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rocamocha on Twitter
rocamocha on Twitter
The timing on 2K GF PRC is kind of hard / might vary by character, but this knockdown gunflame setup is really hard to reversal or backdash out of and catches jumpers.Also confirms into a short combo on-hit that leads to autotimed 6S meaty.#GGST_SO pic.twitter.com/oxYJxDb07a— rocamocha (@cyootlabs) July 10, 2021
mario050987·twitter.com·
rocamocha on Twitter
生八ツ橋 on Twitter
生八ツ橋 on Twitter
ソル、ダスト紫RCからF式いけるやん。溜めダストからはJSもいける。ダストのヒット確認楽だし使っていきたい。#GGST_SO pic.twitter.com/aMKsB2Tub1— 生八ツ橋 (@dakara82849412) July 10, 2021
mario050987·twitter.com·
生八ツ橋 on Twitter
DEB on Twitter
DEB on Twitter
with proximity to the corner, you can optimize for dmg + get wallbreak by going into jD airdash jD off 5k. harder to do if you're right in the corner, but still good. shoutouts to mame for finding this! dmg comparison between jDD route and HDP route with otg 6h. #GGST_SO pic.twitter.com/ysHxmbDhz0— DEB (@SuperDEBico) July 10, 2021
mario050987·twitter.com·
DEB on Twitter
rocamocha on Twitter
rocamocha on Twitter
Some 5K BB routing has a cool little knowledge check.If they are expecting to get hit by BB and are trying to chickenblock, backdash, or are holding forward during the combo for a DP, you can catch them off guard.Sol is also plus here.#GGST_SO pic.twitter.com/mfr2HO3sjs— rocamocha (@cyootlabs) July 10, 2021
mario050987·twitter.com·
rocamocha on Twitter
wheat on Twitter
wheat on Twitter
50 meter 241 damage midscreen off of c.S 5H 236K starterdistance specific and requires no hits prior to it so not too practical kinda look like the dustloop tho#GGST_SO #GGST pic.twitter.com/mD7E6iZxz5— wheat (@wheatori) July 10, 2021
mario050987·twitter.com·
wheat on Twitter
The Mundologist on Twitter
The Mundologist on Twitter
BRC Fafnir is very plusand by very plus, I mean VERY plusDon't know how useful this is, but you're plus enough to do another fafnir or run up fuzzy someone lol#GGST_SO pic.twitter.com/1UuYFUWenv— The Mundologist (@TeemoMVC) July 9, 2021
mario050987·twitter.com·
The Mundologist on Twitter
Sol Badguy advanced delay combo - Guilty Gear Strive (Extra instructions in the description)
Sol Badguy advanced delay combo - Guilty Gear Strive (Extra instructions in the description)
1. To link Sol's c.S into f.S, you must delay the first slash attack so that the enemy doesn't stay airborne. Afterwards, you must time the f.S to combo into another delayed 5K which if done correctly will hit with the second part of the kick. 2. After the forward dash red roman cancel, it is okay to simply tap dash before continuing the combo. (You may pass the enemy as they remain airborne for a while). 3. What allows the okizeme after the HVV is the clean hit, make sure to remain close to the opponent when going from c.S to air Slash. 4. Dash immediately after hitting the ground and jump shortly after to perform the oki air slash that will allow you to combo into the same delayed combo that started this coast to coast. I'm one to always advocate for more buffs to other characters than nerfing strong ones but damn, Sol is TOO good. Credit goes to FaisalDante for sharing the majority of this combo and set-up, I just added the final Bandit-revolver to wallbreak. Check out his video here: https://www.youtube.com/watch?v=jHJa3P6sbIg https://store.playstation.com/#!/tid=CUSA00572_00
mario050987·youtube.com·
Sol Badguy advanced delay combo - Guilty Gear Strive (Extra instructions in the description)
トベウリャ on Twitter
トベウリャ on Twitter
微妙な距離の場合はHSVVクリーンから適当に繋いで着地5Kするでもいいかなとはその後は距離に応じてjD、dc、BR辺りで運ぶ感じで #PS4sharehttps://t.co/alWE6pwlHB pic.twitter.com/ARuXB7BJeH— トベウリャ (@tobe_rya) July 10, 2021
mario050987·twitter.com·
トベウリャ on Twitter
友永 きるく on Twitter
友永 きるく on Twitter
#GGSTダッシュキャンセル中のロマキャンが青になるの、ほんと便利。https://t.co/0Isu2gN3fe pic.twitter.com/NFxZlSttvx— 友永 きるく (@kiruku1) July 9, 2021
mario050987·twitter.com·
友永 きるく on Twitter