Found 115 bookmarks
Newest
Walnut on Twitter
Walnut on Twitter
On X+1F Supers, any projectile/summon owned by the one supering gain additional frames of move BEFORE the 1F startup, while their opponent's projectiles and character are frozen until the first active frame of the super. (Example below:) #ggst #GGST_JC— Walnut (@Walnut356) September 25, 2021
mario050987·twitter.com·
Walnut on Twitter
CRJ Poco on Twitter
CRJ Poco on Twitter
I don't know all the moves this is relevant for yet, but it does include Mortobato. Don't waste your tension if it's going to hit a goon! I haven't been able to get delayed FED cancels to work here either. pic.twitter.com/BvMe6xwhMy— CRJ Poco (@PocoQuinn) September 24, 2021
mario050987·twitter.com·
CRJ Poco on Twitter
Jack-o Most Honest Setup Guilty Gear Strive
Jack-o Most Honest Setup Guilty Gear Strive
Jack-o Most Honest Setup Guilty Gear Strive okay so jack-o has a long list of tools to be used but perhaps out of all of her tools her honest tools something about guard crushing into a inescapable command grab is aboslutelety filthy dare i even say honest as it gets for guilty gear standards #fgc #shorts #guiltygearstrive guilty gear strive,guilty gear,guilty gear strive gameplay,jack-o guilty gear strive,guilty gear strive trailer,guilty gear -strive-,guilty gear strive combos,guilty gear strive guide,jack-o guilty gear strive reaction,jack-o strive,strive,guity gear strive gameplay,jack-o guilty gear,guilty gear strive review,guilty gear strive tournament,guilty gear strive jack o,gg strive,kuro kaizen,jack-o,most,honest,maximillian dood,jmcrofts,kizziekay,diaphone,punish
mario050987·youtube.com·
Jack-o Most Honest Setup Guilty Gear Strive
Ketchupkamisama on Twitter
Ketchupkamisama on Twitter
Might see if I can post a clip later, but FYI: on Jack-O, cS -> TK 236K is frame trap that leaves a 3 frame gap, and if you have a minion out, you can 214K afterwards for shmix. Slightly delay 214K for frame trap, and better high/low #GGST_JC— Ketchupkamisama (@ketchupkamisama) September 16, 2021
mario050987·twitter.com·
Ketchupkamisama on Twitter
JACK-O' - Pick Up Servant Whiff Proof of Concept - Guilty Gear -STRIVE- [Patch 1.09]
JACK-O' - Pick Up Servant Whiff Proof of Concept - Guilty Gear -STRIVE- [Patch 1.09]
First of all sorry if this is old tech but here is a fun and NOT universally useful "tech" for Jack-O'. This might be a feature or a bug, but here we go. Jack-O' can whiff her Pick Up Servant move if the servant is too far to pick after initiating the move. Basically you immediately attempt to pick it up after hitting it with a cancellable move. If you are at the correct distance you can move as soon as she raises her arms up, effectively cancelling the a move with no costs to frames or servant/tension gauges. The servants bounce back in different ways depending on what move Jack-O' uses to hit the servant and if the servant hits or is blocked, making it difficult for the user to predict the outcome at close range - If the servant bounces back to soon you end up actually picking it up. Use this to recover faster from slower moves, when you lack resources or to surprise an unsuspecting foe with moves done in a weird order. If this is unintended have fun while it lasts!
mario050987·youtube.com·
JACK-O' - Pick Up Servant Whiff Proof of Concept - Guilty Gear -STRIVE- [Patch 1.09]
ジャグ on Twitter
ジャグ on Twitter
ジャックのバグっっぽいやつpart2鯖振り向き時弾かれないカウンターヒット時に激励すると鯖消えるたぶんカウンターヒットのヒットストップ中にで鯖の体力が尽きてる#GGST_JC pic.twitter.com/enkTOZBHwD— ジャグ (@JugS2710) September 10, 2021
mario050987·twitter.com·
ジャグ on Twitter
電波🍋 on Twitter
電波🍋 on Twitter
持ち上げ防御指示で相手の攻撃取って即離したらバリアでなくて美味しいかも今日20時から七星みりり生誕祭あり pic.twitter.com/O3QeiOKelA— 電波🍋 (@radiowave777) September 12, 2021
mario050987·twitter.com·
電波🍋 on Twitter
Daihuu on Twitter
Daihuu on Twitter
The later you throw it, the more + you'll be. However, you are very susceptible to any forward moving or long button that can clip you before the minion even touches. Use your discretion and vary your timings based on opponent tendencies.#ggst_jc pic.twitter.com/XaEgepT3y6— Daihuu (@DaihuuPA) September 10, 2021
mario050987·twitter.com·
Daihuu on Twitter
FP40-T3NL-016 on Twitter
FP40-T3NL-016 on Twitter
I dont know if anyone has explained how to do the BRC tech but you have to use the dash macro and hold back right after to stop the dash. And since backdash rc leaves so slightly airborne, if you fast rc P you can get an instant overhead. So its DM 4RC 4P pic.twitter.com/7mO47S8Urg— FP40-T3NL-016 (@SavageAzzazzin) September 7, 2021
mario050987·twitter.com·
FP40-T3NL-016 on Twitter
Rooflemonger on Twitter
Rooflemonger on Twitter
A note for jacko: She gets left/right mix off every throw, but what if people mash reversal?So in my testing as long as you do the same-side mix, it will keep you safe from reversals as you go right over reversalexcept ky!!! Ky bops you no matter what, so watch out!#ggst_jc pic.twitter.com/5qEcwXWZU5— Rooflemonger (@Rooflemonger) September 7, 2021
mario050987·twitter.com·
Rooflemonger on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
I noticed something weird during a celestial game, so I labbed it out. Normally, one can jump or backdash Jack-O's cmd grab super on reaction. However, if you are using FD when Jack-O' goes into the cinematic of the start-up, you will not be allowed to jump OR backdash. #GGST_JC pic.twitter.com/rhcmcNfJMR— Stephen Tchaou (@bubbaex) September 6, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter