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NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
ゲーム内で重要なエリアだと思うので、ギルティのエアモビリティ比較を撮った-----Full video putting all info together.Air mobility on Guilty Gear has always been important so I have recorded a video comparing jumps, air dashes... between all the characters #GGST #ggstrive pic.twitter.com/cwcemLeqib— NhurGG✩セルヒオ- 🥐👯‍♀️🚑 (@GgNhur) June 29, 2021
mario050987·twitter.com·
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
【初心者向け】バクステのキャラ差と活用法を考察(バックステップ解説・基本テクニック・メイ・ポチョムキン)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
【初心者向け】バクステのキャラ差と活用法を考察(バックステップ解説・基本テクニック・メイ・ポチョムキン)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
※メイのバクステ様子見は私が個人的に強いと思っているだけで、他のメイ使いが使っているかどうかは分かりません。 これに関しては参考程度にして頂ければ幸いです! Twitter:https://twitter.com/tenatena1050 著作権:© ARC SYSTEM WORKS. #GGST #ギルティギア #GUILTY GEAR -STRIVE-
mario050987·youtube.com·
【初心者向け】バクステのキャラ差と活用法を考察(バックステップ解説・基本テクニック・メイ・ポチョムキン)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
OPTION SELECTS THAT WILL HELP YOUR GAMEPLAY | Guilty Gear Strive Guide
OPTION SELECTS THAT WILL HELP YOUR GAMEPLAY | Guilty Gear Strive Guide
♥️ Please don't forget to LIKE and SUBSCRIBE to my channel! ♥️ ▼Expand This!▼ AND ▼Drop A Comment!▼ OPTION SELECTS THAT WILL HELP YOUR GAMEPLAY | Guilty Gear Strive Guide In this guilty gear strive guide I will teach you the importance of adding option selects to your gameplay. I will go over each option select how and when to use it. I will also be covering the pros and cons of using each option select! I hope you all find this guilty gear strive option select guide helpful and I will see you in the next video! --------------------------------------- Please Don't forget to like and subscribe to my channel. --------------------------------------- Subscribe Now ►► https://www.youtube.com/channel/UC0fk_v0on1iFchxQov-e5bg?sub_confirmation=1 ---------------------------------------- ---------------------------------------- Join Our Discord Server ►► https://discord.gg/B8B3brQ​ ---------------------------------------- ▬▬▬ FOLLOW MY SOCIALS ▬▬▬ ♥️ Twitter - https://twitter.com/DaikenXDan​ ♥️ Facebook - https://www.facebook.com/Daikenxdan-257459255194189 ♥️ Instagram - https://www.instagram.com/daikenxdan/​ ♥️ Twitch - https://www.twitch.tv/daikenxdan​ Intro - 0:00 What is an OS - 0:22 Throw PRC OS - 1:01 FD Throw OS - 2:44 Air FD Throw OS - 5:44 CH Hitstop Special Cancel OS - 7:21 Left Right Ground OS - 10:21 Left Right Air OS - 12:23 Outro - 13:49 #GuiltyGear #GuiltyGearStrive #GGST
mario050987·t.co·
OPTION SELECTS THAT WILL HELP YOUR GAMEPLAY | Guilty Gear Strive Guide
Escaping the Strike/Throw & How to Play Defense | Guilty Gear Strive
Escaping the Strike/Throw & How to Play Defense | Guilty Gear Strive
streamed June 23, 2021 A Primer on how and why to use fuzzy jump as a defensive option & other general defense tips https://glossary.infil.net/?t=Fuzzy https://glossary.infil.net/?t=Fuzzy%20Guard Follow Sajam on Twitter & Twitch: https://www.twitter.com/sajam https://www.twitch.tv/sajam https://discord.gg/hoopsquad Clips Channel: https://www.youtube.com/c/SajamClips Editing/Thumbnail by Magic Moste: https://www.twitter.com/magicmoste #FGC #Sajam #GGST #GuiltyGear
mario050987·youtube.com·
Escaping the Strike/Throw & How to Play Defense | Guilty Gear Strive
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
About Roman Cancel button:RC macro in this game isn't actually using any attack buttons so you can hold many attack buttons you want and still getting RC. Same goes vice versa so you can hold RC button and still get all the normals what you want. (1/2) #GGST pic.twitter.com/biNAJPCnOX— TA | wauhti ❄️ (@SpiidiOnNoita) June 28, 2021
mario050987·twitter.com·
TA | wauhti ❄️ on Twitter
air block differences in Guilty Gear Strive
air block differences in Guilty Gear Strive
So I made a video showing how the 4 types of air block affect things using a common situation of Nagoriyuki's 2H being air blocked into fukyo/(236K). Happened to notice then as I was labbing this interaction. I think air IB is known but air FD & IFD are very useful too #GGST #GuiltyGearStrive
mario050987·youtube.com·
air block differences in Guilty Gear Strive
Bachiru on Twitter
Bachiru on Twitter
BRC corner oki example #ggst_ra pic.twitter.com/vTMDqOrPpb— Bachiru (@BachiruBB) June 17, 2021
mario050987·twitter.com·
Bachiru on Twitter
Bachiru on Twitter
Bachiru on Twitter
BRC oki after 214P, beats throws and reversals but loses to 5P however you need to IB the DP to get maximum punish since air blocked DP has pushback #ggst_ra pic.twitter.com/WMXLZbJPhw— Bachiru (@BachiruBB) June 17, 2021
mario050987·twitter.com·
Bachiru on Twitter
HOW TO USE FAULTLESS DEFENSE | Guilty Gear Strive Tutorial
HOW TO USE FAULTLESS DEFENSE | Guilty Gear Strive Tutorial
♥️ Please don't forget to LIKE and SUBSCRIBE to my channel! ♥️ ▼Expand This!▼ AND ▼Drop A Comment!▼ HOW TO USE FAULTLESS DEFENSE | Guilty Gear Strive Tutorial In this Guilty Gear Strive tutorial I will teach you the importance of Faultless Defense or FD for short. This Guilty Gear Strive mechanic can be used both on offense and defense. Enjoy this guide on how to use faultless defense in guilty gear strive! I hope you all find this tutorial helpful and ill see you in the next video! --------------------------------------- Please Don't forget to like and subscribe to my channel. --------------------------------------- Subscribe Now ►► https://www.youtube.com/channel/UC0fk_v0on1iFchxQov-e5bg?sub_confirmation=1 ---------------------------------------- ---------------------------------------- Join Our Discord Server ►► https://discord.gg/B8B3brQ​ ---------------------------------------- ▬▬▬ FOLLOW MY SOCIALS ▬▬▬ ♥️ Twitter - https://twitter.com/DaikenXDan​ ♥️ Facebook - https://www.facebook.com/Daikenxdan-257459255194189 ♥️ Instagram - https://www.instagram.com/daikenxdan/​ ♥️ Twitch - https://www.twitch.tv/daikenxdan​ Time codes Intro - 0:00 How To FD - 0:13 FD Pushback - 0:56 No Chip Damage - 1:47 No RISC Increase - 2:18 FD Break - 3:10 FD Fall Speed - 4:54 What Not To FD - 6:03 Cons To FD - 6:31 What To FD - 7:07 Instant FD - 9:27 Outro - 0:27 #GuiltyGear #GuiltyGearStrive #GGST
mario050987·youtube.com·
HOW TO USE FAULTLESS DEFENSE | Guilty Gear Strive Tutorial
Guilty Gear Strive - 10 Advanced Techniques
Guilty Gear Strive - 10 Advanced Techniques

