May

May

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STG | Pluto on Twitter
STG | Pluto on Twitter
Just found out this is a rekka 1 punish after 6p. I can't wait to go to do this punish hit 5p and get CH Rekka 2d into death. #GGST_MA pic.twitter.com/sqB3lBi9mD— STG | Pluto (@SimplyPluto_) December 31, 2021
Shiroyami·twitter.com·
STG | Pluto on Twitter
kmgy on Twitter
kmgy on Twitter
GGST メイコンボネタNo. 27闇慈くん誕生日らしいので半裸メガネ絶対許さん修正版。後半はほぼ一点読み&ネタコン、針などはメガネにゲージがない序盤等に狙えるかも。切符、買っとけよ#GGST_MA #GGST_AN pic.twitter.com/Ww7gU9qH2f— kmgy (@kmgy1) January 1, 2022
mario050987·twitter.com·
kmgy on Twitter
kmgy on Twitter
kmgy on Twitter
GGST メイコンボネタNo. 26さすってんじゃねぇぞこら・・・大木と置き5HSが噛み合うと屈CHになり2HSが繋がる(密着限)。その後は難しいことをしてもほぼ火力差ないので安定の赤RC推奨#GGST_MA #GGST_IN pic.twitter.com/kdJyz8xDVb— kmgy (@kmgy1) December 31, 2021
mario050987·twitter.com·
kmgy on Twitter
STG | Pluto on Twitter
STG | Pluto on Twitter
Sol 6H punish: getting the 6H 28H is not that hard to get, but it is range dependent, same thing with the 2k on 2nd loop. Clip 1: I misstimed, but u can 100% safejump off 28H. Clip 2: gives meaty beachball to start setplay. Clip 3: just an easier version than the 28H #GGST_MA pic.twitter.com/ZCa2j9rwht— STG | Pluto (@SimplyPluto_) December 23, 2021
mario050987·twitter.com·
STG | Pluto on Twitter
HAPPY CHAOS - Day 1 Counterplay | Guilty Gear Strive
HAPPY CHAOS - Day 1 Counterplay | Guilty Gear Strive
Hey guys! Here's my guide on how to beat Happy Chaos as May on Day 1. I hope you learn something from this guide! CHECK OUT THE DISCORD: https://discord.gg/pkfYzGUs CHECK OUT THE TWITCH: https://www.twitch.tv/yomifgc 0:00 Intro 0:10 Scapegoat 1:26 Reload Habits 2:06 Super punish 2:58 Offense 3:53 Defense 4:58 Clone on Wake-up 5:16 Neutral 7:09 THANKS FOR WATCHING MUSIC: Memories of Augstria [pun, master] from Fire Emblem LOFI
mario050987·youtube.com·
HAPPY CHAOS - Day 1 Counterplay | Guilty Gear Strive
kmgy on Twitter
kmgy on Twitter
メイ反確用コンボイノリバサ覚醒中央時ノーゲージ285イノをくぐって向き選べるのでどこからでも壁割りまでいけるはず#GGST_MA #PS4share pic.twitter.com/sNvlNK1ZPA— kmgy (@kmgy1) November 22, 2021
mario050987·twitter.com·
kmgy on Twitter
kmgy on Twitter
kmgy on Twitter
メイ反確用コンボイノリバサ覚醒画面端時夢の山田始動コンボ、その後は適当コンボで400くらいいく。彈相殺で被弾しないのか? 一応バースト対策にもなっているのでゲージあったらやるべき#GGST_MA #GGST_IN pic.twitter.com/jZprzijaIZ— kmgy (@kmgy1) November 22, 2021
mario050987·twitter.com·
kmgy on Twitter
kmgy on Twitter
kmgy on Twitter
メイ反確用コンボイノリバサ覚醒画面端時夢の山田始動コンボ、その後は適当コンボで400くらいいく。彈相殺で被弾しないのか? 一応バースト対策にもなっているのでゲージあったらやるべき#GGST_MA #GGST_IN pic.twitter.com/jZprzijaIZ— kmgy (@kmgy1) November 22, 2021
mario050987·twitter.com·
kmgy on Twitter
Ram VS May Doc
Ram VS May Doc
General gameplan: Don't let her corner you However you shouldn't play too passively as that will let her run at you Use May's superior mobility to keep her guessing when you'll jump Round start: None of Ram's normals can directly beat May's 2S on roundstart, her 2K trades with it but unfavoura...
