashing and electric pressure are essential for controlling momentum.

🟥 CHUNKED SUMMARY WITH QUESTIONS, ANSWERS & ACTION STEPS 🔶 CHUNK 1 — Reading Passivity vs. Aggression Early Summary

The player begins by identifying the opponent as very passive due to immediate backdashing and hesitation. This signals Kazuya can freely take space, poke, or throw electrics to catch forward dashes.

Comprehension Questions

What behavior tells the player the opponent is passive?

Why is passivity dangerous against Kazuya?

What tools does the player test with first?

Answers

Constant backdashing, no forward pressure, defensive spacing.

Kazuya dominates space with electrics and frame traps.

Jab, EWGF, d/f+2.

Action Steps

In your first 10 seconds of a match, identify: Are they giving you space?

If yes, begin asserting pressure with:

forward movement

electrics

d/f+2 checks

🔶 CHUNK 2 — Frame Traps, CR Dash Pressure, and Sidestep Reads Summary

CR Dash 1+2 (+5) and strings like 4,4 → d/f+2 create strong trap situations. Many players mash here. The player sidesteps after CR Dash 1+2 to blow up disrespectful opponents.

Comprehension Questions

Why does CR Dash 1+2 lead to sidestep opportunities?

What is the purpose of 4,4 → d/f+2?

How do you know if the opponent respects your plus frames?

Answers

Opponents mash after + frames, losing to sidestep or launchers.

Frame trap catching retaliations.

If they jab immediately after your + moves.

Action Steps

Practice 1+2 → sidestep launch punishes against mashers.

Create a list of your frame traps and memorize which moves leave you plus.

🔶 CHUNK 3 — Handling Hyper-Aggressive Opponents Summary

The second match features an opponent who adapts and becomes extremely aggressive. The Kazuya player must tighten defense, block strings, and wait for predictable jabs to duck punish with d/f+2.

Comprehension Questions

Why is aggression effective against Kazuya?

What defensive mindset does the player adopt?

What key punish demonstrates proper jab timing?

Answers

It denies him space, his greatest strength.

Stay calm, block, wait for the jab.

Ducking jab → d/f+2 launcher.

Action Steps

In training mode, practice:

blocking 10–20 hits in a row

ducking jabs

launching consistently

Build the habit of staying calm when overwhelmed.

🔶 CHUNK 4 — Commitment to Reads & Missed Opportunities Summary

Multiple times the player correctly predicts a hellsweep but second-guesses themselves and fails to punish. Kazuya relies on decisive reads—hesitation is punished.

Comprehension Questions

What mistake is made regarding hellsweep prediction?

Why is second-guessing harmful in Tekken?

What lesson does this reinforce?

Answers

Predicts correctly but doesn’t commit.

Hesitation gets you hit and loses momentum.

Commit when the pattern is clear.

Action Steps

Write down 3–5 cues that guarantee your opponent wants hellsweep or low.

Train yourself to react without hesitation once the cue appears.

🔶 CHUNK 5 — Wave Dash, Electric Pressure, and Closing Out Rounds Summary

Wave dashing forces reactions, opens players up with 50/50s, and helps Kazuya take advantage of space. Electric pressure breaks passive players and frustrates aggressive ones. The player repeatedly uses EWGF strings to close out rounds.

Comprehension Questions

What is wave dashing used for here?

Why are electrics so effective vs passive players?

When does the player choose to use 50/50s?

Answers

Force reactions and close distance rapidly.

They walk into them trying to move backward or forward.

When reads indicate crouching or panic.

Action Steps

Drill wave dash → EWGF x3 in practice mode.

Study when your opponents crouch (after blocking electrics, after pressure, etc).

Use 50/50s only once you’ve conditioned a specific defensive reaction.

🟩 SUPER-SUMMARY (Under 1 Page)

This video teaches the mindset of reading opponents as a Kazuya player in Tekken 8. The first priority is identifying whether the opponent is passive or aggressive. Passive players backdash and hesitate—giving Kazuya space to pressure with electrics, wavedashes, and frame traps such as 4,4 → d/f+2 or CR Dash 1+2 (+5). These opponents can be overwhelmed if you take initiative.

