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0-2 on Twitter
0-2 on Twitter
Using kHF, Potemkin can get c.S oki after Potemkin Buster against 5F+ normals. However, this is frame-perfect at full screen. Naturally, this is easier (and works against faster normals) the closer you are to the corner.#GGST_PO pic.twitter.com/AoiKwpFy1C— 0-2 (@bearhugprime) November 29, 2021
mario050987·twitter.com·
0-2 on Twitter
0-2 on Twitter
0-2 on Twitter
Potemkin can kara cancel the FIRST frame of 6K when it is buffered (e.g., in hitstop). This means you can kara cancel 6K without it ever coming out! This increases the kara cancel window from 2F to 3F.#GGST_PO pic.twitter.com/Vogwj4ecQ2— 0-2 (@bearhugprime) November 29, 2021
mario050987·twitter.com·
0-2 on Twitter
0-2 on Twitter
0-2 on Twitter
Unlike previous Guilty Gear games, Hammer Fall Break can be fully buffered without requiring (at least) 1F of Hammer Fall. In other words, Hammer Fall does not need to come out to cancel into Break.This means HFB recovery is a flat 27F (not 27F+1F).#GGST_PO pic.twitter.com/IYqDIOAbRP— 0-2 (@bearhugprime) November 29, 2021
mario050987·twitter.com·
0-2 on Twitter
0-2 on Twitter
0-2 on Twitter
Potemkin's 2D has 19F of hitstop hardcoded into the game (rather than the attack level determining hitstop). This gives Potemkin enough time to charge a first-frame Hammerfall cancel without any pre-charge.#GGST_PO pic.twitter.com/If6TJbByp9— 0-2 (@bearhugprime) November 29, 2021
mario050987·twitter.com·
0-2 on Twitter
A 31
A 31
set RB to kick and it's almost precise as macro [5:11 AM] maybe it's just me but when I try to press index finger and thumb together, index finger always press slightly faster thus making a prefect timing gap for kara cancel
mario050987·cdn.discordapp.com·
A 31