Guilty Gear Strive – 10 Advanced Techniques

Well-Structured Summary

High-Level Summary

This video covers advanced, system-level techniques in Guilty Gear Strive that go beyond basic combos and neutral. The focus is on option selects, meter optimization, Roman Cancel (RC) mastery, burst interactions, wake-up control, wall management, and defensive/offensive momentum manipulation. These tools allow players to convert uncertainty into advantage, maximize damage consistency, and safely control space, pressure, and reactions in high-level play.

Condensed Bullet-Point Overview (Quick Review)

OTGs exist and can secure wins or mess with wake-up timing

Hitstop allows option-selected combo routing

Dash blocking is extremely strong and low-risk

Throw OS lets you defend while teching grabs

Faultless Defense Cancel (FDC) manipulates air momentum

Roman Cancel drift determines combo routes and positioning

Blue RC is one of the strongest mechanics in the game

Bursts are more punishable but harder to bait traditionally

Metered reversals (supers) are very strong compared to DPs

Wall break decisions should be strategic, not automatic

Chunked Breakdown (Numbered, Self-Contained) Chunk 1: OTGs (Off-the-Ground Attacks) Summary

OTGs still exist in Strive and can be used without strict timing or tech input stress. They’re excellent for closing rounds, disrupting wake-up reversals, and adding guaranteed damage after hard knockdowns. Many attacks—including supers—can OTG if they hit low and fast enough.

Key Lesson

OTGs are round-securing tools, not gimmicks.

Comprehension Questions

What is required for an OTG to hit in Strive?

Why are OTGs good for ending rounds?

Answers

A hard knockdown and a low, fast hit.

They prevent wake-up options and confirm kills.

Action Steps

Identify which of your character’s normals/specials OTG reliably.

Practice OTG timing after knockdowns in training mode.

Chunk 2: Hitstop Combo Option Selects Summary

Strive allows players to buffer different combo routes during hitstop, especially on counter-hit slowdown. This lets you visually or system-confirm whether to go for optimal damage or safer routes—especially useful near the wall.

Key Lesson

Hitstop turns uncertainty into consistency.

Comprehension Questions

How does hitstop enable combo option selects?

Why is this important near the wall?

Answers

The slowdown gives time to buffer alternate inputs.

Wall breaks are inconsistent and hard to predict.

Action Steps

Practice buffering different enders during counter-hit freeze.

Build wall-aware combo trees with fallback routes.

Chunk 3: Dash Blocking (Neutral Control Tool) Summary

Dash blocking is much stronger than in older Guilty Gear games. You can safely approach without Faultless Defense and even use the dash macro. Combined with Instant Block, dash blocking removes pushback, builds meter, and safely closes distance.

Key Lesson

Dash blocking is low risk, high reward neutral movement.

Comprehension Questions

Why is dash blocking safer in Strive than older GGs?

What does Instant Block add to dash blocking?

Answers

No FD requirement to block during dash recovery.

Reduced pushback + meter gain.

Action Steps

Replace jump-ins with dash blocking in space-control matchups.

Practice dash → block → IB sequences.

Chunk 4: Throw Defense Option Select Summary

You can defend throws while blocking by inputting a grab OS. This prevents whiffed grabs from putting you in counter-hit state. It’s not perfect (loses to lows and command grabs) but is very effective against standard pressure.

Key Lesson

Smart OS usage reduces defensive risk.

Comprehension Questions

What does the throw OS protect against?

When should you avoid using it?

Answers

Whiffed throw counter-hit states.

Against command grab characters.

Action Steps

Practice the no-burst version for reliability.

Learn matchup-specific command grab threats.

Chunk 5: Faultless Defense Cancel (FDC) Summary

FDC lets you alter air momentum—speed, direction, distance, and height. It stabilizes air-to-ground conversions, helps with positioning, and expands combo consistency beyond mix-ups.

Key Lesson

FDC is a movement correction tool, not just defense.

Comprehension Questions

How does FDC affect momentum?

Why is it useful outside mix-ups?

Answers

Adjusts speed, distance, and direction.

Helps stabilize conversions and spacing.

Action Steps

Practice FDC during air hits and pressure escapes.

Experiment with FDC-assisted combo routes.

Chunk 6: Roman Cancel Drift Selection Summary

Each RC drift changes combo structure and positioning:

Forward Drift: Corner carry + moving hitbox

Neutral/Down Drift: Standard slowdown, lower height

Up Drift: Maximum launch

Back Drift: Side swap, burst-safe punishes

Key Lesson

RC drift = intentional positioning control.

Comprehension Questions

Which RC drift is best for side swaps?

Which provides maximum launch?

Answers

Back Drift.

Up Drift.

Action Steps

Map RC drifts to specific combo goals.

Drill RC drift reactions per hit confirm.

Chunk 7: Blue Roman Cancel (BRC) Power Summary

BRC can steal turns, punish otherwise safe options, extend reactions, and convert off situations that normally wouldn’t be punishable. Its slowdown dramatically increases reaction time and combo viability.

Key Lesson

BRC is one of the strongest mechanics in Strive.

Comprehension Questions

Why is BRC stronger than other RCs?

What does the slowdown enable?

Answers

Increased convertibility and reaction time.

Safer punishes and unique conversions.

Action Steps

Practice BRC punishes in scramble situations.

Use BRC defensively to escape pressure and reset momentum.

Chunk 8: Bursts and Burst Punishes Summary

Bursts are more punishable than ever—blocked bursts can be punished by Dust. Blue RC can also slow burst startup, allowing you to block safely after normals. Gold Bursts are harder to punish but still strike-vulnerable.

Key Lesson

Burst interaction is now system-manipulable, not just a read.

Comprehension Questions

How can Blue RC help against bursts?

What changed about burst throws?

Answers

It slows startup, allowing block recovery.

Bursts are no longer throwable mid-air.

Action Steps

Practice BRC burst-safe confirms.

Learn burst punish windows per character.

Chunk 9: Metered Reversals vs DPs Summary

DPs are weaker: throwable and counter-hit vulnerable. Reversal supers are strong—fast, uncounterable, and often full-screen. This makes stagger pressure risky against characters with strong supers.