Against aggressive players, the Kazuya player must shift to solid defense, blocking patiently and waiting for predictable jab timing to duck and launch punish. Calm defensive restraint is essential. The player demonstrates a sequence where they block multiple attacks and duck the final jab for a clean launcher. This showcases the importance of composure under pressure.

The video also highlights common mistakes, such as second-guessing correct reads—especially on hellsweeps. A clear pattern requires commitment. Kazuya thrives on decisive, confident punishment.

Overall, Kazuya is strongest when the opponent gives space, but must fight hard defensively when the opponent stays in his face. Reading your opponent early, adapting to mid-match adjustments, using electrics to control space, and maintaining defensive patience are the core fundamentals presented.

🗓 3-Day Spaced Review Plan Day 1:

Review passive vs. aggressive identification cues.

Practice 4,4 → d/f+2 and CR1+2 (+5) sidestep traps.

Day 2:

Drill jab duck → d/f+2 punish.

Practice blocking long strings without panicking.

Day 3:

Combine everything:

Identify opponent style

Apply appropriate Kazuya gameplan

Use wave dash → EWGF pressure

Practice committing to reads

mario050987·youtu.be·
Diary In A Life Of A kazuya Main! How To Read Your Opponent As Kazuya! Tekken 8 Fundamentals!
Intro to Movement Techniques (Stair Step, KBD) - Tekken Theory
Intro to Movement Techniques (Stair Step, KBD) - Tekken Theory
Tekken allows for sidestep and sidewalk, but doesn't do a great job of catching the diagonal axis. In a way, it plays more like a 2D fighter versus something more robust like Soul Calibur's 8-Way Run system. This is a (quick) history of movement from Stair Stepping to KBD (and even older). Streamed live at: https://www.twitch.tv/tyler2k Join this channel to get access to perks: https://www.youtube.com/channel/UCkmxXyPK5x53ZTx0_amuziw/join 0:00 - Intro to Stair Stepping 0:55 - Lack of 8-Way Run 1:55 - Transition to KBD 2:27 - SWY Problems 2:58 - "Naughty" Step 3:22 - Outro #Tekken8 #KBD #TekkenQuickTips
mario050987·youtu.be·
Intro to Movement Techniques (Stair Step, KBD) - Tekken Theory
Explaining Tekken Combos - Tekken Theory
Explaining Tekken Combos - Tekken Theory
Frame data is equally important in theorycrafting combo options, instead of always just winging it. Join this channel to get access to perks: https://www.youtube.com/channel/UCkmxXyPK5x53ZTx0_amuziw/join 00:00 - Introduction 01:16 - Explaining Frame Info shown data 01:33 - What the Parenthesis means 02:04 - Explaining Tech Roll/Ukemi 02:57 - Extrapolating Parenthesis data 04:04 - Explaining Hit/Combo decay 04:28 - Explaining Strong Aerial Tailspin state 05:25 - Explaining Combo height 07:28 - Introduction to Combo structure 07:55 - Explaining Combo Damage scaling 08:43 - Explaining "Front Loading" damage 09:56 - Explaining different Launcher types 11:03 - Quick concept review 11:25 - Why Tornardo Spin is a big deal 12:41 - Why Heat Burst matters in combos 13:31 - Circumventing combo decay (via Heat Burst) 13:52 - Outro #Tekken8 #Dragunov #TekkenQuickTips
mario050987·youtu.be·
Explaining Tekken Combos - Tekken Theory
Airborne trades AREN'T built equally - Tekken Quick Tip
Airborne trades AREN'T built equally - Tekken Quick Tip
