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TheArm on Twitter
TheArm on Twitter
Looks like you can throw reversal DPs still groundedhttps://t.co/hzL2zTzqk4— TheArm (@TheArm05) February 18, 2021
mario050987·twitter.com·
TheArm on Twitter
アウギュステのJyosua on Twitter
アウギュステのJyosua on Twitter
So @SuperKawaiiDesu was testing FDC and it looks like it's been changed, but it still works. You can control what side you end up on and such.This clip is from his stream. He's testing a bunch of technical stuff right now. Go check him out on Twitch! pic.twitter.com/NdfSgEf1Z9— アウギュステのJyosua (@Jyosua) February 18, 2021
mario050987·twitter.com·
アウギュステのJyosua on Twitter
糾縄/せご on Twitter
糾縄/せご on Twitter
ダッシュフォルキャン歩き投げも健在。#GGST #PS4sharehttps://t.co/DBmVIVoweu pic.twitter.com/bPbI1ORLKf— 糾縄/せご (@KrS_sego) February 18, 2021
mario050987·twitter.com·
糾縄/せご on Twitter
糾縄/せご on Twitter
糾縄/せご on Twitter
フォルキャンは健在だけど、少なくとも同じ入力だとRC時はできない#GGST #PS4sharehttps://t.co/DBmVIVoweu pic.twitter.com/VCcPtV5JEe— 糾縄/せご (@KrS_sego) February 18, 2021
mario050987·twitter.com·
糾縄/せご on Twitter
糾縄/せご on Twitter
糾縄/せご on Twitter
β時点の色々。移動赤RCの入力方法パターンは3種類。レバー>ボタンかその逆、あるいは複合入力でも可能。#GGST #PS4sharehttps://t.co/DBmVIVoweu pic.twitter.com/AhjQrhMhTz— 糾縄/せご (@KrS_sego) February 18, 2021
mario050987·twitter.com·
糾縄/せご on Twitter
Chris Chaos on Twitter
Chris Chaos on Twitter
Old Closed Beta Footage:THIS situation will be the first thing I try testing when the beta goes live. Chipp's DP TRADING with May's j.H still spooks me 10 months later... pic.twitter.com/SuhmvOF88S— Chris Chaos (@ChrisChaos_21) February 17, 2021
mario050987·twitter.com·
Chris Chaos on Twitter
The Beginner's guide to Guilty Gear -Strive
The Beginner's guide to Guilty Gear -Strive

🎮 The Beginner’s Guide to Guilty Gear -Strive-

By Roffa Monger — Comprehensive Beginner Overview

  1. Full Summary (Conceptual Overview)

This video is a complete beginner-oriented walkthrough of Guilty Gear Strive’s core systems. It explains how the game flows moment-to-moment, how offense and defense work, how resources like Tension, Burst, Roman Cancels, and Risk function, and how character uniqueness defines playstyles.

Key themes:

Guilty Gear rewards aggression and interaction

Defense has layers and counterplay, not just blocking

Roman Cancels are the creative heart of the game

Being overly defensive is actively punished

Characters break rules and must be learned on their own terms

The guide aims to give new players functional understanding, not just button lists.

  1. Condensed Bullet-Point Quick Review

Five-button system: Punch, Kick, Slash, Heavy Slash, Dust

Strong air mobility: double jump + air dash

Normals change by stance, direction, distance

Defense includes:

Normal block

Just Block (instant block)

Faultless Defense (meter-based pushback + chip negation)

Tension Meter fuels:

Overdrives (supers)

Roman Cancels

Faultless Defense

Roman Cancels (RC):

Red = combo extension

Blue = slowdown + neutral manipulation

Purple = cancel recovery / pressure

Yellow = defensive reset

Burst = combo breaker (can be baited)

Risk Gauge punishes passive defense with bonus damage

Counter Hits open new combo routes

Wall Break gives damage + Positive Bonus

Characters are extremely unique

Beginners should prioritize fun and feel, not tier lists

  1. Chunked Breakdown (Self-Contained Sections) Chunk 1: Core Controls & Movement

Summary: Strive uses a five-button system with heavy emphasis on movement. Normals change depending on stance (standing, crouching, air), direction held, and distance from the opponent. Air mobility (double jump, air dash) is central to gameplay.

Key Concepts:

Punch & Kick = fast, close-range

Slash & Heavy Slash = range and damage

Dust = overhead / launcher / sweep

Dash macro strongly recommended

Proximity normals change at close range

Comprehension Questions:

Why are Slash and Heavy Slash important at mid-range?

What makes Dust a “multi-purpose” button?

Answers:

They control space and lead to stronger confirms.

Dust functions as an overhead, launcher, or sweep depending on input.

Action Steps:

Spend 10 minutes in training mode testing every normal in standing, crouching, and air states.

Assign a dash macro immediately.

Chunk 2: Offensive Structure & Special Moves

Summary: Offense is built from normals → command normals → specials, not just specials alone. Most characters have unique move properties that define pressure and combo routes.

Key Concepts:

Normals matter as much as specials

Limited gatling system (not free-form chains)

Command normals expand options

Every character bends rules differently

Comprehension Questions:

Why shouldn’t beginners rely only on special moves?

What is a command normal?

Answers:

Normals are faster, safer, and essential for pressure.

A normal modified by directional input that becomes a new move.

Action Steps:

Learn one basic blockstring using normals only.

Identify one command normal per character you try.

Chunk 3: Defense, Blocking & Survival

Summary: Defense is layered and skill-based. Blocking has multiple advanced forms that change positioning and momentum.

Key Concepts:

Back / down-back to block

Air blocking exists (no highs/lows)

Just Block removes pushback

Faultless Defense:

Costs meter

Negates chip

Pushes opponent away

No “chicken blocking” (can’t block immediately after jumping)

Comprehension Questions:

Why is Just Block risky but powerful?

