Ramlethal Valentine

Ramlethal Valentine

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tracksuit on Twitter
tracksuit on Twitter
#GGST_RA in conclusion, I think if you're doing 5K or 2K after sword toss oki, the safest best seems to be going for 214k frame traps now. if you're dashing, you probably want to do cS. if your opponent is low on meter or is not really FDing, go for 2k/5k > 2d > rekka.— tracksuit (@TracksuitLethal) October 17, 2021
mario050987·twitter.com·
tracksuit on Twitter
tracksuit on Twitter
tracksuit on Twitter
#GGST_RA this patch seems to have given FD the ability to open up more holes in rekka pressure. as you can see here, FD>6P beats 5k>214PP after sword toss oki. I don't know how much of this worked pre-patch, but now it seems the safest way to get into rekka is from cS pic.twitter.com/g2dK7lj8tM— tracksuit (@TracksuitLethal) October 17, 2021
mario050987·twitter.com·
tracksuit on Twitter
葛籠 on Twitter
葛籠 on Twitter
エラルから青RCできるようになったので補正切りネタ補正切り後のコンボは適当なのでもっといいものがあると思う動画は・中央コン 0秒~・端コン 9秒~・下段 22秒~・中段 32秒~・下段ガード(3F反撃) 41秒~・中段ガード(3F反撃) 48秒~・青RCC下段 57秒~・青RCC中段 1分4秒~#GGST_RA pic.twitter.com/IJuU8ksbWP— 葛籠 (@tuzura1341) October 17, 2021
mario050987·twitter.com·
葛籠 on Twitter
Pangaea on Twitter
Pangaea on Twitter
#GGST_RA one thing i neglected to mention in my script blog post was that rams 1st rekka, while they claimed to have increased its attack level, was actually *lowered* to a level 2 move, from level 3. however they mightve manually offset these effects with manual settings after— Pangaea (@Pangaea__) October 17, 2021
mario050987·twitter.com·
Pangaea on Twitter
Tito_Ed on Twitter
Tito_Ed on Twitter
Ram has better air to air conversations form normal and super jump height that lead to hard knockdowns and take you coast to coast #GGST_RA pic.twitter.com/m8reOjrxTq— Tito_Ed (@Tito_Ed619) October 17, 2021
mario050987·twitter.com·
Tito_Ed on Twitter
満天 on Twitter
満天 on Twitter
Ver1.10ラムレザル 新しい要素入ってる?JSカウンターからダッシュキャンセル未使用簡単コンボJS→空中ダッシュD→着地K6HS→236HS(剣爆発)→214K(壁張り付き)→214HS#GGST_RA #GGST pic.twitter.com/HQsL6871CJ— 満天 (@manten8357) October 17, 2021
mario050987·twitter.com·
満天 on Twitter
ましゅー on Twitter
ましゅー on Twitter
6Pカウンターはこれでいいのか?ノーマルヒットは難しすぎてダメでした#PS5Share, #GUILTYGEARSTRIVE #GGST_RA pic.twitter.com/YTHe92WTg1— ましゅー (@mashumashu777) October 17, 2021
mario050987·twitter.com·
ましゅー on Twitter
折原潤 on Twitter
折原潤 on Twitter
ラムのバグに遭遇。剣を回収と思ったら剣が行方不明でガチで焦った......。それはそうと名残雪強すぎん? #GGST #GGST_RA #PS4sharehttps://t.co/k1HpdnCjlJ pic.twitter.com/QquVaD5CU5— 折原潤 (@Dizzy_632146) October 17, 2021
mario050987·twitter.com·
折原潤 on Twitter
tracksuit on Twitter
tracksuit on Twitter
Pressure idea I've been working on. The 214PP > dc > 236H is fake, but from any 236h you can 5k > 214k and punish them for mashing. Obvsi early mash will get hit by sword, but late mash will get hit by 214k, and with 50 meter you can convert it into some nice damage.#GGST_RA pic.twitter.com/MVqMw36Q4i— tracksuit (@TracksuitLethal) October 17, 2021
mario050987·twitter.com·
tracksuit on Twitter
紫めぐ on Twitter
紫めぐ on Twitter
Dash cancel special cancel rekka2 seems really amazing, giving us new meterless sideswitch routes that doesn't require 2H.#GGST_RA pic.twitter.com/rlV3jEiPyr— 紫めぐ (@Megumin_Yun) October 17, 2021
mario050987·twitter.com·
紫めぐ on Twitter
tracksuit on Twitter
tracksuit on Twitter
CH 214PP Starter. DC into sword toss when ram's leg first reaches its higher angles.CH 214PP > dc > 236H > c.S > 2H > 214K > dl.cS > 6H > 236236S#GGST_RA pic.twitter.com/YBNmrTeS2g— tracksuit (@TracksuitLethal) October 17, 2021
mario050987·twitter.com·
tracksuit on Twitter
満天 on Twitter
満天 on Twitter
Ver1.10ラムレザル対空コンボ 端が遠い編対空6Pカウンター→623P→近S→214PX3#GGST_RA pic.twitter.com/SHqOQ8bCrr— 満天 (@manten8357) October 17, 2021
mario050987·twitter.com·
満天 on Twitter