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伊藤 冴 on Twitter
伊藤 冴 on Twitter
攻めのアクセントとして展開重視。タメダス>張り合う以外は飛べない。ダスト以外の択や多い収納見せてから勝ちたい時に。#GGST_ZAhttps://t.co/DQb3aswlrd pic.twitter.com/xLLgYNypYS— 伊藤 冴 (@itoh_sae) August 17, 2021
mario050987·twitter.com·
伊藤 冴 on Twitter
れんざ on Twitter
れんざ on Twitter
#GGST_ZA最後2Sだと壁割れ寸前になるけど、5HSだとそうはならない…コンボ時間とかじゃ無さそうだし、ほんと訳分からんちんhttps://t.co/wn4tDwBFqN pic.twitter.com/FVmnvgDHkV— れんざ (@re_nza_0_can) August 16, 2021
mario050987·twitter.com·
れんざ on Twitter
Whateverdude151 on Twitter
Whateverdude151 on Twitter
Punishes vs a few options Pot can do from meaty Garuda Impact. Trying to make this oki slightly less scary #GGST_ZA pic.twitter.com/MNzon5lA45— Whateverdude151 (@whateverdude151) August 16, 2021
mario050987·twitter.com·
Whateverdude151 on Twitter
ター坊 on Twitter
ター坊 on Twitter
#PS5Share, #GUILTYGEARSTRIVE ザトーの省エネループ最後テンパって変な動きしてる良い指の運動になります#GGST_ZA pic.twitter.com/hn5a3p1NQo— ター坊 (@turbo0902) August 16, 2021
mario050987·twitter.com·
ター坊 on Twitter
ター坊 on Twitter
ター坊 on Twitter
#PS5Share, #GUILTYGEARSTRIVE 変なコンボルート公開して何かヒットしないかな感ザトーで#GGST_ZA pic.twitter.com/Bx59zOTYXz— ター坊 (@turbo0902) August 16, 2021
mario050987·twitter.com·
ター坊 on Twitter
ヘッポコ on Twitter
ヘッポコ on Twitter
#GGST_ZA張り合う2HSch多い収納アモル〆からヘッポコ式。ぶっちゃけネタコンhttps://t.co/GIVe7fuVva pic.twitter.com/epX8hvuau7— ヘッポコ (@Heppoko_gamer) August 15, 2021
mario050987·twitter.com·
ヘッポコ on Twitter
Setchi on Twitter
Setchi on Twitter
New situational, hard unsummon route off frog.Frog unsummon into 6H gives you a hard knockdown, and some time for eddie gauge to refill#GGST_ZA pic.twitter.com/5zpZSKXP83— Setchi (@SetchiSSBM) August 15, 2021
mario050987·twitter.com·
Setchi on Twitter
ター坊 on Twitter
ター坊 on Twitter
#PS5Share, #GUILTYGEARSTRIVE ザトーでエディゲージ省エネコンボ多分2ループは無理かなー#GGST_ZA pic.twitter.com/JU4EbtiWOI— ター坊 (@turbo0902) August 15, 2021
mario050987·twitter.com·
ター坊 on Twitter
ari on Twitter
ari on Twitter
dp punishmaybe possible on reaction? not surealso unsure abt if this is optimal full bar damage, but it keeps eddie and it looks sick as fuck, and isnt that what fighting games are for in the first place#GGST_ZA pic.twitter.com/DjRFMrzedg— ari (@altamarikurusu) August 14, 2021
mario050987·twitter.com·
ari on Twitter
れんざ on Twitter
れんざ on Twitter
#GGST_ZAこれくらいの位置からでも収納・壁割れまでいけるhttps://t.co/wn4tDwBFqN pic.twitter.com/D8VqFGE0oe— れんざ (@re_nza_0_can) August 14, 2021
mario050987·twitter.com·
れんざ on Twitter
Setchi on Twitter
Setchi on Twitter
Off drills in the corner, if you wanna 50/50 with jD/2D instead of jD/2K, you wanna do jump IAD forward then fastfall 2D for low, float a little jD for the high.They are both gapless, and you can make them hit on the same frame so unfuzzyable.And 2D gives big damage.#GGST_ZA pic.twitter.com/aM6ZPIGv3a— Setchi (@SetchiSSBM) August 14, 2021
mario050987·twitter.com·
Setchi on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Use 2P instead of 5P if you want to switch sides for wall break after jD crossup. -P-(2) will launch the opponent over your head if you remain crouching. #GGST #GGST_ZA pic.twitter.com/hlsxBq0wao— Mark Kirollos (@Mark_FGC) August 13, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter
Setchi on Twitter
Setchi on Twitter
I showed this in my last setup, but I didn't fully explain it.After frog unsummon, you want to waste as much time as possible before resummoning eddie, to get his meter back.Best way I've found for this is unsummon, delayed cS, delayed 2S and then resummon into oki.#GGST_ZA pic.twitter.com/Wv6MODpswg— Setchi (@SetchiSSBM) August 13, 2021
mario050987·twitter.com·
Setchi on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
These are the air-to-air options I use when I have Eddie empty summoned. jP and jD both lead to gapless pressure on block and big combos on hit. #GGST #GGST_ZA pic.twitter.com/jwFa9qQHSw— Mark Kirollos (@Mark_FGC) August 13, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter