Kazuya

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Tekken 8 Kazuya cd1+2 bug #2, Patch 1.05
Tekken 8 Kazuya cd1+2 bug #2, Patch 1.05
If player attempts to execute the move: cd1+2 (parricide fist) by using simultaneous input while in Rage. Kazuya performs rage art (check the command history)
mario050987·youtu.be·
Tekken 8 Kazuya cd1+2 bug #2, Patch 1.05
Patch 1.05 NEW Combos | TEKKEN 8
Patch 1.05 NEW Combos | TEKKEN 8
The big new update: Patch 1.05 has released! This overview shows the system changes for combo routes and follow ups.Thank you for watching! Don't forget to s...
mario050987·youtu.be·
Patch 1.05 NEW Combos | TEKKEN 8
Tekken 8 Kazuya cd1+2 bug, Patch 1.05
Tekken 8 Kazuya cd1+2 bug, Patch 1.05
If player attempts to execute the move: cd1+2 (parricide fist) by using mist step. It doesn't always come out, instead sometimes cd1 (tgf) comes out (check t...
mario050987·youtu.be·
Tekken 8 Kazuya cd1+2 bug, Patch 1.05
Kazuya Setup
Kazuya Setup
The Low is always guaranteed and if they try to get up they will get launched. — Sebastian (@TK_Sebastian113)
mario050987·x.com·
Kazuya Setup
Kazuya's Ultimate DF2 Patch 1.05 Combos
Kazuya's Ultimate DF2 Patch 1.05 Combos
All possible df2 combos I currently know.Feel free to add more variations in the comments.No Rage, No Heat, No Oki.Just full damage combos with wall.#kazuyam...
mario050987·youtu.be·
Kazuya's Ultimate DF2 Patch 1.05 Combos
Reminder that this does 15 chip dmg on block.
Reminder that this does 15 chip dmg on block.
They will add: Less Heat consumption True Chip dmg to the first hit More damage for the second hit More plus frames and closer on block you can not fuzzy this because it has 10 active frames you have to commit to ducking. — Sebastian (@TK_Sebastian113)
mario050987·x.com·
Reminder that this does 15 chip dmg on block.
Wait... i just realised the maximum scaling you can get without using heat burst and such is 24%(at the wall). so why does Kazuyas heavens door doesnt follow that rule and goes to 12%. that doesnt make sense at all even with the new rule.
Wait... i just realised the maximum scaling you can get without using heat burst and such is 24%(at the wall). so why does Kazuyas heavens door doesnt follow that rule and goes to 12%. that doesnt make sense at all even with the new rule.
— Sebastian (@TK_Sebastian113)
mario050987·x.com·
Wait... i just realised the maximum scaling you can get without using heat burst and such is 24%(at the wall). so why does Kazuyas heavens door doesnt follow that rule and goes to 12%. that doesnt make sense at all even with the new rule.
The d/b1,2 option after kazuyas heavensgate is -13
The d/b1,2 option after kazuyas heavensgate is -13
ON HIT. dont get fooled by players saying this is a viable option. literal "skill issue" (obviously you can also just get up delayed and block the string) — Sebastian (@TK_Sebastian113)
mario050987·x.com·
The d/b1,2 option after kazuyas heavensgate is -13