
Happy Chaos
173 Damage sweep on Happy Chaos????????
so just experimenting with the gun combos and turns out any sweep HC gets can be converted into big boy damage. ender with super dishes out 200 damage
EDIT: did a bit more testing, the wallsplat is long enough that you can reload all of your bullets before doing another 6S to break the wall, so that's an added bonus
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Guilty Gear -Strive- Happy chaos corner combo nuetral resources
https://store.playstation.com/#!/tid=CUSA19210_00
HAPPY CHAOS (COMBOS/TIPS) [Guilty Gear Strive]
it's chaos time!
here are some general tips I've accumulated throughout testing the character out :
-Steady aim has two variants, a heavy shot and a quick shot, heavy shots occur when the shot is delayed a bit, and the cursor adjusts closer to the enemy, quicker ones are after shooting instantly.
-with your gun out, your cursor would immediately stick to the opponent if any of your attacks connect.
-wall splats and knockdowns are the most important time to take advantage of and regain resources (reloading bullets taking priority over concentration as you can otherwise only gain bullets from overdrive)
-on a wall splat, you can both reload bullets/use Focus AND connect an overdrive
-it is a lot more consistent to juggle with 5K 6K than cS 6K, but you'd want to finish loops with cS 6S for a little extra damage
-if you have the resources juggling with 5K 6K then immediately switching to 3 hits with steady aim is one of the highest damaging combos.
-essentially, Happy Chaos has two combo loops, either with Steady Aim (214 Slash) or Gunshots (HeavySlash), steady aim uses considerably more concentration, thus require higher awareness of your current concentration levels when starting the combo and better management, hence why i tend to opt for gunshot loops as they're more consistent, unless you have full resources, then go ape with steady aim.
steady aim loops are like the combo at 00:10, after juggling (5k 6k), go into steady aim (214S), shoot (HS) but try to delay it a bit to get the heavy shot knock up (can work with the quick one as well), from there roll (214K) then repeat with 5K 6K, or cS 6S to finish the combo as 6S knocks enemy too far (making it also great to splat them into walls that are at the end of the screen).
gunshot loops are like the combo at 01:40, after juggling (5K 6K), roll immediately, shoot, then repeat with juggling. the trick is with timing the shot, to do so, focus on the falling body of the enemy, and try to shoot them as late as possible before they touch the ground, the timing isnt too strict as happy chaos's hitboxes are bigger than they may appear, but shooting too early while the enemy is still too high off the ground will knock enemies out of reach.
-Happy Chaos can combo from the far-middle screen from steady aim by canceling into a roll then sprinting to juggle the falling opponent with 5k, or from the furthest of the screen by using 1 gunshot as you sprint toward the enemy, try to delay the shot as much as possible as they get knocked back far from it, so you'd want to catch them as they're still in hitstun from said bullet.
-try to end loops with cS 6S, followed by throwing a curse (236P) and reloading (22P) or Focus (214P) as the enemy will be knocked down and far away from you giving you enough time for a Curse and either of the latter options.
-you can cancel aim with 2HS, it is important to not have your gun out to be able to launch with 236S or block, you can cancel aim during hitstun from other attacks allowing for launcher loops both midstage and at corners.
-ScapeGoat's clone summon not only prevents enemies from walking through it, but can tank 1 single hit entirely even if you were in front of the clone, so sitting up the clone and running beyond it can be used aggressively allowing you to counter hit any non multi-hit enemy attack without needing to dodge, block or contest it.
-during a juggle, you can go for an air combo off of close Slash, the only combo i've tested out and has been pretty consistent for me is cS j.S j.HS j.S, you'll need to have your gun out (or double tap heavy slash) after the first (jump slash + air dash) to have the second one connect, and if the gunshot is delayed properly, you can land close enough to the enemy to be able to instantly close slash again.
-off a counter hit, happy chaos can easily confirm into a steady aim shot of either the heavy or quick variants. cancelling into roll allows you to start a juggle with 5K 6K. shown in 01:40
-you can connect an overdrive after any gunshot (but is very difficult, and has to be buffered during the gunshot input), or any steady aim shot (as long as they're not too far into a multi hit combo, which might drop depending on how close the enemy is to the ground)
that's all i can think of for now, will edit the description if i recall something i've missed, best of luck!
Midscreen Combo:(0:00)
Roll Loops:(0:17)
Jump Combos:(0:55)
Far Combos:(1:11)
Reverse Combo:(1:29)
Counter Hit Confirms:(1:40)
Happy Chaos 5K to 6K Loop
This loop leaves the opponent standing, which means you get the "I-no crumple." That gives you plenty of time to go into Focus and also get Deus OD afterwards without spacing concerns like other air routes HC has.
Happy Chaos really simple combo for the really old people
2K-2D-236S-6S-214S-HS-HS-HS-214P-632146S
cS-236S-5K-6S-214S-HS-HS-HS-214P-632146S
Happy Chaos mid-screen combo TWO-BULLETS ONLY
2k, 2d, 236s, micro-dash, 5k, SHOOT, iad, SHOOT, j.s, 5k, 6k, super
260 DAMAGE CH 6S STARTER HAPPY CHAOS
6S is a pretty good button imo so this huge conversion off of it is really lookin good
[Guilty Gear Strive] Happy Chaos kinda fun
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Happy Chaos two Focuses in one Combo
Trying to find the most damage you can get without spending much concentration or ammo, this one leaves you at full concentration and ammo after the wall break with the concentration bonus.
Happy Chaos Jump in corner combo
I don't know if it's the most optimal, I was mostly just testing ways to put down the gun and add an At The Ready in the middle of the combo.
It feels so good!
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Happy Chaos CrossUp Example
Just one of a few Crossups you can do
https://store.playstation.com/#!/tid=CUSA19210_00
Happy Chaos bait/punish concept
https://store.playstation.com/#!/tid=CUSA00572_00 #HappyChaos #GGST #GuiltyGearStrive
Happy Chaos meterless midscreen c.S route w/ reload and focus
Honestly not too bad once you get the perfect shot timing. Doesn't work on heavies.
OPTIMISED LOOPS! - Happy Chaos BnB Combos | Guilty Gear Strive
More damage less and resources returned - Optimised loops. This character = dope.
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Guilty Gear Strive Happy Chaos Combo Video
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Guilty Gear -Strive- Happy Chaos True overhead blockstring into wallsplat loop