Jack-O

Jack-O

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ややっこ on Twitter
ややっこ on Twitter
ジャックオーのサーヴァント生体研究○月×日鯖に攻撃が同時に当たる場合の優先順位は対戦相手>最後に攻撃判定が出た鯖>最後に召喚した鯖の順番のようだ。#GGST #GGST_JC #PS4share pic.twitter.com/8Qhnj7bnWw— ややっこ (@utatanekujira) November 27, 2021
mario050987·twitter.com·
ややっこ on Twitter
ややっこ on Twitter
ややっこ on Twitter
ジャックオーのサーヴァント生体研究△月□日攻撃指示が同時に当たった場合前述の優先順位にしたがって優先順位の高い鯖が向いている方向にふき飛ばすようだ#GGST #GGST_JC #PS4share pic.twitter.com/2OWjBJj0Bb— ややっこ (@utatanekujira) November 27, 2021
mario050987·twitter.com·
ややっこ on Twitter
ややっこ on Twitter
ややっこ on Twitter
ジャックオー小ネタ カウントダウン爆発押し付け#GGST #GGST_JC #PS4share pic.twitter.com/rW6zhvBA1S— ややっこ (@utatanekujira) November 27, 2021
mario050987·twitter.com·
ややっこ on Twitter
T.REX on Twitter
T.REX on Twitter
あとこれこのめくり攻撃指示って、実はリバサ警戒だったんだ、と今さら気付いた場合によってはヴォルカを潰したりする#GGST_JChttps://t.co/MjyetRNGZd pic.twitter.com/qEy5mCqa5U— T.REX (@T_REX_32) November 26, 2021
mario050987·twitter.com·
T.REX on Twitter
T.REX on Twitter
T.REX on Twitter
近S起き攻めの応用で、ヴェイパースラスト限定の2K詐欺重ねそこから痛いコンボ→起き攻めこのコンボはダメージが高く、応用も利くので色々な場面で使って行きたい#GGST_JChttps://t.co/MjyetRNGZd pic.twitter.com/VWRfer7giw— T.REX (@T_REX_32) November 26, 2021
mario050987·twitter.com·
T.REX on Twitter
T.REX on Twitter
T.REX on Twitter
足払いからのリターンを増やそうとしたが、相手との距離によってサバで挟めるか変わってしまうため、用途が限定されてしまう。動画はダッシュ慣性か近距離で可能。#GGST_JChttps://t.co/MjyetRNGZd pic.twitter.com/6csKnwG8Wx— T.REX (@T_REX_32) November 23, 2021
mario050987·twitter.com·
T.REX on Twitter
Jack O Bomb combos for the corner
Jack O Bomb combos for the corner
Quality is going to look bad because it’s base ps4. For issues with timing the 236K into 2s focus on the height of the character. Along with that the 236K counter hit starter requires fast input of minion summon, bomb call, and then 2HS. It's a rep kind of loop so practice makes perfect. They're match practical so it's not a waste to learn. Happy Bombos!
mario050987·youtube.com·
Jack O Bomb combos for the corner
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Emo Tarquin — Today at 1:39 PM As a totally fresh Jack-O' here's a few points I think you should immediately make sure to familarise with: 1) Summon Hold. The input is 236P, but hold the P (denoted as 236[P]). This is a shorter summon, and anything she does will cancel into it, which is critical to her options in neutral and blockstrings. Really it's as simple as just practise this input, it's quite unique and throws a lot of people off. 2) Release Servant This is less so vital tech and more like a weird issue newbies hit a lot. Summon Hold overrides your controls, you need to be responsive in simply pressing Dust when you wish to exit this stance. It covers you making mistakes and naturally leads into a lot more of her tools that require holding and release servants at specific moments. Once you feel you can actually input the moves individually, here's some very low level tech that is critical to her gameplay: 1) Summon Cancelling Using 236[P] to cancel off strings makes you very safe, sometimes even frame advantaged. In these moments you can jump and release, run away, instant air backdash, etc. which means you can safely escape all of those blockstrings. You will really want to use this. 2) Servant Cancelling You can actually hit a servant and cancel off it. This is incredibly handy as it lets you do more in neutral. This includes 5K to launch a servant forward and jump cancel, and using 5H 236[P] to maintain fast pressure while moving forward. 3) Sandwich Combos Pretty basic foundation of her most versatile combos, if you got a servant behind someone you can play a game of Catch between you and a servant for as long as you have gauge. A lot of variations exist but a really easy starter one is ... 214K delay c.S 2H 214K 6H. Mess around with it, especially in the corner. 4) Sandwich Pressure This can be a lot more complex or as simple as you like. Putting a servant behind an opponent means you can reset your blockstrings with 214K, and they cannot get out. Again a lot of ways to vary it, a really nice starting point is 5K 2D 214K. Just loop those 3 moves and you can keep it going for a pretty long time! The mixup is when you plan to do something else, maybe you will 2K to do an extra low, maybe you'll just run up and throw after the servant attack, maybe you'll cancel 5K into a Charged Dust, etc. A good sandwich loop can be really quite scary for the enemy to get out of and a lot of her setups are about being able to establish this exact kind of pressure 5) Okizeme Jack-O's got a rather ridiculous number of okizemes out there, ranging from a frame-perfect sequence of many inputs, to just run up and hit them. My advise would be find a half-decent okizeme off Throw and try to learn it, even if you are inconsistent, because good Jack-O' play relies a lot on that okizeme and you gotta get it down eventually. If you want some recommendations I can provide some. They're usually a bit complex though so I won't list them all here.
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
yamase on Twitter
yamase on Twitter
防御指示成功した後は低空ダッシュ入れ込みでよさそうJHSがめくりかつ連ガで、ガードされても鯖で挟む状況になる空中で取れても先に着地できる防御指示FEDはヒット確認できないので諦めました#GGST_JC #PS4share pic.twitter.com/HV2aSbiwPS— yamase (@yamase_gou) November 21, 2021
mario050987·twitter.com·
yamase on Twitter