Millia Rage

Millia Rage

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Guilty Gear Strive Millia Combos video
Guilty Gear Strive Millia Combos video
In this video i will go over the most used combos for most situations with Millia (85 +- in total) Divided in different sections. Enjoy! timestamps below ------------------------------------------------------ 00:00 Introduction 00:16 anti-air combos 01:51 midscreen normal combos 02:57 midscreen running momentum combos 03:16 midscreen combos after hs disc mixup 03:55 midscreen counter hit combos 05:22 midscreen roman cancel combos 07:13 midscreen super combos 09:44 corner normal combos 11:30 corner roman cancel combos 13:00 corner super combos 14:13 outro If you have any questions let me know in the comment section and I will try to answer them. thanks for watching! combos used in the video ----------------------------------------------------------------------------------- Anti-air counter hit 5P ⟶ 6HS ... counter hit 6P ... (dash) c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ delay S ⟶ D ... counter hit (dash) c.S ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ delay S ⟶ D ... Jump K ⟶ D ... Jump S ⟶ D ... counter hit S ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ D ... counter hit back jump S ⟶ air dash ⟶ S ⟶ D ... Air throw ⟶ 236K ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ delay S ⟶ D ... Air throw ⟶ drift rc (dash+rc) ⟶ S ⟶ D ... Air throw ⟶ drift rc + very quick D after ... Normal combos midscreen cut for space see video description midscreen counter hit combos counter hit c.S (1hit) ⟶ slight delay 2HS ⟶ 214K ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ delay S ⟶ D ... counter hit 6HS ( 1hit) ⟶ 236 HS ⟶ dash ⟶ c.S ⟶ jump K ⟶ D ... counter hit 6HS ( 1hit) ⟶ 236 HS ⟶ dash ⟶ c.S ⟶ jump S ⟶ D ... counter hit 6HS ( 1hit) ⟶ 236 HS ⟶ dash ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ delay S ⟶ D ... counter hit 6HS ( 1hit) ⟶ 236K ⟶ c.S ⟶ 2HS ... counter hit f.S ... counter hit 5HS ⟶ 214K ⟶ 2K ⟶ D ... counter hit 2HS ⟶ 214K ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ D ... midscreen rc combos ... ⟶ 214P ⟶ dash+rc ⟶ dash ⟶ c.S ⟶ jump S ⟶ D ... ... ⟶ 214P ⟶ dash+rc ⟶ dash ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ delay S ⟶ D ... ... ⟶ 214P ⟶ dash+rc ⟶ dash ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ D ⟶ ... ... ⟶ 214P ⟶ delay dash+purple rc ⟶ dash ⟶ c.S ⟶ jump D ... ... ⟶ 236 S ⟶ dash+rc ⟶ K ⟶ D ... ... ⟶ 236 S ⟶ dash+rc ⟶ S ⟶ D ... ... ⟶ 236 S ⟶ dash+rc ⟶ S ⟶ dash ⟶ c.S ... ⟶ 236 S ⟶ dash+rc ⟶ S ⟶ dash ⟶ c.S ⟶ 