I-no

I-no

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SwimCheesy on Twitter
SwimCheesy on Twitter
I-no oki after hard-knockdown. I'm a big fan of this jP jS oki, because it can be really hard to react to the fake high, the high and low counter-hit, is a safe-jump, and throw and command-grab can beat a DP if properly timed.#GGST_In pic.twitter.com/YLKy59WxsK— SwimCheesy (@SwimCheesy) October 20, 2021
mario050987·twitter.com·
SwimCheesy on Twitter
SwimCheesy on Twitter
SwimCheesy on Twitter
I-no corner counterhit thread. For all these, Sol is doing 5K, EXCEPT for the jS jD. That is a 3 frame gap, so Sol and Chipp's fastest normals trade. In this thread, I have cS,2S,5H,6H(first hit), 6H(second hit), and jS jD.#GGST_In 6H(First hit) pic.twitter.com/D1VgET0vEF— SwimCheesy (@SwimCheesy) October 20, 2021
mario050987·twitter.com·
SwimCheesy on Twitter
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_IN Autotimed low off of S Stroke wall splat. Uses air throw's extra landing recovery to get the low. While not buffered necessarily, AT can be input at any time during the jump to get the landing recovery. Going to mess with it to try to find other oki setups. pic.twitter.com/WcQ8sCjHmx— Unluckythirteen (@unlucky13irteen) October 20, 2021
mario050987·twitter.com·
Unluckythirteen on Twitter
らすかる@メガテン5待ち on Twitter
らすかる@メガテン5待ち on Twitter
ばぁるさんの立ち回りみてイノもホバーガードされてたら6HSでなくSまたはS遠SまたはS HSで固めて(暴れてたらヒット)相手との距離と動き見てS大木、HS大木、2HS、6HS、HSホバーS JD、ホバーFD投げ空投げという流れを意識してみようと思った#GGST_In— らすかる@メガテン5待ち (@MorganHeartland) October 19, 2021
mario050987·twitter.com·
らすかる@メガテン5待ち on Twitter
Lite the Iron Man on Twitter
Lite the Iron Man on Twitter
#GGST_INthe combo itself was likely possible as of 1.09 due to ch j.D floating more, but the 1.10 j.S gatling changes made this more practical after a frame trap. I also haven't tested followups without the sdive hop but you can probably get ch j.D sdive no hop c.S ? pic.twitter.com/JNEFcYN3f4— Lite the Iron Man (@LiteTheIronMan) October 19, 2021
mario050987·twitter.com·
Lite the Iron Man on Twitter
SwimCheesy on Twitter
SwimCheesy on Twitter
For the note oki changes, if you condition them to expect the hit, than you can go for a cheeky grab. Since going for low/grab with FD is blocking, you can also still be safe from DP mashers. Might need to punish other DPs in other ways, but is some simple, p safe mix. #GGST_In pic.twitter.com/2PvLQCTRyU— SwimCheesy (@SwimCheesy) October 19, 2021
mario050987·twitter.com·
SwimCheesy on Twitter
SwimCheesy on Twitter
SwimCheesy on Twitter
Back-dash jD easy combo. You can also just do cS into 5HS, but you lose like 10 damage. Other routes ain't too hard that like jump after, but if you not mid-screen or near the corner, doesn't give too good of oki. #GGST_In pic.twitter.com/BaVeHH0Cff— SwimCheesy (@SwimCheesy) October 19, 2021
mario050987·twitter.com·
SwimCheesy on Twitter
SwimCheesy on Twitter
SwimCheesy on Twitter
For the wall-splat loop, if they block the high, you can go for the jD follow-up. Than you can go low or high like another mini mix. Maybe not super amazing awesome, but I think it's worth knowing about and practicing a bit! #GGST_In pic.twitter.com/jzL8tNktmU— SwimCheesy (@SwimCheesy) October 19, 2021
mario050987·twitter.com·
SwimCheesy on Twitter
らすかる@メガテン5待ち on Twitter
らすかる@メガテン5待ち on Twitter
至近距離じゃない場合のJSJD限界+追撃は要ディレイ。1回目はディレイありだと追撃可能2回目はディレイなしだから追撃不可画面中央でもこれが入るのはデカい!#GGST_In #イノコンボ pic.twitter.com/wtmqYXx0Oi— らすかる@メガテン5待ち (@MorganHeartland) October 18, 2021
mario050987·twitter.com·
らすかる@メガテン5待ち on Twitter