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Momo-Dog on Twitter / X
Momo-Dog on Twitter / X
As of Tekken 8, you can now buffer Crouch Cancel allowing you to punish -14 that lows that recover standing with EWGF. Only starts becoming practical at -15 and higher, though. pic.twitter.com/vQUgEcZbOF— Momo-Dog (@Momo_Dawg) March 14, 2024
mario050987·twitter.com·
Momo-Dog on Twitter / X
TEKKEN™8 Jin 6 counter Hit launchers philosophy
TEKKEN™8 Jin 6 counter Hit launchers philosophy
Generated from last video discussion about Jin only having two CH launchers Thanks for watching, if you liked this video, you can subscribe and give it thumbs up to support the channel. Hope you'll like it! Join the hall of Jin Gods on discord, so you don't have to wait for youtube to remember to remember you when a new school like video is out: https://discord.gg/cHXtHjHRr5
mario050987·youtu.be·
TEKKEN™8 Jin 6 counter Hit launchers philosophy
How Sidestepping Works
How Sidestepping Works
#tekken8 Subscribe to me for more buff content and streams! Donate and help support my streams and channel HERE: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=PVV3UDBSDAFY2&source=url Support me on Patreon by becoming a Patron HERE: https://www.patreon.com/LiamBorns Follow me on Twitch HERE: https://www.twitch.tv/the_buff_guy/profile Follow me on Social Medias HERE: https://www.facebook.com/Deep-Voice-Guy-2332977136935075/ https://www.instagram.com/deep_voice_guy/ Do you like Heavy Metal or Hard Rock?? Subscribe to my Deep Voice Guy channel HERE: https://www.youtube.com/channel/UCcubhbjgKnFncwI2H2d_Mug/videos
mario050987·youtu.be·
How Sidestepping Works
garfield on Twitter / X
garfield on Twitter / X
hey tekken content creators, listen upi've made a tool for generating tekken 8 notation images which is currently live at https://t.co/COSCqTRd9Cfeel free to use this for whatever you like!(more info below) pic.twitter.com/igQbaI7lpN— garfield (@funnyorangcat) March 6, 2024
mario050987·twitter.com·
garfield on Twitter / X
Tekken 8: Jab Crushing EWGF
Tekken 8: Jab Crushing EWGF
EWGF can randomly certain high attacks but these 4 characters have a higher jab hitbox so you can CONSISTENTLY crush them with ewgf on certain frame advantag...
mario050987·youtu.be·
Tekken 8: Jab Crushing EWGF
ALL GUARD BREAK MOVES | TEKKEN 8
ALL GUARD BREAK MOVES | TEKKEN 8
What do you think of guard break moves? Do you like this addition to some characters in Tekken 8? It was only Fahkumram back in Tekken 7. Now we have more than a couple of characters with guard break moves in Tekken 8. Patreon ► https://www.patreon.com/OchotoTV Discord ► https://discordapp.com/invite/Djbx7Ws Twitter ► https://twitter.com/Ochoto87
mario050987·youtu.be·
ALL GUARD BREAK MOVES | TEKKEN 8
Mastering King like a Champion | Advanced Guide
Mastering King like a Champion | Advanced Guide
This is my personal way to improve your gameplay as a King player in the long run! Throws and grabs and all the big moves are fun, but what happens when you can't do them? This guide is here to introduce new strategies, as well as what tools you can use to compliment the bigger moves! (This was made very much on a whim, so apologies if the video is all over the place!) TIMESTAMPS: 0:00- Introduction 1:55- King’s Range 4:20- King's Defensive Tools 8:23- Long Range Moves/Whiff Punisher 11:15- King's Neutral Gameplan 16:12- Jabs and Throw Range 16:56- Benefit of Jab vs Throw 18:35- King’s Limits: 21:25-Conclusion Music (in order of appearance): Electric Fountain- Tekken 6 (Tekken Project) Twilight Party Cruise- Tekken 8 (Tekken Project) Ring A Bell- Tekken 2 (Tekken Project) Your Sunset- TTT2 (Tekken Project) Tekstep Fountain- TTT2 (Tekken Project) Poolside- Tekken 5 (Tekken Project) Michelle Chang (4PS Re-Arrange)- Tekken 2 (Tekken Project) This was taken directly from my VOD! Come watch me live at www.twitch.tv/jesandy Coaching! metafy.gg/@jesandy Twitter! https://twitter.com/Jesandy1572 Sponsor! https://www.enduregaming.org
mario050987·youtu.be·
Mastering King like a Champion | Advanced Guide
Mixbox | Applay on Twitter / X
Mixbox | Applay on Twitter / X
Visual guide to some of the patch changes (v 1.02)Patch notes here: https://t.co/igAsRXqkIU@mixboxarcade #TekkenLibrary #TEKKEN8 pic.twitter.com/x9VlDf25nM— Mixbox | Applay (@JustApplay) February 29, 2024
mario050987·twitter.com·
Mixbox | Applay on Twitter / X
Why you lose Round Start
Why you lose Round Start
Follow me on Twitter:https://twitter.com/GelatinLabSince the release of Tekken 8, I've seen a lot of complaints about the game "eating" inputs at round start...
mario050987·youtu.be·
Why you lose Round Start
Tekken 7 - Pokes, Frame Data & Sidesteps
Tekken 7 - Pokes, Frame Data & Sidesteps
This tutorial aims to demystify Poking, Sidestepping and Frame Data, while also covering fundamentals such as counter hit baiting, hit confirming, putting mo...
mario050987·youtu.be·
Tekken 7 - Pokes, Frame Data & Sidesteps
Tekken 7 – Top 15 moves for all characters
Tekken 7 – Top 15 moves for all characters
Contributors @person1 @person2   Move name [command] Technical details: Hit level: High / Low / Mid (seperate multi hits with “,”) Startup: i** Block Advantage: +/-** Special prope…
mario050987·wp.me·
Tekken 7 – Top 15 moves for all characters
Applying Virtua Fighter Skills to Tekken 8: A Ling Xiaoyu Training Journey
Applying Virtua Fighter Skills to Tekken 8: A Ling Xiaoyu Training Journey