6HS 2369P ⟶ rc ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ D ⟶ air dash ⟶ S ⟶ D 2369P ⟶ rc + very quick c.S ⟶ jump S ⟶ D ... throw ⟶ purple rc ⟶ c.S ⟶ Jump S ⟶ D ⟶ jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ... throw ⟶ dash+purple rc ⟶ c.S ⟶ Jump S ⟶ D ⟶ air dash S ⟶ D ... midscreen super combos ... ⟶ 236236S ⟶ 214P ... ⟶ 214P ⟶ 236236S counter hit f.S / 5HS ⟶ 236236S ⟶ 214P 2K ⟶ 2D ⟶ 236236S ⟶ dash and hold the dash button ⟶ 2S ⟶ 2HS ⟶ 214P c.S ⟶ 2HS ⟶ 236236S ⟶ dash and hold the dash button ⟶ 2S ⟶ 2HS ⟶ 214P c.S ⟶ 2HS ⟶ 236236S ⟶ 236236S ⟶ 214P c.S ⟶ 2HS ⟶ 236236S ⟶ 236236S ⟶ dash and hold the dash button ⟶ 2S ⟶ 2HS ⟶ 214P ... ⟶ HS disc ⟶ c.S ⟶ 2HS ⟶ delay 236236S ⟶ dash and hold the dash button ⟶ 2S ⟶ 2HS ⟶ 214P ... ⟶ 236236S ⟶ dash and hold the dash button ⟶ S disc ⟶ c.S ⟶ jump K ⟶ D ... ... ⟶ 236236S ⟶ dash ⟶ 6K whiff ⟶ 5K / c.S / etc 632146 HS ⟶ rc ⟶ dash ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ D ⟶ ... counter hit 2HS ⟶ 214K ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236P ⟶ rc ⟶ c.S ⟶ 6HS ⟶ 214P ⟶ 632146 HS 632146 HS ⟶ rc ⟶ dash ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236P ⟶ 2HS normal corner combos ... c.S ⟶ jump D ⟶ jump S ⟶ S ⟶ c.S ⟶ 6HS ⟶ 214P (⟶ 214P) c.S ⟶ 2HS ⟶ 214P ⟶ c.S ⟶ 2HS ⟶ 214P ⟶ charged D c.S ⟶ 2HS ⟶ s disc ⟶ 5K ⟶ 6HS ⟶ 214P ⟶ dash 2HS / 214P c.S ⟶ 2HS ⟶ s disc ⟶ 5K ⟶ 6HS ⟶ 214k ⟶ 2K ⟶ 2D ⟶ 214K ⟶ charged D c.S ⟶ 2HS ⟶ s disc ⟶ dash c.S ⟶ 2HS ⟶ 214P ⟶ charged D ... c.S ⟶ 2HS ⟶ s disc ⟶ dash c.S ⟶ 2HS ⟶ charged D ... ⟶ hs disc ⟶ air dash ⟶ HS ⟶ dash ⟶ c.S ⟶ 6HS ⟶ charged D ... ⟶ hs disc ⟶ 2K ⟶ dash ⟶ c.S ⟶ 6HS ⟶ 214K ⟶ charged D ... ⟶ hs disc ⟶ air dash ⟶ 6HS ⟶ 214K ⟶ c.S ⟶ 2HS ⟶ 214K ⟶ charged D corner rc combos throw ⟶ purple rc + dash button ⟶ S ⟶ dash c.S ⟶ 6HS ⟶ 214P ⟶ 214P throw ⟶ delay purple rc + dash button ⟶ S ⟶ D ... instant overhead 2369P ⟶ rc ⟶ dash ⟶ c.S ⟶ 6HS ⟶ 214K ⟶ c.S ⟶ 2HS ⟶ 214P ⟶ charged D instant overhead 2369P ⟶ rc + very quick c.S (fast rc) ⟶ 6HS ⟶ 214K ⟶ c.S ⟶ 2HS ⟶ 214P ⟶ charged D 214P ⟶ purple rc ⟶ dash ⟶ c.S ⟶ 6HS ⟶ 214K ⟶ c.S ⟶ 2HS ⟶ 214P ⟶ charged D 214P ⟶ red rc ⟶ delay c.S ⟶ 6HS ⟶ 214K ⟶ c.S ⟶ 2HS ⟶ 214P ⟶ 2HS ... ⟶ (delay) s disc ⟶ purple rc+dash button ⟶ S ⟶ c.S ⟶ 6HS ⟶ 214K ⟶ c.S ⟶ 2HS ⟶ 214P ⟶ 214P ... ⟶ (delay) s disc ⟶ purple rc+dash button ⟶ S ⟶ c.S ⟶ 6HS ⟶ 214K ⟶ c.S ⟶ 2HS ⟶ 214P ⟶ charged D corner super combos c.S ⟶ 2HS ⟶ s disc ⟶ 5K ⟶ 6HS ⟶ 214P ⟶ 236236S c.S ⟶ 2HS ⟶ s disc ⟶ 5K ⟶ 6HS ⟶ 214P ⟶ 63214 6+dash button plink HS c.S ⟶ 2HS ⟶ s disc ⟶ 5K ⟶ 6HS ⟶ 214K ⟶ 2K ⟶ 2D ⟶ 236236S c.S ⟶ 2HS ⟶ s disc ⟶ 5K ⟶ 6HS ⟶ 214K ⟶ 2K ⟶ 2D ⟶ 214K ⟶ 63214 HS c.S ⟶ 2HS ⟶ s disc ⟶ dash c.S ⟶ 6HS ⟶ 214P ⟶ 236236S c.S ⟶ 2HS ⟶ s disc ⟶ dash c.S ⟶ 6HS ⟶ 214P ⟶ 63214 6+dash button plink hs
mario050987·youtube.com·
Guilty Gear Strive Millia Combos video
MEAT on Twitter
MEAT on Twitter
Been learning #GGST_MI stuff, ive been trying to find ways to get the timing for a throw during her oki pressure and i think i landed on something that works alright, still gives you the high/low mix and the crossup is pretty ambiguous based on your j.236H timing pic.twitter.com/E69XsuFspn— MEAT (@MEAT_FGC) July 22, 2021
mario050987·twitter.com·
MEAT on Twitter
Millia's Full Potential - An Advanced Guide
Millia's Full Potential - An Advanced Guide
#GGST #GGST_MI #ban_anya https://twitter.com/ban_anya/status/1417950829068406790 Recorded live on: https://twitch.tv/ban_anya Twitter: https://twitter.com/ban_anya Thumbnail by: AdmiralKobayashi Music used in this video: Troublesome Visitor -Remastering- (ロビー・夜) - MELTY BLOOD OST Uncommon Sense -Remastering- (新たな黎明) - MELTY BLOOD Actress Again Current Code OST 月隠れの間に -Remastering- (月光) - MELTY BLOOD Actress Again Current Code OST
mario050987·youtube.com·
Millia's Full Potential - An Advanced Guide
Meterless Millia Rage: Optimal Corner Combo [Off of 2 Heavy Slash]
Meterless Millia Rage: Optimal Corner Combo [Off of 2 Heavy Slash]
Art Once again by @ajifurai505: https://mobile.twitter.com/ajifurai505 After a few more weeks of playing the character, this is the best I could find in the way of an "optimal" route. Hope I don't find any other big damage from her any time soon. heh......"Millia does no damage". You just have to look for it. 2hs 236s 4k 6hs 214k 2k 6hs 215k [held]5d
mario050987·youtube.com·
Meterless Millia Rage: Optimal Corner Combo [Off of 2 Heavy Slash]
da1@GGST始めました on Twitter
da1@GGST始めました on Twitter
ミリア画面端の6Kから。紫RCの方がダメージが大きいので、狙えるなら狙っていきたい。赤RCの衝撃は当てないコンボは未検証。#GGST_MI pic.twitter.com/v4xV1HmXYx— da1@GGST始めました (@da1misato) July 21, 2021
mario050987·twitter.com·
da1@GGST始めました on Twitter
Armrs on Twitter
Armrs on Twitter
Anti anti-air Millia comboWorks against 5P / 6P (ky's atleast) also works midscreen with both RRC and PRC (Dunno if this was a thing already lmao)#GGST_MI #GGST pic.twitter.com/VM0W1csDAH— Armrs (@armrsz) July 20, 2021
mario050987·twitter.com·
Armrs on Twitter
Ian on Twitter
Ian on Twitter
#GGST_MI Millia can escape Rams reversal super punish on a blocked 2D. Millia can super after Rams super freeze if she didn't commit to a cancel yet pic.twitter.com/YfhNDkjT1o— Ian (@pois0nxxl) July 20, 2021
mario050987·twitter.com·
Ian on Twitter