I-no

I-no

4042 bookmarks
Newest
Dark Slide on Twitter
Dark Slide on Twitter
#GGST_IN Nasty corner bait, big damage.Beats 2P, 5P, 6P, 5K, DP safe. pic.twitter.com/jD6OyhrA3j— Dark Slide (@DarkSlide87) December 20, 2022
mario050987·t.co·
Dark Slide on Twitter
らすかる@イノディスコ on Twitter
らすかる@イノディスコ on Twitter
5S低空狂言マニアックコンボ実戦じゃ絶対使わなそうだけど・・・決まったらドヤ顔できそうwなお、5S S狂言 5Sはカウンターじゃなくても入ります#ggst_in https://t.co/LVLlsMi89G pic.twitter.com/beUPeEocSu— らすかる@イノディスコ (@MorganHeartland) December 20, 2022
mario050987·t.co·
らすかる@イノディスコ on Twitter
らすかる@イノディスコ on Twitter
らすかる@イノディスコ on Twitter
画面端JD始動高火力コンボ①全キャラ共通カウンター始動②より減るカウンター始動  KY CHI CHA ZA FA LE NA 以外③減るノーマル始動 KY CHI CHA 以外④全キャラ共通ノーマル始動とにかく減りますw#ggst_in https://t.co/hEhSz57Bnd pic.twitter.com/hXpsbORWhA— らすかる@イノディスコ (@MorganHeartland) December 20, 2022
mario050987·t.co·
らすかる@イノディスコ on Twitter
dilcasty on Twitter
dilcasty on Twitter
Ganhando com a força do som do coração! ❤️🎶 #GGST #GGST_In pic.twitter.com/XSdPKXGt59— dilcasty (@dilcasty) December 18, 2022
mario050987·t.co·
dilcasty on Twitter
Dark Slide on Twitter
Dark Slide on Twitter
#GGST_IN I was able to land it in real match!@Daru_ino @MorganHeartland pic.twitter.com/iTPRlHlkw1— Dark Slide (@DarkSlide87) December 19, 2022
mario050987·t.co·
Dark Slide on Twitter
Dark Slide on Twitter
Dark Slide on Twitter
#GGST_INHoverdash jump canceling is absolutely great! I'm trying to learn how to utilize new stuff in real matches. pic.twitter.com/Ur300xoQrl— Dark Slide (@DarkSlide87) December 18, 2022
mario050987·t.co·
Dark Slide on Twitter
Dark Slide on Twitter
Dark Slide on Twitter
#GGST_IN New S dive air combo can be performed with normal or hoverdash jump cancel, on regular or counter hit. It's extremly easy. It depends only of the distance from the wall. Before dive should be 3 hits j.S, j.S, j.HS or J.HS, j.S,j.HS. pic.twitter.com/ltpllyUZKU— Dark Slide (@DarkSlide87) December 18, 2022
mario050987·t.co·
Dark Slide on Twitter
Dark Slide on Twitter
Dark Slide on Twitter
#GGST_IN New air combos (hoverdash jump canceling)@Daru_ino @MorganHeartland pic.twitter.com/hNkx3ioDNk— Dark Slide (@DarkSlide87) December 17, 2022
mario050987·t.co·
Dark Slide on Twitter
Dark Slide on Twitter
Dark Slide on Twitter
#GGST_IN Hoverdash jump cancel allows I-no to connect more easier her combos from a greater distance and additionaly with slightly better damage as well.@Daru_ino @MorganHeartland pic.twitter.com/fIO5kEclXn— Dark Slide (@DarkSlide87) December 17, 2022
mario050987·t.co·
Dark Slide on Twitter
らすかる@イノディスコ on Twitter
らすかる@イノディスコ on Twitter
発見したきっかけはこちらの対戦あら?拾えそうとおもって2K6HSしたら拾えてびっくりwそこから研究して↑の形になりましたこれはかなり使えそう#ggst_in pic.twitter.com/yg0eP7eHYs— らすかる@イノディスコ (@MorganHeartland) December 17, 2022
mario050987·t.co·
らすかる@イノディスコ on Twitter
らすかる@イノディスコ on Twitter
らすかる@イノディスコ on Twitter
端の奇襲コンボまとめ①JS HSdive JS Sdive(a bit charge) 6HS CL CL 女性キャラは CL CL を CL SBT に変更Sdive にするとレオにも入るし安定しました端まで距離がある時は2K6HS で拾えますなおアクセル医者シンアンジは②JS HSdive JS CL 6HS CL CL が最大#ggst_in https://t.co/hFJDiD1jos pic.twitter.com/4fql8BPkmt— らすかる@イノディスコ (@MorganHeartland) December 17, 2022
mario050987·t.co·
らすかる@イノディスコ on Twitter
I-no's Divekick Buff | Guilty Gear Strive Patch Ver. 1.24
I-no's Divekick Buff | Guilty Gear Strive Patch Ver. 1.24
So with the new update for GGST, they made some notable changes for most of the characters. I-no got some pretty good changes: being able to cancel hoverdash early and note having proximity requirement meaning characters can't poke note to get less hits anymore. The most interesting change for me was the change to her divekick. They reduced the recovery to divekick, making it less minus on block. TK K Dive and TK S Dive are -1 on block. In the video, I'm only using K Dive, but everything applies to S Dive as well. Due to the low recovery, RPS situations can be forced based on common punish options: 2P, 2K and throw. Against 2P: 2P is most character's fastest attack option to start pressuring I-no after blocking Dive, as 5P will whiff on I-no. I-no can hard call out the 2P with 6P thanks to its upper invulv. Against Throw: The universal throw is the absolute fastest option to pressure I-no after her Dive, also probably the best option. I-no recovers in time to be able to tech the throw. If she has the meter, she can also hard call out the throw with Megalo. A hop cancel can also be used if you know your opponent will try to throw your landing; the throw will whiff and you're free to punish Against 2K: 2K will more than likely be the most popular attack option to pressure after being conditioned by 6P callout from the 2P section above. If they start to try and call out the 6P, your own throw will punish the 2K attempt And at any point in time, if you really want to be disrespectful, you can call out any mash with Fortissimo
mario050987·youtube.com·
I-no's Divekick Buff | Guilty Gear Strive Patch Ver. 1.24