When trading against an airborne opponent, Tornado Spins are king. Summary: An airborne trade can lead to a neutral reset, allowing you to recover quicker than your opponent. To determine who is winning in a panic situation, look at who is netting what. If you initiated a tornado spin, you have the advantage over your opponent who is recovering on a delay. Fight your way out and maintain pressure on your opponent. Capitalize on advantageous trades to gain space and pressure. Recorded from my Live Viewer Match Review #12 https://youtube.com/live/IrfSA6W_-sQ Join this channel to get access to perks: https://www.youtube.com/channel/UCkmxXyPK5x53ZTx0_amuziw/join #Tekken8 #ReinaMishima #TekkenQuickTips
mario050987·youtu.be·
Airborne trades AREN'T built equally - Tekken Quick Tip
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YouTube
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mario050987·youtu.be·
YouTube
Did I Cook
Did I Cook
Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users.
mario050987·imgur.com·
Did I Cook
Tekken 8 Combo Theory
Tekken 8 Combo Theory
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
mario050987·youtu.be·
Tekken 8 Combo Theory
Azucena Neutral Drills To Start Winning
Azucena Neutral Drills To Start Winning
Tekken Pro Player and Vtuber Kaizur Gives Two neutral style drills for you to practice in Tekken 8 Music Used:https://www.youtube.com/watch?v=qnHEyhVfwWU My Socials: Stream: https://www.twitch.tv/kaizurtv Twitter: https://twitter.com/Kaizured Coaching: https://forms.gle/dkwc4Y2nEWU1puHu6 My community Discord: https://discord.gg/JWT7qDpx2aBusiness Email: Kaizured@gmail.com #azucena #kaizur #tekken8
mario050987·youtu.be·
Azucena Neutral Drills To Start Winning
On Analyzing Tekken Moves and Strings
On Analyzing Tekken Moves and Strings
On Analyzing Moves and Strings @oh_no_valerie Glossary Frame data courtesy of RBNorway This guide is for helping beginner to intermediate players understand the properties and uses of moves and strings both for their own character and when faced with something unfamiliar. At first, a characte...
mario050987·docs.google.com·
On Analyzing Tekken Moves and Strings
How do you "Get Good" at Tekken? | Tekken 8 Real Talk
How do you "Get Good" at Tekken? | Tekken 8 Real Talk
Join the discussion baby!! 00:00 - Intro 04:42 - 1) The Acquisition of new Ideas. 12:51 - 2) The Eradication of bad ideas. 23:08 - 3) The Consolidation of Knowledge 29:50 - There is no silver bullet for getting better. 31:29 - Collect information like their Pokemon 34:41 - Personal Anecdotes 42:19 - The Win well, you MUST lose well. Old Frame data video: https://www.youtube.com/watch?v=YoRHh0I8b5s Old Leo Mirror match I watched 1000 Times!: https://www.youtube.com/watch?v=rQooJIk3T40 Twitch: https://www.twitch.tv/chadthethirduk Twitter: https://twitter.com/ChadTheThirdUK
mario050987·youtu.be·
How do you "Get Good" at Tekken? | Tekken 8 Real Talk
Tekken School #1 - The Anatomy of Electrics
Tekken School #1 - The Anatomy of Electrics
In today's video, we go in depth into the rabbit hole of Electrics, meaning: EWGF, PEWGF and EWHF. Kazumi, Armor King and Bob version doesn't count, so they are not included in this video. Like, subscribe and hit the notification bell for more videos finances us https://bit.ly/donatepaypal00 Goals improve the quality of videos https://amzn.to/3kvGFW7​ Do you enjoy this content? Check out Jin Kazama Tutorials playlist: https://bit.ly/3gEv98p​ Jin School Season 3 Guides https://bit.ly/2XGKzBv​ Jin School Tutorials Season 2 https://bit.ly/3ad1eld​ Jin School Tutorials Season 1 https://bit.ly/2Pw8IGz​ Tekken 7 Combo tips with execution cues https://bit.ly/2XE8cdM​ Support me through patreon, where you get access to more advanced concepts and tutorials regarding jin, Mishimas and Skarlet in MK11 https://www.patreon.com/damagexcaling​ Lets connect Join the Jin Discord Server for more updates on Jin Kazama through this channel: https://discord.gg/yMcYG4G Follow Me On Social Media Twitter : https://twitter.com/dopetiger​ Facebook: www.facebook.com/dopetiger