Key Lesson

Supers are real defensive threats, not panic buttons.

Comprehension Questions

Why are supers safer than DPs?

What makes them risky to misuse?

Answers

No counter-hit state and fast startup.

Can be baited, reversed, or bursted if mis-spaced.

Action Steps

Identify when super is a better defensive option than DP.

Respect opponent meter during pressure strings.

Chunk 10: Wall Break Strategy & Intentional Drops Summary

Wall breaks reset neutral but give buffs. Super wall breaks are especially strong due to no meter penalty. Sometimes intentionally dropping combos for better oki or later wall break is optimal.

Key Lesson

Wall breaks should be strategic decisions, not autopilot.

Comprehension Questions

Why might you delay a wall break?

What makes super wall breaks strong?

Answers

To gain meter or secure better oki.

Buffed damage, defense, and meter gain.

Action Steps

Plan wall routes based on meter and kill potential.

Practice intentional drops into strong oki.

Super-Summary (Under 1 Page)

This video teaches how high-level Guilty Gear Strive is played through system mastery, not just execution. Key themes include using hitstop for option selects, dash blocking for safe approach, Roman Cancel drift for positioning control, and Blue RC for reaction extension and momentum theft. Defensive systems—bursts, reversals, FD cancel—are now manipulable resources, not binary guesses. Finally, wall breaks and meter usage should be intentional, strategic decisions, sometimes favoring delayed damage over immediate reward. Mastery comes from turning uncertainty into controlled advantage.

Optional 3-Day Spaced Review Plan

Day 1:

Review Chunks 1–4

Drill OTGs, hitstop confirms, dash blocking

Day 2:

Review Chunks 5–7

Practice FDC, RC drifts, and Blue RC reactions

Day 3:

