5 Must Know May Combos for Guilty Gear Strive
Now I know the Last thing May players needed in Strive was more consistent Damage but I swore the Hippocratic oath of a Guilty Gear Content Creator. To Spread Damage Far and Wide, Free of Bias, No matter the meta. May May have Mercy on our health bars. 🐬🐬
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
FD = Forward Dash
P = Punch
K = Kick
CS = Close Slash
FS = Far Slash
HS = Heavy Slash
D = Dust
J= Jumping
Jc=Jump Cancel
RRC = Red Roman Cancel
*Inputting Up (8), Down (2), Left (4), or Right (6) Twice before the Roman Cancel will move your character during the RC. We call this Roman Cancel Drifting. It'll be written as: 22RRC
Combo Notation:
Midscreen to Corner Close Slash Route
CS, [1]HS, 6HS, RRC, FD, CS, [1]HS, 16HS, 6HS
[] = Hold Direction to Charge Dolphin Special Move
Charged Dust
Charged Dust While Holding Up, JHS, JD,JK, JHS, JD, JK, JK (Finish BLow)
Cornered Overhead Kiss Conversion
623K, CS, [1]HS, 16HS, 5HS, 6HS
[] = Hold Direction to Charge Dolphin Special Move
COUNTER Hit Anti- Air 2h Combo Route
[2]HS, 28S, FD, CS, [2]HS, 28HS, FD, JHS, [4]S, 46S
- Replace the first Vertical Dolphin with Horizontal for easy side switch
- If your execution is good you can go replace the last Slash with either Heavy Slashes for more damage
- Use Dash Macro for the Forward Dashes
COUNTER Hit 6H Combo Route
6HS, [4]6HS, CS, [4]HS, 6HS, 5HS, 236-236S
[] = Hold Direction to Charge Dolphin Special Move
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