Jack-O

Jack-O

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ゲキワ 兼 みよし りょー on Twitter
ゲキワ 兼 みよし りょー on Twitter
ジャックの強そうなネタ集〇ポイント・2D>設置>微後ろ歩き近S追撃~・後半のコンボはディレイかけたり時間かかるコンボでサバゲージ回収+ループ起き攻め#GGST_JC pic.twitter.com/EHu44ctCSw— ゲキワ 兼 みよし りょー (@gekiwa) September 15, 2021
mario050987·twitter.com·
ゲキワ 兼 みよし りょー on Twitter
Midscreen Anti-DP barrier O/S after throw - Jack-O tech - Guilty Gear Strive - Read description
Midscreen Anti-DP barrier O/S after throw - Jack-O tech - Guilty Gear Strive - Read description
A common meaty setup after throw is 236[P], ws.5D, 5K, jump cancel IAD j.H/S. What about those DPs, though? Here's a decent O/S. After a midscreen throw, 236[P], ws.5D, 5K, jump cancel 214S. Jump cancel 5K immediately and slightly delay the 214S enough for the servant to hit meaty first. It'll catch anything invincible including jump frames and block. The 214S barrier will catch any invincible reversal except supers. It gives a situational corner walk block string, high/low mixup, and a KY SPECIFIC NOT RECORDED HERE left/right mixup. (Positioning the servant correctly pushes Ky toward you in a jumping guard break. You can walk under him.) Example followups except for Ky DP: - (every situation) 2K, 2D, 214K, c.S, tick throw - (on guard break with servant on the other side) c.S&, 236236H, c.S, 214K, (c.S&, 2K, 2D, 214K) - j.K/S/H, 214K, dash c.S etc. (changes depending on hit or block) - can also try activating 214H just before hitting the ground and following up with whatever. - (during guard break) just 632146P super. (Corner version: https://www.youtube.com/watch?v=tXNFRWTBF-g&ab_channel=SalamanderLights)
mario050987·youtube.com·
Midscreen Anti-DP barrier O/S after throw - Jack-O tech - Guilty Gear Strive - Read description
Anti DP O/S after corner throw - Jack-O tech - Guilty Gear Strive - read description for explanation
Anti DP O/S after corner throw - Jack-O tech - Guilty Gear Strive - read description for explanation
Midscreen video: https://youtu.be/U_GGU3HOE5E We all know that 236P, 5K, 236P into whatever after a corner throw sets up a ton of Jack-O's pressure options. What do you do about those pesky DPs though? Try this: 236P, 5K, jump(9) cancel 214S. It covers everything but supers and gives a high/low against most DPs. Delay either the jump cancel or 214S just long enough for the servant to hit meaty before using the 214S barrier.) The servant meaty will catch anything that isn't invincible and lock down on block. The barrier will put the opponent in guard break (which you can just grab with 632146P, but I didn't record it). Either way, Jack-O gets a high/low opportunity. She can do j.S, j.H, or late j.K. j.K is most reliable and easiest to time. Examples of pressure strings used in the video: - 2K, 2D, 214K, c.S, tick throw - j.K, 2K, 2D, 214K, c.S, tick throw - (j.K), 2K, 2D, 214K, 2H, 236236H, 3P, 6H(1), (214K, 5S, 236K) KY SPECIFIC: Ky's DP puts him in airborne guard break. This oddly gives Jack-O free grounded left/right mixups. The difference between left and right is barely a tap toward the corner. Go hog wild.
mario050987·youtube.com·
Anti DP O/S after corner throw - Jack-O tech - Guilty Gear Strive - read description for explanation
JACK-O' Ideas for Combos, Setups & Mixups [Patch 1.09]
JACK-O' Ideas for Combos, Setups & Mixups [Patch 1.09]
Jack-O' ideas for combos, setups and mixups recorded so I don't forget them since there are so many different routes. These are not necessarily optimal or practical and are just things I found fun to lab, so most of them don't work anywhere else on the stage and may not work on other characters. Jack-O' is difficult to get the hang of but is lots of fun to play and search for stylish and interesting interactions with her minions. Sorry for the sloppy quality, I still don't know how to avoid the quality drop after upload. Anyways, remember to have fun! Patch 1.09 Timestamps 0:00 Intro 0:09 Corner 1:14 Over and Back 3:53 Throws 4:50 Others BGM from Youtube Library
mario050987·youtube.com·
JACK-O' Ideas for Combos, Setups & Mixups [Patch 1.09]
Ortega_games on Twitter
Ortega_games on Twitter
【GGST】ジャックオーのサーヴァントガードは、同じ必殺技程度の飛び道具技は相殺できるぞ。#GGST_JA pic.twitter.com/xfIV5NHHmK— Ortega_games (@ortega_game_ana) September 14, 2021
mario050987·twitter.com·
Ortega_games on Twitter
【GGST】JACK-O' Practical Combos & Mix-up 2 GUILTY GEAR -STRIVE-【ジャック・オー】
【GGST】JACK-O' Practical Combos & Mix-up 2 GUILTY GEAR -STRIVE-【ジャック・オー】
GUILTY GEAR STRIVE COMBO ジャック・オーの実戦的なコンボ&起き攻め集part2 part1→https://youtu.be/0iNzOZcp7U8 There are many other mix-ups, I didn't post them because it is difficult. #GuiltyGear​ #GGStrive #ギルティギアストライヴ #Jacko
mario050987·youtube.com·
【GGST】JACK-O' Practical Combos & Mix-up 2 GUILTY GEAR -STRIVE-【ジャック・オー】