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tragic on Twitter
tragic on Twitter
Comparing DMG from standard pressure into CH 6H combo. Goal was to test HP/RISC requirement to 1-hit kill each char. Faust and below can all die at 100% HP and 50% starting RISC (or less).Can't Back Dash, Jump, or 3f the c.S-6H!Sorry Millia & Chipp. LOL! #GGST #GGST_CH pic.twitter.com/QQuQo8xDQi— tragic (@fightelement) July 23, 2021
mario050987·twitter.com·
tragic on Twitter
Sori on Twitter
Sori on Twitter
#GGST_CH vs a poorly spaced Dire Eclat, Chipp can punish with 5H midscreen. At any spacing though I'm pretty sure Chipp can always punish with 236236K super pic.twitter.com/lQChMZtEYC— Sori (@bucoy_michael) July 23, 2021
mario050987·twitter.com·
Sori on Twitter
Sonix on Twitter
Sonix on Twitter
Auto timed meaty gamma blade off of throw, the timing and spacing depends on the character you're fighting. #GGST_CH pic.twitter.com/azcLVozpQM— Sonix (@SonixBeLit) July 22, 2021
mario050987·twitter.com·
Sonix on Twitter
Imgur
Imgur
If you cancel the sweep early into 236K you can land and empty jump low while still being safe to wake-up throw or mash, the different timing can give it away a bit though. So you may just want to cancel at the regular timing and risk losing to throw/mash Good to use when the falling jH isn't particularly ambiguous due to spacing.
mario050987·imgur.com·
Imgur
tragic on Twitter
tragic on Twitter
DODOMEZAKI!!!We've seen 3x Otter Combo... how about SIX?! This punish combo includes 4 Full Charge Dusts, 2 regular Dusts, and a quick RC cancel!!!60% of this combo is Dodomezaki!!!#GGST #GGST_CH @HiFightTH pic.twitter.com/N0fmNpb79W— tragic (@fightelement) July 20, 2021
mario050987·twitter.com·
tragic on Twitter