1) Summary – Big Picture

The video is a long Ling Xiaoyu Tekken 8 training stream where the player, a strong Virtua Fighter (VF) competitor, systematically applies their VF mindset to learning Tekken:

They constantly tweak PC settings so the game runs smoothly enough for serious practice.

They run a ton of lab work on Ling’s combos, wall routes, axis-specific consistency, and frame data.

They build an Excel sheet to systematize Ling’s kit (launchers, frame advantage, levels, combo routes, pressure strings).

They test those ideas live in ranked matches, adjusting to many different characters and playstyles.

Throughout, they stress accuracy, discipline, and good information: they reject vague/bad advice from chat and demand precise language and reasoning.

They end with a clear sense: Tekken is fun, long-term, and worth treating seriously, but it has to be approached with structure and fundamentals—just like VF.

2) Bullet-Point Quick Review

Tech stability first – Optimize FPS and latency so practice is meaningful.

Labbing > guessing – Test combos, timings, and axis issues in training, not in ranked.

Systematize knowledge – Use a spreadsheet: execution, frame data, hit/guard advantage, combo routes, properties.

Frame advantage is a resource – Build pressure strings and mixups around concrete +frames, not vibes.

Learn matchup patterns – Observe opponents’ habits (wakeups, lows, armored moves, lag tactics) and construct answers.

Guard your information diet – Reject vague or incorrect chat advice; demand clarity and correctness.

VF mindset in Tekken – Fundamental focus: spacing, punishment, oki, and structured adaptation over gimmicks.

Iterate loop – Lab → play → review what failed/succeeded → update notes → repeat.

3) Chunked Breakdown Chunk 1 – Context, Setup, and Intent

What happens

Streamer boots up Tekken 8 with Ling Xiaoyu and immediately fights the PC first: dealing with Nvidia drivers, FPS spikes, CPU vs GPU load, and frame limiters to keep the game stable at ~60 FPS.

