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ユウ𖣘 on Twitter
ユウ𖣘 on Twitter
チップ備忘録 画面端空中Kαブレードの軌道壁方向にレバー入れてると壁蹴らない#GGST_CH#PS4sharehttps://t.co/h5fvASOXka pic.twitter.com/8kZmZQNzyX— ユウ𖣘 (@y_taka0109) July 4, 2021
mario050987·twitter.com·
ユウ𖣘 on Twitter
Mauricio Partnoy on Twitter
Mauricio Partnoy on Twitter
This is the mixup of the gods! Air 2K, Drift RC Cancel, S into whatever: high, low, overhead, grab. I recommend piano-ing the inputs. #GGST_CH #GGST pic.twitter.com/xBxUhMTENq— Mauricio Partnoy (@MauricioPartnoy) July 3, 2021
mario050987·twitter.com·
Mauricio Partnoy on Twitter
tragic on Twitter
tragic on Twitter
Chipp Punish Series #002: Potemkin 214PPotemkin players often 214P out of stagger pressure which can be devastating. A single CH can deal 1/5th of Chipp's life (and RC combos kill!). Knowing how to deal with it is incredibly important.Hope this gives you ideas!#GGST_CH pic.twitter.com/JVkbnHXc0s— tragic (@fightelement) July 3, 2021
mario050987·twitter.com·
tragic on Twitter
Sadgedy on Twitter
Sadgedy on Twitter
Chipp pseudo 50/50 safe jump concept using FDC from 2D. NOT a true 50/50, but it can def be hard to react to in a real match especially if you do it better than I did in the video. Also very spacing dependent on where you hit 2D, can easily mix yourself up. #GGST_CH pic.twitter.com/pE1dDypbfJ— Sadgedy (@dongmaster42069) July 3, 2021
mario050987·twitter.com·
Sadgedy on Twitter
tragic on Twitter
tragic on Twitter
Say WORD I won't try this in a real match.We know about Giganter hitting Zansei Rouga on return, but did you know you can demolish their will to keep playing with an absolutely unnecessary and completely inefficient punish?THOUGHT SO!(NOTE: Just Throw)#GGST_CH @HiFightTH pic.twitter.com/bHxtM84JA8— tragic (@fightelement) July 3, 2021
mario050987·twitter.com·
tragic on Twitter
d3f1anc3FGC || 武士道 on Twitter
d3f1anc3FGC || 武士道 on Twitter
One more idea inspired by @fightelement. Weird slingshot effect off air alpha blade DRIFT-RC backwards the moment you're over the other player. Haven't seen this before. #GGST #GGST_CH #GuiltyGearStrive pic.twitter.com/BFbquvBzx5— d3f1anc3FGC || 武士道 (@d3f1anc3FGC) July 3, 2021
mario050987·twitter.com·
d3f1anc3FGC || 武士道 on Twitter
tragic on Twitter
tragic on Twitter
Chipp Punish Series #001: I-No SUPERWhen doing 2H > 236K, delay 236K slightly for follow-up. 6H is risky because if you are too close it whiffs. If you FD the start-up you should be fine! The j.S options aren't too hard!Many other variants. Hope this sparks ideas!#GGST_CH pic.twitter.com/KWbqXsjRJP— tragic (@fightelement) July 2, 2021
mario050987·twitter.com·
tragic on Twitter