If you build their RISC gauge with just a basic string and manage to land a 6H by crushing a throw since it's airborne and go into leap loops using the 6H routes it does insane damage.6H (CH) > 2H > 236S (Leap) > 236S (Clap) > 6H > 2H > Amorphous #GGST_ZA #GuiltyGearStrive pic.twitter.com/CNasbU4Ly6— BrendanMushi (@BrendanMushi) June 23, 2021
#GGST_ZA haven't seen this variation done by by anyone else but this is the most optimized I've been able to the get 2S Eddie crossup combo pic.twitter.com/4UmE5i47Sr— Hurlement (@howlspeaks) June 23, 2021
#PS5Share, #GuiltyGearStrive Back at it again with #GGST #GGST_ZA Shenanigans. Reverse wall smash! pic.twitter.com/SzxiLIwjlN— Flames_Yue (@Flames_yue) June 22, 2021
Need to delay the PRC after fS.
Might be good, might not, no combo off throw makes it something to opponent can probably just hold since it's 50 meter. Maybe good as a round ender or to mixup the sandwich PRC pressure.
#GGST_ZA revisited an old tech from @shinjinbaiken https://t.co/25hblIYjxb cause of how cool it was. And tried making it fool proof. (ofc DP will beat it). The opponent mashing throw (2 frame startup) will not work even if they block the correct mix. pic.twitter.com/EKbaED74Qg— Mellow_RAGE (@Mellow_RAGE_) June 22, 2021
2 Side switch combos, 50 and 100 meter, with the 50 meter version keeping Eddie bar for the neutral reset.
Combo 1) c.S x 2H x 22H x PRC x 66 x 2S x 236S x 2S x 2H x 214H x j.d
Combo 2) c.S x 2H x 22H x PRC x 66 x 2S x 236S x 2S x 2H x 632146H