They explain they’ve been dropping combos and want to clean them up.

Mentions coming from Virtua Fighter and wanting to apply that structured, fundamentals-heavy mindset to Tekken: less random mashing, more frame data and routing.

The early part of the stream is “warm-up” combos and tinkering with camera/settings so practice is reliable.

Core ideas

Serious improvement needs technical stability: if the game is stuttering, your practice is lying to you.

They bring a VF-style mindset: data, structure, and discipline over gimmicks and autofilot.

Their main target: combo consistency and routing, especially with Ling’s more complicated stance and axis stuff.

Comprehension Questions (Chunk 1)

Why does the streamer spend so much time adjusting graphics and FPS settings?

What primary problem are they trying to fix in their gameplay?

How does their Virtua Fighter background influence how they approach Tekken?

Why is “warm-up” time important before jumping into serious matches?

Answers

To prevent FPS drops and lag that would make combos, timing, and practice unreliable.

They’ve been dropping Ling’s combos and want more consistency and better execution.

VF taught them to focus on frame data, structure, and fundamentals, so they approach Tekken analytically rather than randomly.

Warm-up builds muscle memory, comfort, and timing before they face real opponents.

Action Steps (Chunk 1)

Optimize your setup:

Cap FPS, turn off unnecessary overlays, reduce background apps until your game runs smoothly.

Pre-session warm-up:

Spend 10–15 minutes in training mode just doing your main BnBs on both sides.

Write down your goal for the session:

Example: “Stop dropping wall combos,” or “Focus on punishing -14 moves.”

Chunk 2 – Labbing Ling: Combos, Axis, and Wall Routes

What happens

The streamer opens their combo list and a Ling combo video; realizes they didn’t write down all routes.

They test various launchers and follow-ups: while-standing moves, sidestep-specific combos, right-axis-only routes, and wall enders like Tornado + wall splat into Art of Phoenix (AOP) or Rain Dance (RDS) options.

Notices axis dependence: some routes only work if the opponent is on a specific side or at a certain distance.

They tweak routes: shortening combos for reliability, changing launchers when one side drops, checking ranges and hitbox quirks (“it looks like it goes through them; why doesn’t it hit?”).

They experiment with wall carry options and wall extension choices (e.g. different AOP moves, RDS transitions).

Core ideas

Reliability beats max damage: dropped 80-damage combos are worse than reliable 60-damage ones.

Axis and spacing matter: some Ling combos are side-dependent or range-dependent.

Testing in lab reveals why combos drop (spacing, axis, height) instead of just “I suck.”

Comprehension Questions (Chunk 2)

Why does the streamer care about whether a combo is right-axis-only or works on both sides?

What trade-off are they often making when adjusting combos?

How does testing wall routes differ from mid-screen combos?

Why is it valuable to re-watch a combo guide while labbing?

Answers

Because if a combo only works on one axis, it’s unreliable in actual matches unless they consciously set that axis up.

They often trade a bit of damage for more reliability and consistency.

Wall routes need to factor in distance to wall, wall splat height, and follow-ups that don’t whiff due to weird angles.

Re-watching ensures they didn’t miss routes, and helps them cross-check what they wrote with what’s actually possible.

Action Steps (Chunk 2)

Create two versions of your BnB:

A max damage route and a solid, never-drops route. Practice both, lean on the reliable one in ranked.

Axis drill:

In training, record the dummy doing different moves that cause side-turn/axis shifts; test your combo routes on both sides.

Wall practice:

Pick one launcher and practice running the opponent to the wall → standard wall combo → wall break/oki option.

Chunk 3 – Ranked Matches and On-the-Fly Adaptation

What happens

They fight a wide variety of characters: King, Asuka, Ling mirror, Victor, Jack, Claudio, Paul, etc.

For each opponent, they:

Notice patterns: repeated lows, unsafe strings, wake-up buttons, autopilot pressure, lag abuse.

Ask questions: “Is that a low? Is that plus? Can I step this? Does this track?”

Test solutions: sidesteps, specific punishes, armor moves, ducking throws, rage arts, low crush/high crush options.

When they identify something (e.g., a move that tracks or goes under their mid), they immediately look for counterplay.

They also deal with bad connections and suspected lag switchers, and make a rule: don’t rematch obvious lag abusers.

Core ideas

Ranked = testing ground for lab ideas, not just a place to win at any cost.

Adaptation loop:

Observe what hit you.

Ask “Why did that work?”

Find an answer (lab or data).

Try the answer next time.

You must manage match quality: drop laggers, pick your battles.

Comprehension Questions (Chunk 3)

How does the streamer use ranked matches to support their lab work?

What steps do they go through when they get hit by a move they don’t understand?

Why do they choose not to rematch obvious lag abusers?

What kind of patterns do they look for in opponents’ play?

Answers

They use ranked to test labbed routes and matchup ideas under pressure and see what breaks.

They observe the move, question its properties (speed, hit level, plus/minus, tracking), then go to lab or adjust their in-match responses.

Because lag ruins timing, punishes, and makes learning inaccurate; it wastes practice time.

Repeated lows, repeated strings, wake-up tendencies, armor usage, sidestep patterns, and panic options.

Action Steps (Chunk 3)

Post-match reflection:

After a set, write down 1–2 moves that beat you and lab specific counters.

Pattern tracking:

In 3–5 matches, consciously note: “What did they do on wakeup? On defense? At round start?”

Connection boundaries:

Make a rule (e.g., “No rematch if it becomes red bar or starts teleporting more than twice in one match.”).

Chunk 4 – Tech Issues, Tilt, and Mental Management

What happens

Tekken randomly spikes the GPU/CPU, causing camera/game lag and dropped inputs.

The streamer repeatedly closes and reopens the game, changes settings (ultra → high → balanced), and toggles hardware acceleration to find a stable configuration.

They also complain (justifiably) about their freezing apartment and landlord not fixing the heating, affecting comfort and physical state (shivering, coat on indoors).

They recognize that frustration (tech issues, laggy opponents, dropped combos) can push them into bad decisions (rematching laggers, YOLO options, forgetting rage art).

Core ideas

Environment affects performance: cold, lag, and stutter aren’t “just excuses”—they meaningfully degrade execution and focus.

But they still try to stay solution-oriented: tweak settings, restart client, avoid rematches that waste mental energy.

Emotional management: note when frustration is rising and consider stopping for the night or shifting to lab.

Comprehension Questions (Chunk 4)

How do technical issues affect the streamer’s ability to learn and perform?

What practical steps do they take to fix performance problems?

How can physical environment (like a cold apartment) impact gameplay?

Why is it important to recognize when frustration is affecting decisions?

Answers

Lag and FPS drops cause dropped combos, missed punishes, and inaccurate timing, which makes practice unreliable.

They cap FPS, change graphics presets, restart the game, and adjust hardware acceleration / driver settings.

Discomfort reduces focus, increases tension, and can make execution sloppier and decision-making worse.

Because frustrated decisions (rematching laggers, mashing, ignoring gameplan) slow improvement and create bad habits.

Action Steps (Chunk 4)

Environment check:

Before a

mario050987·youtu.be·
Applying Virtua Fighter Skills to Tekken 8: A Ling Xiaoyu Training Journey
Excel in Tekken: Crafting Ling's Frame Traps from Spreadsheets to Victory
Excel in Tekken: Crafting Ling's Frame Traps from Spreadsheets to Victory
  1. Main Summary

The creator uses a big spreadsheet to break down Ling Xiaoyu’s stances, frame data, and transitions (Standard, Hypnosis, Back Turn, AOP, Full Crouch). For every move they record:

Starting stance

Ending stance

Startup (execution)

Hit level (high/mid/low)

Advantage on hit

Special properties (knockdown, launcher, crush, heat, etc.)

Then they:

Sort and filter by startup and frame advantage to see:

Which moves can actually frame trap (e.g., from +7 what moves are real).

Which moves “loop” back into the same stance with plus frames.

Group moves by stance transitions:

Standard → Standard

Standard → Hypnosis

Standard → Back Turn

Standard → AOP

Standard → Full Crouch

And all the reverse routes.

From this, they discover:

Ling’s movelist is much smaller than it looks once you look at it as “states and routes” instead of 100+ random moves.

Some stances are dead ends for pressure (e.g., Hypnosis is used to cash out into combos, not to keep mixing forever).

Other routes allow looping pressure: especially Standard → Standard plus-frame loops.

A big focus is on:

Standard → Standard loop: identify a few moves that leave Ling standing and +7 or +5 (e.g., things like df1, df4, ff1, etc.). From +7, 16f mids are real frame traps – and some of those moves put her back at +7 again. These few moves become the “mindless safe pressure” backbone.

Standard → Hypnosis via F2,1: On hit, F2,1 goes to Hypnosis with huge plus frames (+9 / +11), which in turn makes Hypnosis mids/lows into true, forced guesses. That’s why people complain about it – it’s mathematically nasty.

Back Turn routes: how to enter BT with advantage (e.g., while standing punishes like WR 1,4), what BT moves keep you plus and in BT, which ones exit to standing with plus frames, and where BT is basically forced to end or cash out.

AOP & Full Crouch: mapping the relatively few ways to go into or out of them with plus frames, finding which ones actually continue pressure vs just ending your turn.

Finally, they build “key route” tables for each stance: not every move, just the ones that:

Start in that stance

Give plus frames

Either loop in the same stance or go to another stance with advantage

The philosophy: this is a cheat code for catching up to long-time players. Instead of thousands of matches to “feel” it, you engineer a pressure tree with math and then practice only those few key routes.

  1. Condensed Bullet-Point Review

Use spreadsheets to organize Ling’s frame data by:

Starting stance, ending stance, startup, advantage.

Treat Ling as a graph of stances (Standard, Hypnosis, BT, AOP, FC) with moves as edges.

Identify plus-frame loops that keep you in:

Standard → Standard (+7 / +5 loops).

Treat Hypnosis as a “cash-out stance”:

Standard F2,1 on hit → Hypnosis +9/+11 → forced mid/low guesses.

Recognize dead ends vs loops:

Some stance transitions end pressure; others loop or lead to launchers.

Build key route lists:

For each stance, keep only the moves that:

Start in that stance

Give plus frames

Loop or transition with advantage.

Practice the resulting pressure skeleton in training:

Start with Standard loops, then add 1–2 off-ramps (Hypnosis, BT, AOP).

  1. Chunked Breakdown Chunk 1 – Using Excel to Tame a Stance Monster

What happens here

The creator improves their Ling spreadsheet: Columns for starting stance, resulting stance, startup, hit level, adv on hit, etc.

They sort first by execution (fastest to slowest), then by hit advantage (biggest to smallest).

They explicitly state the goal:

Find ways to create frame situations where Ling is consistently plus.

Build routes that loop offense (“plus plus plus plus…”) and keep the opponent standing until you choose to launch.

Comprehension Questions

Why does sorting by startup and then by hit advantage matter?

What is the overall goal of using Excel in this context?

Why is “keeping the opponent standing” important to the creator?

Answers

Sorting by startup shows which moves are fast enough to be real frame traps; sorting by hit advantage shows which ones give the best plus frames, helping find reliable pressure tools.

The goal is to systematically discover loops and routes that keep Ling plus and safe, so pressure isn’t random but engineered.

Keeping them standing avoids knockdowns/reset spacing and lets Ling cycle pressure and build towards a combo when she wants, instead of auto-giving up offense.

Action Steps

For your main, list a few key attributes in a sheet:

Move, startup, on hit, on block, stance transitions.

Sort by startup and advantage; highlight:

All moves that are +5 or more on hit.

Mark moves that keep you in the same stance vs those that change stance.

Start thinking: “Where are my obvious loop points?”