Review Chunks 8–10

Focus on burst safety, reversal awareness, and wall routing decisions

mario050987·youtube.com·
Guilty Gear Strive - 10 Advanced Techniques
Guilty Gear Strive Purple Roman Cancel Punish From 6P
Guilty Gear Strive Purple Roman Cancel Punish From 6P
Welcome back to another video from Omeqa! Guilty Gear Strive Purple Roman Cancel Punish From 6P 6P is upper body invincible! So you know I got tech for you! #Giovanna #GuiltyGearStrive #sharetechnotopinions Please leave a LIKE and SUBSCRIBE if you enjoy the CONTENT! I usually make tutorials on how to become better at fighting games and Mortal Kombat 11 Aftermath is my Main fighting game at the moment. I main Kung Lao and play all three variations but my favorite would have to be lotus fist! I have multiple guides on using Kung Lao's Lotus Fist which are located in the playlist below as well as gameplay. If you are looking to level up you kung lao click the playlist below! The Great Kung Lao https://www.youtube.com/playlist?list=PLku1vOOx-nMZLPYLnJnCZA8Axzd-7PGGs
mario050987·youtube.com·
Guilty Gear Strive Purple Roman Cancel Punish From 6P
QCFP|Badoor waiting on 💉 #2 on Twitter
QCFP|Badoor waiting on 💉 #2 on Twitter
Using Air IFD to "reduce blockstun" and punish things with slower moves (or possibly punish unpunishable stuff). This works with air IB but Air IFD works better since you fall faster + no landing stun #GGST pic.twitter.com/EZmTw0oxc5— QCFP|Badoor waiting on 💉 #2 (@BadoorSNK) June 27, 2021
mario050987·twitter.com·
QCFP|Badoor waiting on 💉 #2 on Twitter
...Wasani💢 on Twitter
...Wasani💢 on Twitter
Made a graphic for character weights in Strive. The weight classes are a lot more streamlined than Xrd, being 3 set weight classes. #GGST pic.twitter.com/UsHDBTVAI8— ...Wasani💢 (@wasanify) June 26, 2021
mario050987·twitter.com·
...Wasani💢 on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
【GGST】ガード Ver.1.003説明が長くなるので画像参照で。空中ガードは打撃攻撃と飛び道具でガードの処理が違うっぽいです。#GGST #けだこフレーム表 pic.twitter.com/3cAAgfrVrV— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 27, 2021
mario050987·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
Svyaga on Twitter
Svyaga on Twitter
#GGST A very interesting concept of using BRC to punish a PRC air grab by my friend Symmetry (no twitter): https://t.co/xK9imSUiXZ— Svyaga (@Svyaga) June 26, 2021
mario050987·twitter.com·
Svyaga on Twitter
soberquet on Twitter
soberquet on Twitter
On top of counterhit OSing specials you can do it with command normals, too. #GGST pic.twitter.com/ogiNfdXiIC— soberquet (@SobArts) June 26, 2021
mario050987·twitter.com·
soberquet on Twitter
EZ MODE | GUILTY GEAR -STRIVE
EZ MODE | GUILTY GEAR -STRIVE
Panda Kizzy Kay gives you 5 tips on how to strive in GUILTY GEAR -STRIVE- in this episode of EZ MODE ►►Subscribe Now! ► http://YouTube.com/FandomGames ►►Follow Kizzie on Twitter► https://twitter.com/Kizzie_Kay ►►Watch on Twitch!► http://twitch.tv/kizziekay310 EZ MODE | GUILTY GEAR -STRIVE- Produced by Bailey Meyers Edited by Maciej Klimczak Senior Producer: Billy Patterson Associate Producer: Ryan O'Toole Head of Production: Max Dionne Executive Producer: Roth Cornet Post-Production Supervisor: Emin Bassavand
mario050987·youtube.com·
EZ MODE | GUILTY GEAR -STRIVE
Why Guilty Gear Strive changed GATLINGS (and how to use them)
Why Guilty Gear Strive changed GATLINGS (and how to use them)
#lordknight #GuiltyGearStrive #GuiltyGear Looking at the gatlings (the chains you do) in Strive, why they are the way they are, and how you can think about them. Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
Why Guilty Gear Strive changed GATLINGS (and how to use them)
Vorapol "Maydic" Tusakorn on Twitter
Vorapol "Maydic" Tusakorn on Twitter
Seem like throw invul frame after block and hit is 5f...?I tested by tried to grab Sol in two settings, reversal with 2K (6f) and 2P (5f), I could grab 2K just fine both after hit and block, but Sol's 2P beat Pot Buster every time.#GGST pic.twitter.com/D45bIL3ET8— Vorapol "Maydic" Tusakorn (@Vorapol_Maydic) June 26, 2021
mario050987·twitter.com·
Vorapol "Maydic" Tusakorn on Twitter
Delayed Gatlings Are the Secret to Pressure | Guilty Gear Strive
Delayed Gatlings Are the Secret to Pressure | Guilty Gear Strive
streamed June 11, 2021 Follow Sajam on Twitter & Twitch: https://www.twitter.com/sajam https://www.twitch.tv/sajam https://discord.gg/hoopsquad Clips Channel: https://www.youtube.com/c/SajamClips Editing/Thumbnail by Magic Moste: https://www.twitter.com/magicmoste #FGC #Sajam #GGST #GuiltyGear
mario050987·youtube.com·
Delayed Gatlings Are the Secret to Pressure | Guilty Gear Strive
Super Platano on Twitter
Super Platano on Twitter
#GGST so I found in some situations BRC is better than YRC. YRC brings the game back to a neutral state. BRC allows you to play a game of RPS. Grab > normals 2D > grabs. If your opponent supers it beats all options if you know they’re gonna super block and punish pic.twitter.com/xl8053y1Ko— Super Platano (@SuperPlatano711) June 26, 2021
mario050987·twitter.com·
Super Platano on Twitter
7 Guilty Gear Strive tips the tutorial DOESN'T teach you!!!
7 Guilty Gear Strive tips the tutorial DOESN'T teach you!!!

🎮 7 Guilty Gear Strive Tips the Tutorial Doesn’t Teach You

A practical breakdown of hidden mechanics that elevate your gameplay beyond mission mode

🔹 Overall Summary

This video covers seven important mechanics and system nuances in Guilty Gear Strive that are either not explained at all or only partially explained in the in-game tutorial. These tips focus on defense, pressure, damage optimization, throws, Roman Cancels, and training mode efficiency, helping players move from basic understanding to intermediate and competitive play, especially for those aiming at higher floors or Celestial rank.

⚡ Condensed Bullet-Point Overview (Quick Review)

6P (Forward + Punch) has upper-body invincibility and beats many attacks beyond anti-air use.

Wake-up throws don’t work immediately due to throw invincibility on wake-up.

Chip damage cannot kill unless you are at literally 1 HP.

Roman Cancel shockwave causes heavy damage scaling.

Command throws beat normal throws due to throw invincibility.

Faultless Defense adds extra blockstun, which can prevent punish opportunities.

Training Mode recording slots + random playback are essential for practicing mix-ups and reactions.

🧩 Chunked Breakdown with Learning Tools Chunk 1: 6P Is More Than an Anti-Air Summary

6P (forward + punch) is commonly taught as an anti-air, but it also has upper-body invincibility, making it effective against many grounded attacks that hit high. It’s a universal defensive tool across the cast.