mario050987·docs.google.com·
Ram VS May Doc
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
General gameplan: Don't let her corner you Her reward from midscreen is much better this patch, playing defensively is encouraged In neutral: - Carelessly swinging will get you killed, her combo game and reward midscreen was massively improved - Her f.S and 5H are commanding checks - 6P beats them as a counterpoke - After blocking 5H microdash to take the space - Her j.H can be pesky but is easier to deal with this version - It can clash with you 6P so be ready if it does to clash cancel - Meeting her air to air is your best bet with jP, j.K or j.S - If she does j.H from too high she is punishable when she lands, even on hit - The pushback on the move is pretty big so blocking it and doing nothing is not bad - Don't let them do IAD j.S at you, 6P her - Use your superior air mobility to your advantage, if you're going to jump mix up what you'll do from that jump On defense: - Rekka (214P and its followups), this move is insane - This is probably the only move in the game that needs to be IB'd - There is a 2 frame gap between rekka 1 and 2, if you IB rekka 1 you're more likely to be close enough to throw punish - Backdashing is very ill-advised, May has short invuln and rekka followups will catch it - H sword in the corner - If you IB a c.S you can throw her before the H sword reaches you and put her in the corner - The main mixup is she will either 2K you trying to escape or throw you trying to block - If you FD her attacks before sword she becomes too far to 2K so she has to 5K to stop you - You can then 6P the 5K or microdash forward and block, this makes her less able to pick up the sword again - She then has to run further to pick up the sword so you can gamble on reversal throw when she runs forward - If you IBFD a move she's too far to keep you trapped - You then pick between jumping, dolphin, or microdash out. 3K is also a good button to represent - If you think a throw is coming then jump or attack, be aware of the risk however - YRCing is very good, it makes her sword stay on the ground and you're now plus to do some pressure - When she has meter she will do rekka to forcibly pick up sword, FD it to not build unnecessary risc or IB to throw punish - H sword far away - Ram is too far away to force you in the corner so its a chance to escape - She will either pre emptively hit a button to stuff a dolphin or jump to catch you air to air - You can take minimal risk instead and microdash block Dolphin RPS: Ram's options in the RPS are a bit riskier than most characters S Dolphin 6P, mainly to beat f.S - Will beat f.S - Will lose to 2S S Dolphin Backdash, riskier in this matchup because of f.S - Will lose to f.S - Reset to neutral if she did 2S S Dolphin Jump, this is a bit nuanced - If she does f.S with reversal timing she will catch you airbourne - If she doesn't then you jump over f.S and get to punish with j.S - Also get a punish if she 2S'd with j.S S Dolphin block, deciding to not take a risk - If you blocked a f.S its back to neutral Random things you should know: - When Ram ends a combo in grounded Dauro she is +5 - If you're mid screen you can backdash if you think she will do a P or K move - Or 6P if you think she will f.S to catch your backdash - Calvados (her laser super) can be super jumped after the flash and you can stall in the air with j.D - You have to get to her before the animation ends for a punish however Chefmania — Yesterday at 7:45 PM You get guaranteed grab if she goes for multiple rekkas 100% guaranteed and guaranteed in corner IB is very easy honestly and it will cream her after guaranteed grab I have labbed this and taught this class to players to oblivion If you IB FD you get 5H FD the first rekka t max distance gets punish unless she goes for it at max distance grab is good, she can frametrap you training mode ib is so crucial these notes are insane tho, Highly highly appreciate. Do you mind if I add to dustloop?
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
メイの6HS、覚醒技によっては発生時の判定の外から安全に打撃を重ねられるっぽい?ダイナミックに対してもいけました。実戦で使えるかと言われたら微妙かも。とりあえず覚醒で割り込まれても諦めずに44RC擦ろうと思います。 #GGST_MA pic.twitter.com/taM3BwIYvR— のどごしダイナミック (@nodogoshi0811) September 22, 2021
mario050987·twitter.com·
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
対ミリア、端投げからのセットプレイ。ミリアがウィンガー出したらなんと即死です。よっ!ボクの勝ちだね!(クソ可愛) #GGST_MA #GGST pic.twitter.com/o3NwDAOtjf— のどごしダイナミック (@nodogoshi0811) September 15, 2021
mario050987·twitter.com·
のどごしダイナミック on Twitter
みやの on Twitter
みやの on Twitter
実用性あんまりないけどディキンソンの覚醒3Kで避けれるよという小ネタ昨日の対戦で発生してびっくり#GGST_MA pic.twitter.com/USCrr9VaVb— みやの (@SukiSoumen) September 7, 2021
mario050987·twitter.com·
みやの on Twitter
GGST - May kara potemkin punish
GGST - May kara potemkin punish
the most damage i can get. jumping punishes just don't do as much as landing 2H [2]8H early on in the combo. must visually confirm the height of the combo or they fall out after the second j.K, so if you don't think things are lined up just do a regular RRC instead of an RRC~j.K and convert it to a c.S combo.
mario050987·youtube.com·
GGST - May kara potemkin punish
NOT A VTUBER on Twitter
NOT A VTUBER on Twitter
Command grab supers are super interesting vs dolphin.Dolphin vs Heavy mob keeps sol invincible but heavily punishable, Dolphin vs Ino can nullify it but probably not as punishable(?), You already know the thing with Jacko's and Dolphin vs heavenly is weird. #GGST_MA pic.twitter.com/UbibyUgGfO— NOT A VTUBER (@gachimad) August 31, 2021
mario050987·twitter.com·
NOT A VTUBER on Twitter