Chunk 2 – Stance Graph: Standard, Hypnosis, Back Turn, AOP, Full Crouch

What happens here

They classify moves by stance required and stance result:

Standard → Standard

Standard → Hypnosis

Standard → Back Turn

Standard → AOP

Standard → Full Crouch

And all reverse routes (BT → Standard, AOP → FC, etc.)

They notice:

Hypnosis is mostly a “dead end” for pressure: on hit you usually go straight into combo/launcher.

Back Turn has some combo starters and self-loops but not endless safe pressure.

AOP & Full Crouch have limited, specific entries – far fewer than the raw movelist suggests.

The key insight: once you filter by stance, the effective movelist becomes small, which makes the character learnable.

Comprehension Questions

What is meant by calling Hypnosis a “dead end”?

Why does treating the character as a stance graph make the movelist feel smaller?

What’s the practical benefit of knowing all the ways to enter/exit each stance?

Answers

Hypnosis is a “dead end” because once you hit from it, you usually go straight into a combo/knockdown instead of continuing safe plus-frame stance pressure.

Because instead of 100 moves, you now see only a handful of relevant edges between 5 stances, which is much easier to reason about.

It lets you plan routes: how to go from one stance to another while staying plus and safe, and which routes are worth using in real matches.

Action Steps

Draw your character as a state diagram:

Nodes = stances / key states (Standing, FC, BT, etc).

Edges = moves that go from one to another with plus frames.

Circle stances that are cash-out (launchers/knockdowns) vs loop stances (keep pressure).

Choose one off-ramp stance to focus on first (e.g., Hypnosis) and highlight its entry routes.

Chunk 3 – Standard → Standard: Building the Plus-7 / Plus-5 Loop

What happens here

They focus on Standard → Standard moves that:

Hit

Keep Ling in Standard

Give +7 or +5 on hit.

From +7, any 16f or faster move becomes a true frame trap vs jab mash.

They identify a tiny set of moves that:

Are fast enough to confirm into

On hit give +7 or +5

Some of them loop back into +7 (self-looping).

They label a few of these as the “mindless safe pressure” toolkit:

The moves you can cycle between to make the opponent stop pressing, without needing a big read every time.

Comprehension Questions

Why is +7 such a big breakpoint for Ling’s pressure?

What makes a move a “self-looping” pressure tool in this context?

Why is it useful to have a small set of “mindless safe pressure” moves?

Answers

At +7, 16-frame mids frame trap jabs, so Ling can enforce her turn safely with strong mids.

It hits, leaves you in the same stance (Standard), and gives enough plus frames (like +7) to run the same kind of pressure again.

It lets you pressure consistently and safely even when your brain is tired; you can still play solid while saving mental energy for adaptations.

Action Steps

In training mode, mark:

Your fast mids (≤15–16f).

Which of them are +5 or more on hit while staying standing.

Build a tiny “pressure spine”:

Write 3–4 moves that: hit → stay standing → +5 or more.

Practice vs CPU mash:

Hit your plus move → buffer your chosen mid → confirm it really frame traps.

Chunk 4 – Hypnosis & F2,1: The Forced Guess Machine

What happens here

They dig into Standard → Hypnosis routes, especially F2,1:

On hit, F2,1 jail into Hypnosis and leave Ling at +9 or +11 depending on the route.

From Hypnosis at +11, many Hypnosis moves (including slow, scary mids/lows) become true frame traps:

Opponent cannot jab or mash out.

They’re forced into a guess between mid/low/throw-type options.

This explains why F2,1 into Hypnosis is viewed as “broken” or obnoxious:

It creates forced mixup situations with very little counterplay if you let it happen.

They treat Hypnosis as a planned “finisher node”:

Standard loops build pressure and plus frames.

When you want to cash out, you take the F2,1 off-ramp into Hypnosis and run the forced guess.

Comprehension Questions

Why is F2,1 into Hypnosis such a pivotal move for Ling?

What does +11 in Hypnosis mean for the opponent’s defensive options?