Key Example

If you struggle against a specific move that hits the upper body, testing 6P may shut it down entirely.

Comprehension Questions

Q: Why is 6P useful outside of anti-air situations?

A: Because it has upper-body invincibility, allowing it to beat many high or mid attacks.

Action Steps

Test 6P against common pressure tools in training mode.

Identify which matchups allow 6P as a defensive check.

Chunk 2: Wake-Up Throw Invincibility Summary

When a character wakes up from knockdown, they are temporarily throw-invincible. This means immediate throws (normal or command) will whiff.

Key Insight

Tick throws and delayed pressure are stronger than raw throws on wake-up.

Comprehension Questions

Q: Why do throws fail on wake-up?

A: Because the defender has built-in throw invincibility for a short time.

Action Steps

Practice meaty normals into delayed throws.

Avoid autopiloting raw throws on opponent wake-up.

Chunk 3: Chip Damage Can’t Kill (Usually) Summary

Chip damage from specials and supers cannot kill unless the opponent is at the absolute minimum health possible.

Important Caveat

Multi-hit moves can still kill via chip because the first hit reduces HP to zero and the next hit finishes the job.

Comprehension Questions

Q: When can chip damage kill?

A: Only at 1 HP, or through multi-hit attacks.

Action Steps

Stay calm at low health—blocking may be safer than expected.

Save Faultless Defense for multi-hit chip situations.

Chunk 4: Roman Cancel Shockwave Damage Scaling Summary

Strive’s Roman Cancel emits a shockwave that makes combos easier—but greatly increases damage scaling, reducing total damage.

Optimization Tip

Cancel into an attack before the shockwave activates to preserve damage.

Comprehension Questions

Q: Why does RC shockwave reduce damage?

A: It applies heavy combo scaling to follow-ups.

Action Steps

Learn fast RC cancels into normals or specials.

Use shockwave RC for consistency, early cancels for optimization.

Chunk 5: Command Throws vs Normal Throws Summary

All command throws are throw-invincible, meaning they beat normal throws outright.

Special Interaction

Command throw vs command throw → both whiff

Delayed command throw → beats earlier one

Comprehension Questions

Q: Why do command throws beat normal throws?

A: Because command throws are throw-invincible.

Action Steps

Abuse command throws against throw-happy opponents.

Practice delayed command throws in mirror situations.

Chunk 6: Faultless Defense Has a Hidden Cost Summary

Faultless Defense (FD) pushes opponents away and negates chip—but adds 2 extra frames of blockstun, which can prevent punishes.

Example

A move that is normally punishable may become safe if FD is used.

Comprehension Questions

Q: Why can FD prevent punishes?

A: Because it adds extra recovery frames to your block.

Action Steps

Avoid FD on moves you plan to punish.

Use FD strategically for spacing, not autopilot defense.

Chunk 7: Advanced Training Mode Recording Techniques Summary

Training mode allows multiple recording slots that can be randomized—perfect for practicing mix-ups and reactions.

Powerful Technique

Record different options (e.g., left/right, low/high) into separate slots, then set playback to Random.

Comprehension Questions

Q: Why is random playback important?

A: It trains real reactions instead of memorization.

Action Steps

Bind record/play buttons immediately.

Create random mix-up drills for defense training.

🧠 Super-Summary (Under 1 Page)

This video reveals seven essential Guilty Gear Strive mechanics that dramatically improve decision-making and consistency. Key takeaways include using 6P as a universal defensive tool, understanding wake-up throw invincibility, knowing that chip damage rarely kills, optimizing Roman Cancel damage by avoiding shockwave scaling, exploiting command throw priority, using Faultless Defense selectively to avoid losing punishes, and mastering training mode through randomized recordings. Together, these insights transform passive knowledge into active, matchup-ready skill, accelerating growth toward higher-level play.

📅 Optional 3-Day Spaced Review Plan

Day 1:

Review Chunks 1–3

Test 6P interactions and chip scenarios in training mode

Day 2:

Review Chunks 4–5

Practice RC timing and throw interactions

Day 3:

Review Chunks 6–7

Build at least one randomized mix-up training drill

mario050987·youtube.com·
7 Guilty Gear Strive tips the tutorial DOESN'T teach you!!!
VORUTEKUSU on Twitter
VORUTEKUSU on Twitter
look at the inputsthe dash macro actually counts as a forward input lol pic.twitter.com/ICBEb07w3A— VORUTEKUSU (@GREATFERNMAN) June 25, 2021
mario050987·twitter.com·
VORUTEKUSU on Twitter
SUGOI | Zankoku on Twitter
SUGOI | Zankoku on Twitter
#GGST RISC will only force a counterhit when at 100, unlike older GGs where any hits at RISC over 50 would be a counterhit.However, a RISC-forced counterhit will be a heavy counterhit, regardless of attack used. pic.twitter.com/c0U9Mcaztx— SUGOI | Zankoku (@Zankoku) June 25, 2021
mario050987·twitter.com·
SUGOI | Zankoku on Twitter
10 Tips to make your Fighting Game guides & content accessible by everyone | Videogame Accessibility
10 Tips to make your Fighting Game guides & content accessible by everyone | Videogame Accessibility
This is a guide designed to help you take easy steps towards making your fighting game content more accessible. If you like to make combo videos, tutorials, or fighting game content in general make sure to start doing these things so more and more blind and deaf people can access your work. Many of these tips also apply to other games, so if you're a content creator of any kind please stick around! Time Stamps are at the bottom of the description. Share this video with your favorite creators so they can start making their content more accessible too! ACKNOWLEDGEMENTS I would like to thank Dengster and Vordan for their help with this guide, they are two blind players who gave me their input as to what they like to see in a fighting game YouTube guide. Thanks also to Phage, who through his community has taught so many people about accessibility including me! If there's anything you think this guide is missing, or if there is anything I could be doing to make my own videos more accessible please let me know in the comments. LINKS Set up Close Captioning in your Twitch stream using TalkToMeGooseman's Stream Close Captioner tool here: https://stream-cc.gooseman.codes/ Follow BlindWarriorSven on Twitch here: https://www.twitch.tv/blindwarriorsven Follow TheSightlessOne on Twitch here: https://www.twitch.tv/thesightlessone Follow SightlessKombat on Twitch here: https://www.twitch.tv/sightlesskombat Watch the first video example on Rooflemonger's channel here: https://www.youtube.com/watch?v=ql2yEob8OMo Watch the second video example on ahmz1404's channel here: https://www.youtube.com/watch?v=wbc0IRDjss8 Watch the third video example on TheWasteofFlesh's channel here: https://www.youtube.com/watch?v=OCJN_VtfySk Read the tweet and thread I referred in the introduction here: https://twitter.com/bettyd0ts/status/1363930675930357761 TIMESTAMPS 0:00 Introduction 0:57 Accessibility and stereo sound 1:21 My tweet and the context it gave me 2:25 Accessibility Awareness 3:19 Intention of this guide 4:06 Start of the guide 4:23 Leave the game sound on 6:02 Close Caption your videos and streams 7:14 Include combo notation in the video and description 8:10 Use standard notation for your combos 9:06 Include important video text in the video description 9:25 Use clear labels and titles in your video description 9:38 Use time stamps on your video 10:50 Voice overs help a lot 11:35 Don't talk over important game sound, watch your mix 12:01 Tell your viewers about the text in your description 12:44 Video Example #1 14:02 Video Example #2 15:41 Video Example #3 16:30 Extra Tip: Make sure audio is in stereo 17:03 Conclusion 18:01 Blind streamers for you to follow and support 18:56 Outro ---------- I am a music teacher and theory expert obsessed with videogame music, and a fighting game beginner fascinated by growth and learning. Pretty good fit, innit ? Follow me on Twitch for more! https://www.twitch.tv/bettydots Stop by my Twitter also if you'd like! https://twitter.com/bettyd0ts All music courtesy of Lo-Fi girl: https://youtu.be/5qap5aO4i9A Thanks for watching!
mario050987·youtube.com·
10 Tips to make your Fighting Game guides & content accessible by everyone | Videogame Accessibility
tragic on Twitter
tragic on Twitter
BRC can create punishes that normally don't exist. I used this example because the timing is so ridiculously precise yet still a true punish. I don't recommend this specific example in-game, but instead, use the concept to create your own punishes!#GGST #GGST_CH @HiFightTH pic.twitter.com/79NyxAOCem— tragic (@fightelement) June 25, 2021
mario050987·twitter.com·
tragic on Twitter
#ZafKnows - Using Meters to Read An Opponent
#ZafKnows - Using Meters to Read An Opponent

Summary:

In this video, ZafKnows, a competitive Street Fighter player, breaks down an important moment from a ranked match, explaining how he reads his opponent using their meter (V-Trigger), body language, and advantage mechanics. The video is designed to help players understand how to identify key signs and use that information to anticipate an opponent's actions.

Key Concepts:

Advantage from Hits: Zaf explains how the advantage gained from landing a stand medium kick allows him to react confidently if the opponent retaliates. In this specific case, his advantage from the hit prevents the opponent from getting an easy counter-hit, especially in high-stakes moments.

