Strive Potemkin: Double JFkBMF routes
New optimal combo theory time! Now with the addition of ANOTHER JFkBMF, we can get new combos into oki. I will be exploring the implications of this soon...
COMBO NOTATION
Mid/Heavies:
CH 2H → HFB, JFkBMF, microwalk 5K → JFkBMF, 2S → MF
Lights:
CH 2H → HFB, JFkBMF, microwalk 5K → JFkBMF, kHK
Guilty Gear Strive - Potemkin Combo Guide
POTEMKIN BUSTER!!!
Here's the combo guide for... Potemkin!
Button descriptions:
P: Punch
K: Kick
S: Slash
HS: Heavy Slash
D: Dust
1: Down + Back
2: Down
3: Down + Forward
4: Back
5: Neutral/Standing
6: Forward
7: Up + Back
8: Up
9: Up + Forward
~: special cancel/follow-up with
[]: Hold the button/direction
RC: Roman Cancel
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Potemkin Optimal Combos
A new video of Potemkin's optimal combos in patch 1.10 (battle patch v1.05) along with some routing theory. You can see my major writeup on Potemkin's combo theory on the Dustloop wiki: https://www.dustloop.com/wiki/index.php?title=GGST/Potemkin/Combos#Combo_Theory.
GLOSSARY:
"DSbro, what the hell is a just frame, or whatever you call a JFkBMF?" It's a unique version of kBMF and is needed in specific combos vs lights to continue the combo. Watch this video to see the difference between a standard kBMF and JFkBMF: https://youtu.be/YetL4c904NU. It also has the benefit of being guaranteed to not wallsplat which is used in 1 optimal route.
TIMESTAMPS:
00:10 - Easy Combos
00:57 - Intermediate Combos
4:47 - Advanced Combos
MUSIC:
Double Dragon II: The Revenge (Arranged / Album - 10 - Roar of the Twin Dragons)
REDLINE (Yellow Line)