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くらげ on Twitter
くらげ on Twitter
ザトー分身収納、跳ねた瞬間収納先行入力でOK①しゃがみ2段目のみガードで有利②立ち1・2段ガードで超有利④崩せてても収納まで入れ込んでて壁割可#GGST_ZA pic.twitter.com/KRbzef5ut3— くらげ (@crgeTW) June 16, 2021
mario050987·twitter.com·
くらげ on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Zato can setup Sword Oki if he catches you low after he gets you to block Frog in neutral. You know, Frog, the giant unavoidable move that he has. And if you block the low, he still gets another sandwich mixup afterwards. #GGST #GGST_ZA pic.twitter.com/qHJ46T5Gzu— Mark Kirollos (@Mark_FGC) June 16, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter
ヘッポコ on Twitter
ヘッポコ on Twitter
#GGST_ZAもしかして、これ(透かし下段と降り際JD)って二択になってる?下段のが早いとかなら足払いで対応出来るがJDのが早いなら駄目かなぁhttps://t.co/GIVe7fuVva pic.twitter.com/JVaEz8Ak0A— ヘッポコ (@Heppoko_gamer) June 16, 2021
mario050987·twitter.com·
ヘッポコ on Twitter
Karvis on Twitter
Karvis on Twitter
Theorycrafting some #GGST_ZA PRC Leap stuff, seems very useable and nets mixups on block. Requires some timing adjustments though. pic.twitter.com/YFpWEOaCiL— Karvis (@UnluckyKarvis) June 16, 2021
mario050987·twitter.com·
Karvis on Twitter
Ekodge on Twitter
Ekodge on Twitter
#GGST_ZA from now on i'll do pierce instead of drill for 2D ender, i really love those options and you can just not do them and go for the classic sandwich pressure with overhead/low/cmdgrab (1st hit of pierce hits meaty except for first recording) pic.twitter.com/MTlNxd4Wcj— Ekodge (@Ekodge_FGC) June 16, 2021
mario050987·twitter.com·
Ekodge on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
This is the setup that is carrying the top Strive Zato players. When Zato's super is used after a sandwiched Frog, it creates a looped oki situation with Eddie meter refilled. He has low/high/throw/crossup/fuzzy options after. I demoed a few, but there are more. #GGST #GGST_ZA pic.twitter.com/hsFMUhmtGr— Mark Kirollos (@Mark_FGC) June 16, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter
に ぼし on Twitter
に ぼし on Twitter
足払いからの投げ重ね、昇龍投げれるけど暴れと入れっぱで終わる#PS4share #GGST_ZA pic.twitter.com/BVKz2W3ngk— に ぼし (@siromashiro3) June 16, 2021
mario050987·twitter.com·
に ぼし on Twitter
Gun• | Saduate Student on Twitter
Gun• | Saduate Student on Twitter
Consistent #GGST_ZA oki I've been going for, hi/low with c.S into 5D (which beats 3 frames) or delay 2D (can be made airtight). Hit or block, do -S- or -P- respectively to combo/mix. If they wanna mash on mix after low, you must 2D -P- P to keep it tight between the hits pic.twitter.com/dMuB690yX2— Gun• | Saduate Student (@Gun_Dot) June 16, 2021
mario050987·twitter.com·
Gun• | Saduate Student on Twitter
ZATO=1 ¿Ruta óptima de Dust?
ZATO=1 ¿Ruta óptima de Dust?
No se ni como funciona ésto, pero ahí va: El 1º jD hay que hacerlo cuando Zato se encuentre un poco mas arriba del rival, después entre el 1º y el 2º jD hay un timing específico para que no salga el ender, después, luego de jS hay que hacer un Dash hacia la izquierda, y presionar jHS con un poco de delay.
mario050987·youtube.com·
ZATO=1 ¿Ruta óptima de Dust?