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V — Yesterday at 5:50 PM
hey guys
[5:50 PM]
Counter c.S: IAD j.S 6H H-Stroke
Great damage and carry if they were mashing and not too hard to confirm.
[5:50 PM]
just saw this in a document
[5:50 PM]
how the fuck do you do this combo?
[5:50 PM]
I tried to IAD after c.S counter hit
[5:51 PM]
but the j.S always comes out on block for me
[5:51 PM]
am I missing something)
[5:51 PM]
?
[5:55 PM]
oh I figured it out(edited)
[5:55 PM]
you have to jump then IAD j.S
[5:55 PM]
I had never seen anyone do this
[5:55 PM]
I assume this is not super practical right?
[5:56 PM]
140 Damage on this CH c.S: IAD j.S 6H H-Stroke
[5:56 PM]
VS
[5:57 PM]
129 Damage on CH c.S 6H H-Stroke(edited)
V — Yesterday at 6:23 PM
CH c.S HSStrk 6Hs HSStrck 151 damage(edited)
[6:23 PM]
This one is better though
[6:24 PM]
Better carrying too!
[6:24 PM]
This is what I used before actually
V — Yesterday at 7:19 PM
2D Perfect Oki - High Low Jailed
[7:19 PM]
6HS > HSTRK Good Oki - High Jailed(edited)
[7:19 PM]
this is correct right?
[7:20 PM]
Throws jail highs and lows too?
Search117 — Yesterday at 7:20 PM
2d oki isn’t perfect if you hover dash in afterwards you legit can’t block some reversals
V — Yesterday at 7:21 PM
there are no safe jumps off 2d?
[7:22 PM]
but if you throw note high low is jailed right?
Search117 — Yesterday at 7:24 PM
You can safe jump off 2d , if you throw note and they block it high low jails
V — Yesterday at 7:28 PM
what about throw
[7:29 PM]
if you throw note
[7:29 PM]
high low jails?