mario050987·youtu.be·
Tekken School #1 - The Anatomy of Electrics
TEKKEN™8 - Mishima's School Anatomy of Electrics #2
TEKKEN™8 - Mishima's School Anatomy of Electrics #2
Every High level Secret you can do with electrics when you master them. Please leave your like, subscribe and hit the notification bell for more school like videos on other characters. Your support is appreciated, if you enjoyed this video please share with 10 of your friends, and let them spread the word and support doing the same. Join the hall of Jin Gods on discord, so you don't have to wait for youtube to remember to remember you when a new school like video is out: https://discord.gg/cHXtHjHRr5 Song in this video: https://www.youtube.com/watch?v=kDpWVrcZgPQ&pp=ygUPcnVrdW5ldHN1IGxvIGZp Follow me on twitter: https://twitter.com/DamageXcaling
mario050987·youtu.be·
TEKKEN™8 - Mishima's School Anatomy of Electrics #2
TEKKEN™8 - The Anatomy of Electrics(Editor's Cut)
TEKKEN™8 - The Anatomy of Electrics(Editor's Cut)
This was the Mishima Electrics version that you should be getting, instead, youtube didn't approved so i had it locked and delisted Since this video isn't monetized, it's being uploaded for your viewing pleasure as a directors cut, thanks for the support. Join the hall of Jin Gods on discord, so you don't have to wait for youtube to remember to remember you when a new school like video is out: https://discord.gg/cHXtHjHRr5 Song in this video: https://www.youtube.com/watch?v=kDpWVrcZgPQ&pp=ygUPcnVrdW5ldHN1IGxvIGZp Follow me on twitter: https://twitter.com/DamageXcaling
mario050987·youtu.be·
TEKKEN™8 - The Anatomy of Electrics(Editor's Cut)
Tekken Foundations: Your 1st Sidestep
Tekken Foundations: Your 1st Sidestep
0:00 - Intro 2:20 - Offensive Sidestepping 2:52 - Live Example 6:23 - How to do it 7:32 - Applying this in-game 12:39 - WHEN IT'S BAD 16:47 - What if they do it to you?? 20:37 - TL;DR ---- Catch me LIVE: http://twitch.tv/phidx Don't forget to subscribe :) https://tinyurl.com/ytsubphidx Follow me: http://twitter.com/phidxgames --- Intro/Outro by SKONK - https://www.youtube.com/@bigskonk Intro/Outro track by KEIFERGR33N - https://www.youtube.com/@KEIFERGR33N Editors: Averyx: https://www.youtube.com/channel/UCN-9GGuta0OIiBDE3m-rpgg Ceezd: https://twitter.com/ceezd_ Jack Clishem: @jackclishem ---- I'm PhiDX, I play Tekken professionally for @ParagonFGC and ArcadeShock.
mario050987·youtube.com·
Tekken Foundations: Your 1st Sidestep
JDCR's Side Step Guide for Beginners
JDCR's Side Step Guide for Beginners
SUBSCRIBE: http://bit.ly/JDCR_YT Follow my twitch and catch live stream: • http://www.twitch.tv/JDCR Socials: • http://www.twitter.com/TKJDCR • https://www.instagram.com/tkjdcr • https://www.facebook.com/tkjdcr2 Edit/Subtitles: @IamBananaSoup Thumbnails: @NyxRose #sidestep #tekken7 #guides
mario050987·youtube.com·
JDCR's Side Step Guide for Beginners
3 Types of Confirmable Strings in Tekken 8
3 Types of Confirmable Strings in Tekken 8
Do you know about the three types of confirmable strings in Tekken?Knowing the difference is important to be able to properly use these in your games!🎥 TWIT...
mario050987·youtu.be·
3 Types of Confirmable Strings in Tekken 8
Let's Talk About Spacing... Tekken 8 Tips
Let's Talk About Spacing... Tekken 8 Tips