Reading Body Language: Zaf emphasizes the importance of reading the opponent's body language. For example, when the opponent is moving slowly or being patient, it's common for advanced players to close the distance quickly, which Zaf predicts based on his experience.

Meter Awareness: One of the key moments of the match involves the opponent’s V-Trigger activation. Zaf discusses how the opponent’s meter—especially the V-Trigger bar—gives insight into what the opponent might want to do next. Recognizing when the opponent is likely to use V-Trigger due to emotional buildup or frustration can provide a huge advantage.

Spacing and Pushback: Another important element is the pushback that occurs after hitting an opponent. Zaf takes advantage of this to maintain a safe distance, preventing a counter-hit and putting himself in a favorable position.

Predicting and Committing: Zaf talks about how predicting the opponent's dash—based on visual cues like a "wiggle" before the dash—lets him commit to certain actions (like standing medium kick) with confidence. His commitment to reading the meter and player tendencies, rather than just reacting to them, is crucial.

Bullet Points:

Advantage from Hits: Key to reading an opponent’s next move after gaining an advantage from a successful hit.

Reading Body Language: Predicting the opponent’s dash based on movement patterns and patient behavior.

Meter Awareness: Using V-Trigger to understand emotional buildup and plan for counter-moves.

Spacing and Pushback: Using hit pushback to avoid close-range danger and set up for a better position.

Prediction over Reaction: Using intuition and observation to predict opponent behavior and commit to actions accordingly.

Chunks Breakdown: Chunk 1: Advantage from Successful Hits

Zaf explains that after landing a stand medium kick, he gains enough advantage to either punish or avoid counter-attacks. He is able to predict the opponent's moves because of this advantage.

Comprehension Questions:

What gives Zaf the advantage in the match after landing a stand medium kick?

How does this advantage affect his ability to predict the opponent's actions?

Action Step: Focus on landing advantageous hits in your own games, and understand when you can safely predict your opponent's next action based on the advantage you gain.

Chunk 2: Reading the Opponent’s Body Language

Zaf observes that high-level players often dash when they notice their opponent is being passive. He predicts that the opponent will close the gap due to his calm and patient playstyle.

Comprehension Questions:

What body language did Zaf use to predict the opponent's dash?

Why is understanding body language critical in this context?

Action Step: Watch for patterns in your opponent's movements, especially when they become more passive or tentative. Predict their next action based on their body language.

Chunk 3: Meter Awareness and V-Trigger

Zaf focuses on the opponent's V-Trigger bar to anticipate a desperate move. He refers to this as the "red bar of courage," where an opponent might act out of frustration or emotion, leading to predictable behavior.

Comprehension Questions:

What is the "red bar of courage" and how does it influence gameplay?

Why is meter awareness important during a match?

Action Step: Pay attention to your opponent's V-Trigger meter. If it’s full, expect more aggressive or emotional plays, and counter accordingly.

Chunk 4: Spacing and Pushback

Zaf uses the spacing from the pushback of his successful attacks to avoid close-range counter-hits, preventing the opponent from capitalizing on the situation.

Comprehension Questions:

How does pushback affect Zaf’s ability to avoid counter-hits?

What happens if Zaf were closer to the opponent during the pushback?

Action Step: Practice spacing in your own gameplay to avoid being in a dangerous range for counter-hits, especially after successful attacks.

Chunk 5: Prediction Over Reaction

Zaf emphasizes that instead of just reacting to his opponent, he uses his understanding of the opponent's behavior (like the “wiggle” before a dash) to predict and preemptively counter.

Comprehension Questions:

What visual cue did Zaf use to predict the opponent's dash?

Why is predicting moves more advantageous than just reacting to them?

Action Step: Look for subtle cues in your opponent’s behavior to predict their next move rather than simply reacting. This gives you more control over the match.

Super-Summary:

In this breakdown, Zaf demonstrates how to use meter awareness, body language, and attack advantages to predict and read an opponent’s behavior in Street Fighter. By noticing visual cues like the "wiggle" before a dash, understanding the opponent’s emotional state from their V-Trigger, and using pushback for spacing, players can gain a significant edge. Zaf encourages players to predict rather than react, allowing them to create openings and punish mistakes before they happen.

Optional Spaced Review Plan:

Day 1: Focus on understanding the importance of advantage from hits and reading body language.

Day 2: Review meter awareness and how to use V-Trigger for predictions.

Day 3: Practice using spacing and pushback to avoid counter-hits and improve prediction skills.

mario050987·youtube.com·
#ZafKnows - Using Meters to Read An Opponent