How does this Hypnosis route fit into the broader pressure system?

Answers

It turns a standard plus situation into a massive advantage stance that enables unavoidable guess situations with strong mids/lows.

At +11, most of the opponent’s options (jabs, slower buttons) get completely beaten by Ling’s chosen Hypnosis followups; they basically have to block/guess.

The Standard loop keeps you stable and safe; F2,1 is the off-ramp that transitions from safe looping pressure to a high-reward gamble when you want to kill.

Action Steps

Lab F2,1:

Verify the frame advantage on hit and how it transitions into Hypnosis.

Write down 2–3 Hypnosis followups:

1 mid, 1 low, maybe 1 “weird” option (parry, delayed timing, etc.).

Practice sequences:

Standard plus move → F2,1 → chosen Hypnosis followup.

Note which defensive options the dummy has:

Mash jab, duck, hopkick — test which Hypnosis options beat what.

Chunk 5 – Back Turn, AOP, and Full Crouch Routing

What happens here

The creator works through:

Back Turn → Standard routes that return plu

mario050987·youtu.be·
Excel in Tekken: Crafting Ling's Frame Traps from Spreadsheets to Victory
My thought processes while playing high level matches! - Tekken 8
My thought processes while playing high level matches! - Tekken 8

Chunk 1: Introduction & Setting the Context

Summary:

Mok introduces the video’s purpose: analyzing high-level Tekken 8 matches against Sephy Black, focusing on thought processes during gameplay.

He struggles with Dragonov in initial lobby sets, losing badly due to mistakes and impatience.

Key objective: identify errors, learn from losses, and show how adjustments improve performance in subsequent ranked matches.

Key Concepts:

Reviewing replays is crucial for improvement.

Learning from losses helps refine strategy and mindset.

Initial mistakes often include panic moves and impatience.

Comprehension Questions:

Why does Mok review his replays after losing?

Answer: To identify mistakes, understand opponent patterns, and improve future performance.

What was Mok’s main struggle against Dragonov?

Answer: Handling Dragonov’s pressure, heat game, and plus-frame moves.

Action Steps:

Record and review your gameplay regularly.

Note specific mistakes and strategize corrections before your next session.

Approach losses as learning opportunities, not failures.

Chunk 2: Analysis of Early Match Mistakes

Summary:

Early rounds lost due to panic moves, failed parries, and poor risk assessment.

Mok attempted aggressive offense instead of respecting Dragonov’s heat state.

Key mistakes:

Parry baited by Dragonov.

Impatience at round start.

Improper reaction to pressure, leading to launch or chip damage.

Key Concepts:

Respect opponent’s momentum, especially in heat.

Avoid panicking and over-pressuring.

Understanding opponent’s options (plus frames, homing moves) is critical.

Comprehension Questions:

What led to Mok getting launched in the first round?

Answer: Panic parry baited by Dragonov.

Why is it important to respect an opponent’s heat state?

Answer: They gain offensive advantages that are difficult to interrupt without proper preparation.

Action Steps:

Practice defensive patience during high-pressure situations.

Observe opponent’s heat or power states before committing to risky moves.

Train reaction times to avoid panic responses.

Chunk 3: Mid-Match Observations and Learning

Summary:

Mok identifies repeated issues: obvious mixup timings, over-committing, and predictable options.

Dragonov effectively punishes repeated patterns.

Key takeaways:

Use mids in neutral to prevent ducking or low attacks.

Delay or vary mixup timings to prevent reads.

Defensive play can maintain momentum instead of forcing offense.

Key Concepts:

Neutral game control is critical against Dragonov.

Subtle changes in timing and mixups can significantly alter outcomes.

Observation of opponent tendencies informs better strategy.

Comprehension Questions:

How did Mok change his mixup strategy?

Answer: By delaying or repositioning mixups to make them less predictable.

Why are mids important in the neutral game?

Answer: They discourage opponents from using low attacks or ducking, giving more control.

Action Steps:

Incorporate safe mid attacks in your neutral gameplay.

