cS. 2HS. 214K 6 K 214K, SJ (CHjHS) 66 cS. 2HS 214K K 214K, SJ (CHjHS) 66 cS. 2HS 214K K 214K
For the super jump to be safe you must jump after they bounce on the ground.
https://store.playstation.com/#!/tid=CUSA19210_00
6D 9 (CH jHS) c.S 2HS 236K c.S 2HS 214k 632146HS
Hold up forward after throw for safe jump. if you hit low enough will smoke 6p. if you get hit you pressed jHS too soon.
https://store.playstation.com/#!/tid=CUSA19210_00
CH c.S 2HS 236K 66 c.S c.S 2HS 214k 632146HS
Notes may be able to increase damage with f.S after 3rd c.S, and potential swap of last 2HS with 5HS. Testing required.
CH jHS land 66 c.S 6 c.S 2HS 236K c.S 5HS 214k 632146HS
Opponent must be as high as possible for the 236K for more corner carry. the closer you are to the corner the less height you need.
https://store.playstation.com/#!/tid=CUSA19210_00
Baiting opponent's 6p. Expensive tho, is there any way to optimize this combo? #GGST_GI pic.twitter.com/SgfswStiRk— Venon Flow | KillerXinok (@KillerXinok) June 15, 2021
#GGST_GI pretty simple counter combo utilizing 6HS to get a wall break no meter required pic.twitter.com/UDlI5XQ0O7— Kaizen (@Kuro_kaizen) June 15, 2021
As a Giovanna player, don't forget dash momentum! A microwalk c.S is hard to hit (maybe even impossible) without it. #GGST_GI pic.twitter.com/8MFGu8Vkoa— Brandon (@subpanda101) June 15, 2021
Love that Giovanna still has her 50 Tension wallbreaks. They seem even easier than before I think. #GGST_GI pic.twitter.com/ra745A2Cto— Brandon (@subpanda101) June 15, 2021
Counterhit corner to corner ending in a wall break super! #GGST_GI #GGST #PS4sharehttps://t.co/nQxvXnVD1U pic.twitter.com/9BaD1OQkZ7— Brad (@IGoBy_Brad) June 15, 2021