Ky vs May

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Guilty Gear Strive - Ky x May - Interactions with dolphin during corner pressure
Guilty Gear Strive - Ky x May - Interactions with dolphin during corner pressure
Notes: 1. For cases when May FDs two hits, effectively removing DE from the table, because otherwise DE is a good enough threat to stop May from doing s dolphin after c.S 6h or c.S 5h. 2. c.S 6h leaves Ky closer, so to avoid s dolphin, he needs to special cancel. 3. c.S 6h SE is a low risk - low return option, May can jump over into j.S and take turn. 4. c.S 6h DE is a high risk - high return option, Ky likely to get whiff punished if they know MU. 5. c.S 5h leaves Ky far enough to CH dolphin, S horizontal on a read (preemptive 5k or 5p) and H vertical on reaction (5p or 6p). 6. Both c.S 6h and c.S 5h allow to catch vertical H dolphin with 2h as big call out. 7. FA is incredibly risky during corner pressure vs May, since she beats it with pretty much any s dolphin or other fast buttons, like May 5p (4 frames). Ky should avoid FA like a plague here. 8. Pushing your turn (closing distance) after 6h or 5h generally gives May more chances to escape through air, so it's better to just control that space.
mario050987·youtube.com·
Guilty Gear Strive - Ky x May - Interactions with dolphin during corner pressure
kamoihito🦆 on Twitter
kamoihito🦆 on Twitter
スローにしたらかなり面白かったので。 pic.twitter.com/zowE196OHx— kamoihito🦆 (@kamoihito) June 11, 2022
mario050987·t.co·
kamoihito🦆 on Twitter
BT | Kaneki on Twitter
BT | Kaneki on Twitter
reversal totsugeki punish lol #GGST_KY #PS4sharehttps://t.co/7ak6b979As pic.twitter.com/LI8fOqnnhX— BT | Kaneki (@Kaneki_RR) January 14, 2022
mario050987·twitter.com·
BT | Kaneki on Twitter
c.S S dolphin unburstable punish for Ky
c.S S dolphin unburstable punish for Ky
Pt 2 of the proof of concept this may be worth to clutch out a round if you have the meter https://store.playstation.com/#!/tid=CUSA19210_00
mario050987·youtube.com·
c.S S dolphin unburstable punish for Ky
Kadaj on Twitter
Kadaj on Twitter
Some counter play vs May. If you didn't know his 5K is active for 8 frames so even if you pressed a little too early you can easily punish dolphin and covert solid damage if you want to spend tension #GGST_KY #GGST #PS5Share, #GuiltyGearStrive pic.twitter.com/1xJRFasz6p— Kadaj (@IFCxKadaj) September 17, 2021
mario050987·twitter.com·
Kadaj on Twitter
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Kab — Today at 8:37 AM I stole Birbs tips on May S Dolphin. In case you don't have it, it was: Just as some expanded notes on the S Dolphin on block 1) Rising j.K will catch nearly all jump out attempts by May (be ready to convert though on hit) and you can still act afterwards with typically a j.S, air dash, or other options 2) 6H will beat nearly any counter-poke attempt (if timed properly) but can be blown up by back dash button if they read it hard. You can make yourself slightly safer going for 5H but the reward sucks. 3) 2S is the "less risk, less reward" poke as it reaches far enough to make contact with May and will beat any counter-poke attempt (even immediate S Dolphin follow-up) If they jump, you still have enough time to DP or 6P unless they do forward-jump into immediate down anchor which is one hell of a read 4) Dash block is your best attempt to scout out a backdash and is relatively safe but not easy to do consistently without some practice 5) SD should basically make contact easily against May and then you RC on hit or block and follow-up. I wouldn't recommend using it without meter though since the reward on hit is low and if they block, you will die 6) 214K isn't the best option because it's too slow. It will basically only catch back dash into a slow button and if she CH's you out of it because you're airborne, you will die easy And an implementation of the above advice from KayJay: https://gfycat.com/informalcautiouslamb
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Davi on Twitter
Davi on Twitter
Do not try to punish this without tension pic.twitter.com/HQ9zYt5tTW— Davi (@Davi19960901) July 5, 2021
mario050987·twitter.com·
Davi on Twitter
Davi on Twitter
Davi on Twitter
#GGST_KYKy can actually punish Totsugeki pic.twitter.com/mdbduSUh1j— Davi (@Davi19960901) July 5, 2021
mario050987·twitter.com·
Davi on Twitter
luna on Twitter
luna on Twitter
there isnt much you can do vs dolphin and you generally have to take some subpar damage and just swat may away but 5K lingers long enough while being a quick move to where you can reliably punish dolphin from a mid range scenario without having to tightly time a 2K or 2P #GGST_KY pic.twitter.com/rd8iRCmWsA— luna (@lunanoko) June 14, 2021
otakupcgaminghd·twitter.com·
luna on Twitter
Gabriel the Hermit on Twitter
Gabriel the Hermit on Twitter
Screw you and your Totsugeki #PS5Share #GuiltyGearStrive #GGST_KY pic.twitter.com/Uv93pe1wvX— Gabriel the Hermit (@MassiveDork) June 13, 2021
otakupcgaminghd·twitter.com·
Gabriel the Hermit on Twitter
Juste Meta Gaming TV on Twitter
Juste Meta Gaming TV on Twitter
#GGST_KY May's jump ins are annoying. Heres a little combo off an anti air i found for her jH. Have to wait for her to fall then do 6p and she should land into it! pic.twitter.com/7M8bIMkRDK— Juste Meta Gaming TV (@JusteMetaTv) June 11, 2021
otakupcgaminghd·twitter.com·
Juste Meta Gaming TV on Twitter
TimesUp on Twitter
TimesUp on Twitter
Ky punish vs May double S dolphinRequires micro dash after first 5HOnly works on dolphin as a punish because she's in the air #GGST #GGST_KY pic.twitter.com/fUtNytmMj6— TimesUp (@TimesUp75) June 10, 2021
otakupcgaminghd·twitter.com·
TimesUp on Twitter
TimesUp on Twitter
TimesUp on Twitter
#GGST_KY #GGSTKy punish vs S dolphin -> 2S Delay stun dipper a little bit, otherwise second hit whiffs due to the counter pic.twitter.com/mgI4XAscyU— TimesUp (@TimesUp75) June 10, 2021
otakupcgaminghd·twitter.com·
TimesUp on Twitter
TimesUp on Twitter
TimesUp on Twitter
#GGST #GGST_KY Alternative response to May S dolphin followups on block, using 2H. If she jumps forward, this combo is possible. pic.twitter.com/HP69ZqR8iR— TimesUp (@TimesUp75) June 10, 2021
otakupcgaminghd·twitter.com·
TimesUp on Twitter
TimesUp on Twitter
TimesUp on Twitter
#GGST #GGST_KY 2H punish to May double S dolphin pic.twitter.com/StqP3IGK3e— TimesUp (@TimesUp75) June 10, 2021
otakupcgaminghd·twitter.com·
TimesUp on Twitter
TimesUp on Twitter
TimesUp on Twitter
#GGST #GGST_KY 2H punish to may S dolphin -> 2S pic.twitter.com/6Z13bU5EVd— TimesUp (@TimesUp75) June 10, 2021
otakupcgaminghd·twitter.com·
TimesUp on Twitter
supers4iy4n_kid on Twitter
supers4iy4n_kid on Twitter
#GGST_KY Anti-May stuff:So at further ranges, dealing with S and H dolphin has to be done via doing 2S pre-emptively while also looking for H Dolphin in case and doing DP after. Doing 5S and 5HS at further ranges will not allow you to be able to do this due to long recovery. pic.twitter.com/9CKOuqINeB— supers4iy4n_kid (@supers4iy4nkid) June 29, 2021
mario050987·twitter.com·
supers4iy4n_kid on Twitter
Cornered Curator on Twitter
Cornered Curator on Twitter
Roundstart Totsugeki punish #GGST_KY pic.twitter.com/FO02AsWzQ6— Cornered Curator (@CorneredC) June 26, 2021
mario050987·twitter.com·
Cornered Curator on Twitter
Cornered Curator on Twitter
Cornered Curator on Twitter
Input OS vs HS Totsugeki #GGST_KY pic.twitter.com/Z1nx7WG9AT— Cornered Curator (@CorneredC) June 26, 2021
mario050987·twitter.com·
Cornered Curator on Twitter
Gavin H on Twitter
Gavin H on Twitter
All roads lead to 5D! Optimal Ky punish on May's " The Wonderful and Dynamic Goshogawara " #GGST #GGST_KY #GGST_MA pic.twitter.com/NcbcVkdwtl— Gavin H (@AscendedFeri) June 13, 2021
mario050987·twitter.com·
Gavin H on Twitter
TimesUp on Twitter
TimesUp on Twitter
Ky punish vs May double S dolphinRequires micro dash after first 5HOnly works on dolphin as a punish because she's in the air #GGST #GGST_KY pic.twitter.com/fUtNytmMj6— TimesUp (@TimesUp75) June 10, 2021
mario050987·twitter.com·
TimesUp on Twitter