Practice varying mixup timing and positioning.

Focus on defensive resets when needed rather than forcing offense.

Chunk 4: Successful Adjustments in Later Matches

Summary:

After reviewing matches with Sephy Black, Mok implements advice:

Use back four to counter Dragonov’s down-two pressure.

Better timing on mixups and incorporating more mid attacks in neutral.

Improved patience and defensive reads.

Results: increased success in ranked matches, showing immediate improvement through adjustments.

Key Concepts:

Immediate application of learned strategies can drastically change outcomes.

Communication with sparring partners provides actionable insights.

Proper spacing, mixup timing, and defensive play are key to handling pressure characters.

Comprehension Questions:

Which move did Mok emphasize more to handle Dragonov’s pressure?

Answer: Back four, to counter low attacks and maintain momentum.

How did discussion with a sparring partner help?

Answer: Provided perspective on mistakes and suggestions for strategy adjustments.

Action Steps:

Identify specific counters to common opponent strategies.

Discuss gameplay with peers for constructive feedback.

Test new strategies immediately to validate learning.

Chunk 5: General Lessons & Takeaways

Summary:

Losses are opportunities to improve; implementation of learned adjustments is key.

Key strategies for high-level Tekken 8 play:

Neutral control using mids.

Delayed and varied mixups.

Respecting opponent’s heat and pressure states.

Communication with sparring partners.

Mok emphasizes composure, patience, and analytical thinking over raw aggression.

Key Concepts:

Continuous improvement relies on reflection and experimentation.

Defensive patience can be more effective than constant offense.

Understanding both character mechanics and opponent tendencies is essential.

Comprehension Questions:

Why should players not fear losing?

Answer: Losses provide valuable insights for improvement.

What is more effective than constantly attacking?

Answer: Maintaining composure, analyzing the situation, and using defensive strategies strategically.

Action Steps:

Approach every match with a mindset of learning.

Prioritize composure and defense when facing high-pressure opponents.

Review both wins and losses to extract lessons.

Super-Summary

Mok’s Tekken 8 session highlights the importance of reflective, analytical gameplay for improvement. He initially struggles against Dragonov due to impatience, obvious mixups, and poor defense. By reviewing losses, consulting a sparring partner, and adjusting strategies—including using mids in neutral, delaying mixups, and respecting heat states—he improves dramatically in subsequent matches. Key lessons include prioritizing composure, controlling the neutral game, analyzing opponent tendencies, and applying learned adjustments immediately. Success in high-level play relies on disciplined observation, strategic variation, and defensive patience as much as offensive skill.

Actionable Steps:

Review replays critically to identify mistakes.

Communicate with sparring partners for actionable feedback.

Vary mixup timing and use safe mid attacks in neutral.

Respect opponent’s pressure and heat states.

Focus on composure and strategic defense rather than panicking.

Optional 3-Day Spaced Review Plan

Day 1: Watch your own gameplay; identify top 3 mistakes and note adjustments. Day 2: Practice implementing adjustments in focused 30-minute sessions; review progress. Day 3: Replay a previous match using new strategies; compare outcomes and refine further.

Bullet-Point Quick Review

Review losses to understand mistakes.

Avoid panic and over-aggression; respect opponent’s heat.

Use mids in neutral to prevent low attacks.

Delay and vary mixup timings for unpredictability.

Discuss matches with peers for insight.

Apply learned adjustments immediately.

Composure and defense often outweigh reckless offense.

mario050987·youtu.be·
My thought processes while playing high level matches! - Tekken 8
Everyday Akram
Everyday Akram
I'm Akram, the creator of this channel dedicated to sharing informative and entertaining videos focused on Tekken 7. By subscribing to this channel, you can look forward to a variety of content, including tutorials on mastering Kazuya's techniques, showcasing powerful combos for Kazuya, discussing effective punishment strategies, providing helpful tips and tricks for playing Kazuya, delivering the latest Tekken news and updates, and even occasionally throwing in a fun quiz or two.
mario050987·youtube.com·
Everyday Akram