Ky Kiske

Ky Kiske

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26 on Twitter
26 on Twitter
6HSノーマルヒットの距離別拾い方5種類アルク入れ込んじゃえば安定はするんですが、確認から落とす事が多いので調べてみたら割と面倒だった。判定が強い振り方の距離に絞っているので、先端運用でなければ微ダ2Kと前HSで大体拾えます。細かすぎて伝わらない6HS#GGST_KY pic.twitter.com/cOXeDj8NO2— 26 (@ni_roku_) February 16, 2022
mario050987·t.co·
26 on Twitter
JGee on Twitter
JGee on Twitter
some stun dipper PRC routingbetter damage and you choose to break the wall or keep the corner.if you delay the last 214S you can safejump and try a wallslump setup, or you can just break the wall and take the guaranteed damage if you dont delay it #GGST_KY pic.twitter.com/1qXfZy2gKr— JGee (@jgeeHK) February 15, 2022
mario050987·t.co·
JGee on Twitter
Guilty Gear Strive - Ky - Crucial part of strike-throw vs DP-characters
Guilty Gear Strive - Ky - Crucial part of strike-throw vs DP-characters

Summary: In this video, the focus is on understanding the strategic interactions between Ky Kiske and Leo Whitefang in Guilty Gear Strive, particularly around the strike-throw mixup, and how to exploit Leo's defensive options when Ky applies a frame trap. Chunk 1: Introduction to the Problem

Key Concept: Ky's frame traps, particularly the 5K > 2D and close slash > 2D combos, are commonly used to pressure opponents, but Leo can often DP through these gaps.

Misconception: Initially, it seems there's no way to stop Leo’s Dragon Punch (DP) from breaking these gaps in Ky's offense.

Comprehension Questions:

What frame traps are being discussed in this video?

Why can Leo’s DP counter these frame traps?

Action Step: Practice identifying when there’s a gap in Ky’s strings to recognize when Leo can potentially DP. This helps prepare you for more advanced counters.

Chunk 2: The Surprising Discovery

New Insight: When Ky uses 5K > 2D or close slash > 2D, Leo is forced to block crouching. If Leo attempts to DP in this situation, he gets punished with a hard knockdown.

Significance: This discovery shifts the mind game. Rather than assuming the gap is always exploitable by DP, Ky can use this situation to his advantage and create a unique okizeme setup.

Comprehension Questions:

What is the key difference in Leo's response when Ky uses 5K > 2D compared to other frame traps?

What happens when Leo attempts to DP during the 5K > 2D setup?

Action Step: Use 5K > 2D or close slash > 2D strategically to force Leo into a defensive position. From here, you can experiment with 5D or grabs for mind games.

Chunk 3: Leo’s Defensive Options

Testing Leo's Defense: The video tests Leo’s different defensive options:

Backdash – Doesn’t work against Ky's frame traps.

Faultless Defense (FD) – Doesn’t prevent Ky from establishing a strong mixup.

Fuzzy Jump – Easily punished.

Mashing – Leo can mash out of certain situations, but it doesn't punish the lack of a gap.

Comprehension Questions:

Which defensive options does Leo have to deal with Ky's pressure?

Why doesn’t mashing work as an effective counter against Ky’s frame traps?

Action Step: Test Leo’s defensive options in training mode to see how they react to Ky’s 5K > 2D setup. This will help you create consistent strategies to pressure Leo.

Chunk 4: Conditioning Leo and Mind Games

Mind Game Development: Once Leo is conditioned to block after several baited reversals, Ky can mix up his options:

5D or grab to exploit the conditioned block.

If Leo starts mashing, Ky can return to frame traps.

If Leo tries to DP, the cycle continues with punishing hard knockdowns.

Comprehension Questions:

How can Ky condition Leo to block?

What should Ky do if Leo starts mashing in response to frame traps?

Action Step: Create a habit of baiting Leo’s reversal attempts to condition him. Once you’ve conditioned Leo to block, shift your approach to 5D or grabs to catch him off-guard.

Super-Summary: In this video, the player demonstrates how Ky Kiske’s frame traps like 5K > 2D or close slash > 2D can be used effectively against Leo Whitefang, especially in scenarios where Leo typically relies on his DP to break gaps. The key insight is that when Leo is forced to block crouching, he cannot DP, which sets up a hard knockdown for Ky. This gives Ky an opportunity to apply okizeme pressure. By understanding Leo's defensive responses (backdash, FD, fuzzy jump, and mashing), Ky can create a mind game where Leo’s reactions are predictable, allowing Ky to punish appropriately with 5D, grabs, or frame traps. This strategy revolves around conditioning Leo into specific defensive habits, exploiting them, and forcing him into unfavorable positions.

Optional Spaced Review Plan:

Day 1: Focus on the core concept of forcing Leo to block crouching with 5K > 2D.

Day 2: Test Leo's defensive options (backdash, FD, fuzzy jump) in training mode and explore how each reacts to Ky's frame traps.

Day 3: Practice incorporating mind games with 5D and grabs after conditioning Leo to block, and refine your punishments when Leo tries to mash or DP.

mario050987·youtube.com·
Guilty Gear Strive - Ky - Crucial part of strike-throw vs DP-characters
こーひーみるく490 on Twitter
こーひーみるく490 on Twitter
#GGST カイのフードゥルアルク→空中前ダッシュロマキャン→フォルトレスディフェンス→空中K→下段(5k 2kとか)or中段(D)が良い感じのようなそうでもないような。知らんけど。 pic.twitter.com/2dthHEcB4t— こーひーみるく490 (@coffee_milk_490) February 13, 2022
mario050987·t.co·
こーひーみるく490 on Twitter