Strive Potemkin: Double JFkBMF routes
New optimal combo theory time! Now with the addition of ANOTHER JFkBMF, we can get new combos into oki. I will be exploring the implications of this soon...
COMBO NOTATION
Mid/Heavies:
CH 2H → HFB, JFkBMF, microwalk 5K → JFkBMF, 2S → MF
Lights:
CH 2H → HFB, JFkBMF, microwalk 5K → JFkBMF, kHK
Guilty Gear Strive - Potemkin Combo Guide
POTEMKIN BUSTER!!!
Here's the combo guide for... Potemkin!
Button descriptions:
P: Punch
K: Kick
S: Slash
HS: Heavy Slash
D: Dust
1: Down + Back
2: Down
3: Down + Forward
4: Back
5: Neutral/Standing
6: Forward
7: Up + Back
8: Up
9: Up + Forward
~: special cancel/follow-up with
[]: Hold the button/direction
RC: Roman Cancel
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Guilty Gear Strive: Potemkin Kara Loops
Guilty Gear Strive's version of Potemkin has reworked him to remove his Xrd 6K loops but in doing so, created a new version, kara back megafist loops (kBMF). kBMFs are a powerful combo filler as well as tool to pick up from stray hits in neutral and immediately convert into an advantage, be it setting up an oki situation or breaking the wall for Positive bonus. These combos are intended for Potemkin players looking to take their combo conversions to the next level.
Music: Potemkin's Theme from GG: Strive (Armor-clad Faith)
The Key to Optimizing Potemkin's Damage
To optimize Potemkin's damage, it is necessary to learn the Just Frame kBMF (JFkBMF). The JFkBMF is a kBMF that lands on a specific frame which extends otherwise impossible combos. Note that the timing is very precise and is only necessary for absolute max damage. To execute it, simply delay the kBMF such that it lands on that specific frame.
Join the Potemkin Discord ► https://discord.gg/xy3kyprjnv
➽ LINKS:
Optimal Potemkin Combos (courtesy of DSbro) ► https://youtu.be/eVQoJ-KskZE
Just Frame Definition ► https://glossary.infil.net/?t=Just%20Frame
How Wall Damage Works ► https://www.dustloop.com/wiki/index.php?title=GGST/Damage#The_Wall
➽ TIME STAMPS:
0:00 → Introduction
0:35 → Slowed down
0:50 → Why is it important?
0:57 → Reduced knockback
1:54 → Prevent wall stick
3:00 → Concluding thoughts
Shoutouts to Chizek, Lmao I'm Steve, and DSbro for the help!
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Music: Megaman Battle Network 3 - Internet
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#fgc #guiltygear #ggst
POTEMKIN COMBOS [GUILTY GEAR STRIVE]
различные комбинации)приятного изучения)
Ha развитие канала http://www.donationalerts.ru/r/mareknightmareps4
Спонсор канала GlobalShop.lt ( http://www.globalshop.lt )
#MarekNightmare #Potemkin #STRIVE
GUILTY GEAR -STRIVE-/GGST ポチョムキン 超簡単コンボ (Ver1.11)
初心者の方や、サブキャラとして使用される方にお勧めです。
火力は落ちますが、極力簡単で、同じコンボパーツを使用し、覚えやすくしています。
出来るコンボから使ってみて下さい。
動画通りにコンボが繋がらない場合、攻撃を当てるタイミングを変えてみたり、コンボ中の相手の浮きの高さや相手との距離が動画とあっているか確認してみて下さい。
スライド技(6K)は難しいので、なくても出来るコンボにしました。
この動画が、皆さんの格ゲーライフの一助となれば幸いです。
ソル 超簡単コンボ (Ver1.10)
https://youtu.be/VPqzd9OEpcA
カイ 超簡単コンボ (Ver1.10対応)
https://youtu.be/D6MBw1YURLQ
Potemkin Optimal Combos
A new video of Potemkin's optimal combos in patch 1.10 (battle patch v1.05) along with some routing theory. You can see my major writeup on Potemkin's combo theory on the Dustloop wiki: https://www.dustloop.com/wiki/index.php?title=GGST/Potemkin/Combos#Combo_Theory.
GLOSSARY:
"DSbro, what the hell is a just frame, or whatever you call a JFkBMF?" It's a unique version of kBMF and is needed in specific combos vs lights to continue the combo. Watch this video to see the difference between a standard kBMF and JFkBMF: https://youtu.be/YetL4c904NU. It also has the benefit of being guaranteed to not wallsplat which is used in 1 optimal route.
TIMESTAMPS:
00:10 - Easy Combos
00:57 - Intermediate Combos
4:47 - Advanced Combos
MUSIC:
Double Dragon II: The Revenge (Arranged / Album - 10 - Roar of the Twin Dragons)
REDLINE (Yellow Line)
DSbro on Twitter
Arrow on Twitter
https://t.co/sPNJeruOBSPotemkin optimal combos from mid screen, and from more distant than mid screen, using kara back Megafist routes! #GGST_PO— Arrow (@Arrow13198970) November 7, 2021
河村 on Twitter
GGST ポチョムキン(Potemkin Ver1.10)縮小#GGST #GGST_PO pic.twitter.com/Yf9NZi7jEx— 河村 (@ogx4705tg) October 16, 2021
【GGST Ver1.10】ストライヴ ポチョムキン コンボ 動画 「調整+入れ替え」【Potemkin Combo】【Guilty Gear Strive Ver.1.10】
ストライヴ Ver1.10 Potemkin Combo 2021/10/16
00:00 開幕
00:24 投げ
00:46 バスターRC前後
01:40 jump攻撃青~
02:33 JHSch安定
02:41 JHSch紫慣性
02:52 F.D.Bch
03:15 遠S
04:15 6Pch
04:24 画面端背負い6Pヒート研究
06:16 画面端背負い6Pヒートルート比較