Armrs on Twitter
Am i dumb or was dash macro used for this kind of stuff already #GGST #GGST_SO pic.twitter.com/YfnkSitHZN— Armrs (@armrsz) June 29, 2021
Øzz on Twitter
#GGST_SO Some stuff you can do with PRCDistance changes if the opponent is crouching or standing pic.twitter.com/edfsgzltR1— Øzz (@OZzuFito) June 29, 2021
Guilty Gear -STRIVE- | Sol DP Baits for every DP
For some reason it didn't export the first text for Ky. The 2D - 214P - 214P - 2D is Ky specific.
scott on Twitter
ik there are better combos. but this looks too sick. #GGST #GGST_SO pic.twitter.com/zfC8fxHQX2— scott (@scotesun) June 29, 2021
オダワラ on Twitter
青RCで相手にかけたスロー効果が解除される技投げと無敵技はヒットさせるとスロー効果が解除されます。(無敵技をガードされていた場合はスロー継続)覚醒必殺技は暗転した時点でスローが解除されるので省略。#GGST pic.twitter.com/wGFEXxuORJ— オダワラ (@odawara114514) June 29, 2021
Very Basic Dumb Down Guide For Sol Badguy
I decided to make a video about sol, its very basic and meant for absolute beginners and there will be more advanced versions on the way.
LELA on Twitter
This combo may have taken me 45 minutes to actually land but look how fucking sick it is. sol is so goddamn cool #GGST_SO pic.twitter.com/U70TpqWjh9— LELA (@LelaTellius) June 29, 2021
ワゲン on Twitter
二段目下段ヒット(端)#GGST_SO #PS4sharehttps://t.co/TgyOn9bA37 pic.twitter.com/qCytiB7dpG— ワゲン (@wagenRG) June 29, 2021
ワゲン on Twitter
初段下段ヒット(端)もうちょい良いの有りそう#GGST_SO #PS4share pic.twitter.com/aEn5Ssxbep— ワゲン (@wagenRG) June 29, 2021
ゆず(3KSS)@VTuber、VRChat on Twitter
ぼったくりは許しまへんでー#PS5Share, #GUILTYGEARSTRIVE #ggst #ggst_so pic.twitter.com/CdVtsfrpoJ— ゆず(3KSS)@VTuber、VRChat (@ichinino_yuzuru) June 29, 2021
GoodBoyZen on Twitter
Sol Corner-to-Corner Combo off CL 623H into Wallbreak. You have to link the second j.H right as the first one ends to be able to link into 5K.#GGST #GGST_SO [notation in replies] pic.twitter.com/CHqHM7iMwO— GoodBoyZen (@GoodBoyZen1) June 29, 2021
GoodBoyZen on Twitter
Sol 6S Starter Combo into Cl 623H Wallbreak. You need to Fast RRC upwards into j.D after the first hit of 236K, which i've never seen done before. 100% Tension required. #GGST #GGST_SO [notation in replies] pic.twitter.com/QSbAh0YQht— GoodBoyZen (@GoodBoyZen1) June 29, 2021
ワゲン on Twitter
ソルの伝統、最後の2Dだけヒットしたときのタイラン#GGST_SO #PS4share pic.twitter.com/enF7BVtuNI— ワゲン (@wagenRG) June 29, 2021
ワゲン on Twitter
2回目の連ガー下段ヒット(中央)#GGST_SO #PS4share pic.twitter.com/FT4LILqFXc— ワゲン (@wagenRG) June 29, 2021
ワゲン on Twitter
初段下段ヒット(中央)#GGST_SO #PS4share pic.twitter.com/uVkfgCIrrA— ワゲン (@wagenRG) June 29, 2021
ワゲン on Twitter
有利FからのKを引っ掛けたとき(中央)#GGST_SO #PS4share pic.twitter.com/2XTytlQ70I— ワゲン (@wagenRG) June 29, 2021
ワゲン on Twitter
Kヒット端#GGST_SO #PS4share pic.twitter.com/6vWsaGMNak— ワゲン (@wagenRG) June 29, 2021
クラスト|Qrust on Twitter
ソルの近距離S攻撃はヒット確認をする事で、ガードされた時は攻め継続、ヒットした時は高火力のコンボを決めることができるぞ。初めは難しいかも知れないが、できる様になると非常に強力な攻めを展開できるので、さらに上を目指したい人は是非ものにしたいテクニックだ。#ソル攻略 #GGST_SO pic.twitter.com/V6yjdovAUL— クラスト|Qrust (@kakugamer_) June 29, 2021
ワゲン on Twitter
K>dc青連携最速でcsまで連続ガードに出来る#GGST_SO #PS4share pic.twitter.com/9fVGkfkEto— ワゲン (@wagenRG) June 29, 2021
[GGST] Sol Frame Traps vs 3F buttons
Here are some simple c.S, f.S and f.S, 5H frame trap routes you can utilize against characters with 3f normals such as Chipp's 5P. Set up the c.S route off a hard knockdown (throw, CL H.VV, wallbreak Tyrant Rave), and utilize the other one off any opportunity c.S isn't accessible, including the c.S route if it gets blocked.
[GGST] Sol Midscreen CH f.S Dustloop (Expand Full Description)
Requires 50 Tension (CL refers to 'clean hit')
Full Route: CH f.S, Vortex, c.S xx CL H.VV 66RRC~j.D jc.D, delay j.D, land j.D xx Bandit Bringer
Note that both jumps in this sequence are neutral jumps.
Oki Route: Same route overall, however you're only doing two j.D's, the timing will be slightly different between them compared to the full sequence, and you'll cancel the second j.D into a CL H.VV. The jump cancel into j.D uses a forward jump. You sacrifice a marginal amount of damage and the wallbreak, but will maintain the corner and a hard knockdown.