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SOL BADGUY bnb COMBOS GUIDE - GUILTY GEAR STRIVE / GGST / GG STRIVE
SOL BADGUY bnb COMBOS GUIDE - GUILTY GEAR STRIVE / GGST / GG STRIVE
Sol Badguy from the Guilty Gear Strive character roster. This Guilty Gear Strive combos guide are from starter to advanced moves in training mode. I make and stream fighting game content, combos, guides and gameplay for sfv, guilty gear strive and other fighting games. https://www.twitch.tv/crossupdp Instgram: crossupdp twitter: crossupdp Tik Tok: crossupdp #ggst #ggstrive #guiltygear
mario050987·youtube.com·
SOL BADGUY bnb COMBOS GUIDE - GUILTY GEAR STRIVE / GGST / GG STRIVE
【GUILTY GEAR STRIVE - Sol Badguy Combos】
【GUILTY GEAR STRIVE - Sol Badguy Combos】
So I started this during Open Beta 2....but scrapped it because of what happened to my last video (Pretty much all the Millia combos no longer work lmao. She's sort of an outlier though). Should have waited until the full game anyways. There's some redundancy here but i pretty much just recorded everything I was doing off of whatever starting situation (this is with me scrapping a lot). These aren't meant to be flashy or neta or anything just some basic stuff that hopefully helps somebody (Ignore that one combo on Chipp. That's for lulz). I don't really have a char in this game, but i kinda like Sol. So maybe that's it until a DLC character i like comes out. Even though it's significantly more limited on the combo end there's some room for cool shit. Having to take the wall into account makes things more interesting. The way the wall works is kind of a mystery to me. The Throw→Red RC mid-screen combo on Leo (5:15) for example, i had to adjust timing to to get the last Jump Dust to wall bounce instead of wall break. Some other things, dash momentum allows for some combos you can't normally do (at 00:53 Sol does dashing cS→5K(2)→6S→Bandit Revolver. Only possible off of a cS with dash momentum. I really don't have the patience to do all the notations and was hoping the combo recipe feature would capture everything..it does NOT take into account any dash cancels or microdash cancels unless you use the dash macro so let me know if there are any questions. My realize it used buttons and not inputs but Square = P Triangle = Kick Circle = Slash X = Heavy Slash R1 = Dust Got some ideas from @Combojisan, @310_Progressive @Odawara14514 Player: Jourdal BGM: Keep Yourself Alive I (Guilty Gear), Starchaser (GGXX Reload Korean OST), Keep Yourself Alive III (GG2:Overture), Ride the Fire (GGXrd)
mario050987·youtube.com·
【GUILTY GEAR STRIVE - Sol Badguy Combos】