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Surewin — Today at 5:50 AM
when pressuring with Giovanna, your goal is to try get a understanding of the opponents defensive habits
[5:50 AM]
lets say you get into a situation where they block your Close slash
[5:51 AM]
from here you have tons of options, but usually what you wanna do is layer1, the safest option to see if it opened them up
[5:51 AM]
if you do c.S > 2S (instantly)
[5:51 AM]
and 2S connects
[5:51 AM]
it means they either mashed DP or tried to jump
[5:51 AM]
if it connects, you should note that down
[5:51 AM]
ah hes jumping or mashing dp
[5:51 AM]
if u see that they block that 2S
[5:51 AM]
then u know they didnt
[5:52 AM]
now if you do c.S > delayed 2s
[5:52 AM]
and the 2s counterhits
[5:52 AM]
it means they were mashing
[5:52 AM]
if neither of these two occur
[5:52 AM]
you have knowledge that they are blocking
[5:52 AM]
like i was blocking alot
[5:52 AM]
the way you break their defence here
[5:52 AM]
is by doing c.S (wait for the animation to end) > dash > throw
[5:52 AM]
not the c.S cancel into dash (thats bad)
[5:53 AM]
the dash throw is unreactable
[5:53 AM]
forcing them to take action
[5:53 AM]
by either mashing, jumping or doing a reversal
[5:53 AM]
there are other techiques such as FD, fuzzy jump etc
[5:53 AM]
but its extreamly hard to fuzzy or fd Gio away
[5:54 AM]
now if your in the situation where 2S got blocked
[5:54 AM]
your pressure dosnt really end there
[5:54 AM]
because after 2S, u can still do delayed 5HS or dash up throw / c.S (to reset your pressure)
[5:55 AM]
and after 5HS you can do the same, you either do delayed 214K or dash up throw or 236K to reset pressure or even dash up c.S again
[5:55 AM]
when your pressuring with giovanna or any character, you wanna make mental notes on what worked and what didnt
[5:55 AM]
your goal is to break down their defensive habits
[5:55 AM]
thats for Offence lets talk about some other things like Confirms
[5:55 AM]
you did great on my Dp punish
[5:56 AM]
i saw u had some combos
[5:56 AM]
but you got alot of counter hit j.H
[5:56 AM]
and didnt confirm that into dmg, id recommend labbing a combo from air to air counter hit j.H(edited)
[5:57 AM]
when you get a knockdown with giovanna
[5:57 AM]
you wanna get okizeme
[5:57 AM]
to keep your pressure
@Surewin
but you got alot of counter hit j.H
Miss_Elise — Today at 5:57 AM
I know that air combos is a weakness of mine, coming from Tekken my initial tips from my more FG savvy friend was downblock and don't be afraid to jump
Surewin — Today at 5:57 AM
haha your friends with savvy? haha
[5:57 AM]
alright
Miss_Elise — Today at 5:57 AM
No uh
[5:57 AM]
Who's Savvy?
Surewin — Today at 5:58 AM
"Tekken my initial tips from my more FG savvy friend"
[5:58 AM]
oh i read that wrong
[5:58 AM]
theres a tekken player in eu named savvy
[5:58 AM]
haha
[5:58 AM]
im also a tekken player
[5:58 AM]
anyways lets talk about Okizeme
[5:59 AM]
you have 2 different types of oki as Giovanna
[5:59 AM]
depending on if they have a 7 frame reversal or not
[5:59 AM]
most combos that end with a air hitting 214K
Miss_Elise — Today at 5:59 AM
Oh I never played Tekken beyond online, I'm not a good Josie
Yes keep the lesson! I have one question about Offense going forward
Surewin — Today at 5:59 AM
gives u the opportunity to hit a OTG c.S or 5K
[5:59 AM]
c.S is the easiest one and usually always avialble
[5:59 AM]
doing c.S > jc > iad > j.H(edited)
[5:59 AM]
is a safe jump against non 7f reversals
[6:00 AM]
now u can do 5K > jc > iad > j.H but this is a bit more advanced and requires adaption in the combo
[6:00 AM]
this one is reversal safe against all reversals
[6:00 AM]
id say learn the c.S okizeme first
[6:00 AM]
now what was your question?
Miss_Elise — Today at 6:01 AM
I feel like I almost never get close enough to do a c.S, I basically only do f.S and 2S, not sure how to get in more c.S
Surewin — Today at 6:01 AM
yeah i can understand
[6:02 AM]
but even after 2S
[6:02 AM]
u can do the same mix
[6:02 AM]
because u can delay into 5HS
[6:02 AM]
the only problem is that 5HS dosnt clip people mashing dp
[6:02 AM]
but if you would start doing the safejump
[6:02 AM]
it would give you more opportunity to do c.S
[6:03 AM]
knocking someone earns you pressure
[6:04 AM]
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Miss_Elise — Today at 6:05 AM
I see.
Surewin — Today at 6:05 AM
if they block any of your jump ins > c.S
there are tons of ways to get a c.S
like 236K
its +2
your only real frametrap afterwords is 5k
but if they are expecting 5K, they are probably blocking
so if u know this (by breaking down their defensive habits) u can abuse this
by after they block 236K, u can just dash in and throw them Or do a c.S
also after throwing some1
you have 2 different okizemes
depending on the Speed of their dp
you either do throw > hold 9 > falling j.H (while blocking)
thats a safejump against non 7f dps
or u do throw > 7 > iad > late j.H
Surewin — Today at 6:15 AM
defense in fg are hard and i wasnt able to expose your defensive weaknesses enough because i played ky
[6:15 AM]
but start off by trying to incorperate that mindset of breaking down your opponents defensive habits
[6:16 AM]
thats probably going to help you improve
[6:17 AM]
Rushdown characters are revolved around that, and thats why im playing giovanna ^^
[6:17 AM]
i usually perfer playing Hot guys in fg but none of them fit my playstyle
[6:17 AM]
and chipp is just a batshit crazy turbo character
[6:17 AM]
i like the standard rushdown