🔹 Summary: Let’s Talk About Spacing… Tekken 8 Tips

This video explains spacing as the foundation of Tekken 8 neutral, focusing on how to avoid whiffing, control engagement distance, and play to your character’s strengths rather than forcing generic game plans. Spacing is shown to be character-specific, matchup-dependent, and risk-aware, not just “standing farther away.”

Key ideas include:

Understanding ideal ranges for each character

Using keep-out tools instead of random attacks

Knowing when not to press buttons

Adjusting spacing based on the opponent’s character

Accepting when you must wait and react instead of initiating

The speaker uses examples like Hwoarang, Kazuya, King, Reina, and Paul to illustrate how different characters dominate different distances—and how bad spacing leads directly to being whiff-punished or overwhelmed.

🔹 Condensed Bullet Points (Quick Review)

Spacing = knowing where your character is strongest

Whiffing comes from standing in the wrong range

Use keep-out attacks to discourage approach

Pressing buttons extends your hurtbox

Every matchup has a different “danger zone”

Some characters demand patience, not aggression

Being unpredictable ≠ being reckless

Risk should always be calculated

🔹 Chunked Breakdown Chunk 1: What Spacing Really Means

Core Idea: Spacing isn’t just distance—it’s understanding where you should stand based on your character and opponent.

Ask:

Who am I playing?

Where is my character strongest?

What ranges get me killed?

Key Insight: Most whiffs happen because players stand where their character has no business standing.

Comprehension Questions

Why does spacing depend on character identity?

What causes most unnecessary whiffs?

Answers

Each character excels at different ranges.

Standing in unsafe or ineffective ranges leads to punishable whiffs.

Action Steps

Identify three ranges for your character: strong, risky, and losing.

Avoid attacking outside your strong range unless low-commitment.

Chunk 2: Keep-Out and Whiff Punishment

Core Idea: Keep-out tools discourage opponents from running in and punish careless movement.

Keep-out attacks:

Recover fast

Threaten counter-hit or launch

Extend farther than they appear due to hitbox extension

Pressing buttons = extending your hurtbox

Example: Hwoarang’s whiff punishers and counter-hit tools punish lazy approaches—even from far away.

Comprehension Questions

Why do keep-out moves work from “surprising” distances?

What mistake do players make when attacking from far?

Answers

Hurtboxes extend when buttons are pressed.

Players underestimate how vulnerable they become during attacks.

Action Steps

Lab your best keep-out buttons

Practice reacting to whiffs instead of preemptively swinging

Chunk 3: Character-Specific Ideal Spacing

Core Idea: Each character has a preferred engagement distance.

Hwoarang: Wants to be close and frame-trapping

Kazuya: Thrives at mid-range using electrics as keep-out

King: Extremely dangerous up close—never stand in grab range

Paul: Weak at long range, terrifying up close

Reina: Controls space so well that you must wait her out

Key Insight: Spacing errors often come from playing your opponent’s game, not yours.

Comprehension Questions

Why shouldn’t Kazuya fight at point-blank?

Why is patience required vs Reina?

Answers

Kazuya loses close-range scrambles.

Reina dictates pace and spacing—forcing engagement is suicide.

Action Steps

Watch high-level matches of your character

Note where they stand idle, not just when they attack

Chunk 4: When Not to Press Buttons

Core Idea: Sometimes the correct play is doing nothing.

Standing too close = opponent advantage

Many characters are stronger at range zero

Waiting forces opponents to overextend

Example: Against Reina, wait for her to initiate—then punish predictable sequences.

Comprehension Questions

Why is passivity sometimes optimal?

What does waiting accomplish?

Answers

It avoids playing into opponent strengths.

It creates predictable patterns to punish.

Action Steps

Practice rounds where you only react

Train patience under pressure

Chunk 5: Unpredictability and Calculated Risk

Core Idea: You should never let your opponent feel comfortable—but chaos must be intentional.

If opponent turtles:

Occasionally run in

Apply pressure unexpectedly

Risk is fine when calculated

Randomness without awareness = death

Comprehension Questions

Why is being predictable dangerous?

What separates good risk from bad risk?

Answers

Predictability gives opponents confidence.

Good risk is based on spacing, timing, and opponent habits.

Action Steps

Alternate between passive spacing and sudden offense

Review matches for moments you were “too safe”

🔹 Super-Summary (Under 1 Page)

Spacing in Tekken 8 is about standing where your character wins and avoiding where they lose. Most whiffs come from ignoring matchup-specific ranges and pressing buttons outside your effective distance. Strong players use keep-out tools, understand that pressing buttons extends hurtboxes, and adjust spacing depending on the opponent’s character. Some matchups demand patience and reaction rather than aggression. The goal is not safety or chaos—but controlled unpredictability built on solid spacing fundamentals.

🔹 Optional 3-Day Spaced Review Plan

Day 1 – Understanding

Re-read summary

Identify your character’s ideal range

Day 2 – Application

Lab keep-out buttons

Play matches focusing only on spacing

Day 3 – Refinement

Review replays

Note spacing mistakes and successful ranges

mario050987·youtube.com·
Let's Talk About Spacing... Tekken 8 Tips