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tragic on Twitter
tragic on Twitter
Chipp's 6P will beat Sol fS assuming you can make the read (which can be sometimes risky). Meter options are much better since you can always bring them to the wall for a break.#GGST_CH #GuiltyGearStrive pic.twitter.com/foD4MHCZjp— tragic (@fightelement) June 21, 2021
mario050987·twitter.com·
tragic on Twitter
SSF on Twitter
SSF on Twitter
Instead of dash PRC toward the opponent after P alpha blade, you can dash PRC up and get more damage. Side note: I feel like there possibly could be some hidden mix since you get an air backdash instead of a regular air dash. However, I haven't labbed that out. #GGST #GGST_CH pic.twitter.com/eMLy6GGrdM— SSF (@AdnanSa28951489) June 21, 2021
mario050987·twitter.com·
SSF on Twitter
Guilty Gear Strive - Chipp Zanuff Combo Guide
Guilty Gear Strive - Chipp Zanuff Combo Guide
Some combos can be ended with a super for damage + oki, or Alpha Blade (Horizontal) into Escape (236[4P] for the whole sequence) for a crossup. 6HS is a preferable wallbreak to jD if the opponent is low enough on the wall. This is not the be-all-end-all for Chipp combos, and will likely be overshadowed within a month of the game’s release. Despite this, consider this video trustworthy if you’re looking to make your hits count. Introduction - 0:00 Punch Starter [66] - 0:14 Kick Starter [73] - 0:18 Kick Starter (Far/Side Switch) [59] - 0:22 Close Slash Resshou Route (Easy Confirm) [123] - 0:30 Slash Starter [130] - 0:34 Slash Starter (Corner) (Character Specific) [199] - 0:40 Charged Dust [197] - 0:48 j2K Starter [104~] - 0:55 Senshuu Starter [89] - 1:00 Senshuu Starter (Side Swap) [89] - 1:06 Senshuu Starter (to Corner) [169] - 1:12 Senshuu Starter (Corner) [179] - 1:20 Slash Starter (Roman Cancel) [194] - 1:27 Slash Starter (Roman Cancel) (Corner) [227] - 1:35 6K Starter (Roman Cancel) [91] - 1:44 6K Starter (Roman Cancel) (to Corner) [136] - 1:50 6K Starter (Roman Cancel) (Corner) [200] - 1:59 5D Starter (Roman Cancel) [98] - 2:08 5D Starter (Roman Cancel) (to Corner) [140] - 2:15 5D Starter (Roman Cancel) (Corner) [152] - 2:23 Senshuu Starter (Super) [177] - 2:31 Senshuu Starter (Roman Cancel) (to Corner) [158] - 2:40 Senshuu Starter (Roman Cancel) (Corner) [197] - 2:49 Senshuu Starter (Roman Cancel) (Side Switch) [158] - 2:59 Genrouzan Starter (Roman Cancel) [141] - 3:08 Genrouzan Starter (Roman Cancel) (to Corner) [172] - 3:15 Genrouzan Starter (Roman Cancel) (Corner) [195] - 3:26 Genrouzan Starter (Roman Cancel) (Side Switch) [173] - 3:36 Throw Starter (Roman Cancel) [97] - 3:46 Throw Starter (Roman Cancel) (to Corner) [139] - 3:53 Throw Starter (Roman Cancel) (Corner) [146] - 4:03 Throw Starter (Roman Cancel) (Side Switch) [140] - 4:12 Air Throw Starter (Roman Cancel) [103] - 4:21 Air Throw Starter (Roman Cancel) (to Corner) [139] - 4:29 Air Throw Starter (Roman Cancel) (Corner) [163] - 4:39 Air Throw Starter (Roman Cancel) (Side Switch) [140] - 4:50 Slash Starter (Counter) [133] - 4:59 Slash Starter (Counter) (to Corner) [194] - 5:04 Slash Starter (Counter) (Corner) [193] - 5:12 Slash Starter (Counter) (Corner) (Character Specific) [202] - 5:21 2HS Starter (Counter) [138] - 5:29 2HS Starter (Counter) (to Corner) [175] - 5:35 2HS Starter (Counter) (Corner) [267] - 5:43 6HS Starter (Counter) [147] - 5:51 6HS Starter (Counter) (to Corner) [214] - 5:57 6HS Starter (Counter) (Corner) [206] - 6:05 6HS Starter (Counter) (Corner) (Character Specific) [208] - 6:13 6HS Starter (Counter) (Side Switch) [126] - 6:21 6P Starter (Counter) [72] - 6:26 6P Starter (Counter) (Anti-Air) [57] - 6:31 6P Starter (Counter) (Corner) (Anti-Air) [179] - 6:35 Punch Starter (Roman Cancel) (Side Switch) [150] - 6:43 Kick Starter (Side Switch) [59] - 6:52 Slash Starter (Roman Cancel) (Side Switch) [203] - 6:56 Senshuu Starter (Counter) [134] - 7:04 Senshuu Starter (Counter) (to Corner) [183] - 7:10 Senshuu Starter (Counter) (Corner) [189] - 7:20 Senshuu Starter (Roman Cancel) (Counter) (Corner) [205] - 7:27 "That didn't even kill much time." - 7:39 Notation/Document: https://docs.google.com/document/d/1zCKzxckHf7l_dF8FHbMmVWjhGhwbgQiCsB5c8hr_bTQ/edit?usp=sharing
mario050987·youtube.com·
Guilty Gear Strive - Chipp Zanuff Combo Guide
ya boi seigi on Twitter
ya boi seigi on Twitter
j.2k is really really good.j.2k 2k 2d 236s236s leads to a wall break really quickly from midscreen - I'm bad and people can optimize this I'm sure - gimme tips?#GGST_CH #GuiltyGearStrive #GGST #Perfect pic.twitter.com/opCmQvQAKA— ya boi seigi (@coastpilot) June 20, 2021
mario050987·twitter.com·
ya boi seigi on Twitter
Pengie4644 on Twitter
Pengie4644 on Twitter
After watching SKD's FDC video i messed around for a bit with it with Chipp and this looks pretty fucked up tbh. The hardest part is probably setting up the right spacing for it, but if you can swing that this looks pretty much impossible to see. #GGST_CH pic.twitter.com/O0ov4qpkSb— Pengie4644 (@Pengie4644) June 20, 2021
mario050987·twitter.com·
Pengie4644 on Twitter