When should Faultless Defense be used?

Answers:

It requires timing but gives close-range advantage.

To escape pressure or prevent chip damage.

Action Steps:

Practice Faultless Defense bursts instead of holding it.

Try Just Blocking predictable strings in training mode.

Chunk 4: Tension Meter, Danger & Positive Bonus

Summary: Tension is earned through engagement, not passivity. Moving forward builds meter; running away drains it.

Key Concepts:

Meter builds via offense AND defense

Passive play triggers Danger State

Wall breaks grant Positive Bonus

Positive Bonus massively boosts meter gain

Comprehension Questions:

Why does Strive punish passive play?

What is the benefit of Positive Bonus?

Answers:

The game is designed around interaction.

Faster meter gain for Roman Cancels and pressure.

Action Steps:

Consciously move forward in neutral.

Learn one wall-break route for your character.

Chunk 5: Roman Cancels (The Core System)

Summary: Roman Cancels define Guilty Gear creativity and adaptability.

Four Types:

Red RC – combo extension

Blue RC – slowdown + new links

Purple RC – cancel recovery / pressure

Yellow RC – defensive reset

Advanced RC Concepts:

Directional RC movement

Combo routing changes

Neutral manipulation

Punishing unsafe actions

Comprehension Questions:

Why are Roman Cancels considered the soul of Guilty Gear?

What does Blue RC enable that normally isn’t possible?

Answers:

They allow limitless creativity and adaptation.

Slowed movement and new combo routes.

Action Steps:

Experiment freely with RCs—there are no wrong answers.

Learn one RC use for offense and one for defense.

Chunk 6: Burst System & Risk Gauge

Summary: Burst is a combo breaker, but it is blockable and baitable. The Risk Gauge punishes players who block too much.

Key Concepts:

Burst can be blocked → massive punish

Gold Burst = full meter

Risk Gauge:

Builds when blocking pressure

Increases incoming damage

Max Risk = guaranteed counter hit

Comprehension Questions:

Why is reckless bursting dangerous?

What does a full Risk Gauge mean?

Answers:

Opponent can bait and punish it.

Any hit becomes a massive counter hit.

Action Steps:

Burst only mid-combo, not on prediction.

Recognize high Risk as a signal to escape or act.

Chunk 7: Counter Hits & Wall Mechanics

Summary: Counter hits reward timing and awareness. Walls create strategic decisions between damage and positioning.

Key Concepts:

Counter hit levels:

Light

Slash

Heavy Slash (big payoff)

Wall splat → wall break

Wall break:

Extra damage

Positive Bonus

Optional: keep corner instead of breaking

Comprehension Questions:

Why are heavy counter hits so strong?

Why might you choose not to wall break?

Answers:

They unlock entirely new combo routes.

To keep corner pressure.

Action Steps:

Practice counter-hit confirms.

Decide your character’s wall-break preference.

Chunk 8: Character Uniqueness & Beginner Picks

Summary: Characters in Strive are extremely distinct. Rule-breaking is expected.

Beginner-Friendly Picks Highlighted:

Ky Kiske – balanced, traditional

Giovanna – simple rushdown

Faust – chaos, adaptation training

Advice:

Play who you like

Avoid overly complex characters at first (e.g., Zato)

Comprehension Questions:

Why is Faust secretly beginner-friendly?

Why is character enjoyment more important than difficulty?

Answers:

He teaches adaptation and space control.

Motivation sustains long-term growth.

Action Steps:

Try 3 characters for 30 minutes each.

Commit to one main for at least a week.

  1. Super-Summary (1-Page Synthesis)

Guilty Gear Strive is a fighting game that rewards engagement, creativity, and adaptability. Players use a five-button system with deep movement options, layered defense, and powerful resource mechanics. Roman Cancels define the game’s identity, enabling combo creativity, pressure, mobility, and defense. Passive play is punished through the Danger State and Risk Gauge, while aggression is rewarded with meter, wall breaks, and Positive Bonus. Each character breaks rules in unique ways, making personal expression and adaptation central to mastery. Beginners should focus on learning core systems, experimenting freely, and choosing characters they genuinely enjoy.

  1. Optional 3-Day Spaced Review Plan

Day 1 – Systems Focus

Buttons, movement, blocking, Faultless Defense

Day 2 – Resources

Tension, Roman Cancels, Burst, Risk Gauge

Day 3 – Expression

Character choice

Wall break decisions

RC experimentation

mario050987·youtube.com·
The Beginner's guide to Guilty Gear -Strive
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Yz m q3tz7b sy

🎮 The BEST Resource for Learning Guilty Gear Strive — Summary 📘 Summary (Overview)

This video introduces and explains the Guilty Gear Strive Resource Hub Discord, created by community member Sway, as the single best centralized learning resource for Guilty Gear Strive, especially for new and returning players. The creator walks through the Discord’s structure, explaining how it organizes character-specific tech, system mechanics, terminology, Roman Cancel explanations, and curated Twitter tech—making it far easier to learn the game efficiently without information overload.

The core value of the resource is organization: it consolidates scattered knowledge (Twitter clips, terminology, mechanics explanations, combos, and match-up discussion) into one searchable, beginner-friendly hub.

⚡ Condensed Bullet-Point Version (Quick Review)

Central learning hub: Guilty Gear Strive Resource Hub Discord

Created by Sway, community-driven, ~1700+ members

Role-based access lets you:

Select main character(s)

Filter channels to avoid clutter

Choose region, platform, pronouns

Beginner-friendly sections include:

Labeled in-game UI explanations

Numpad notation guide

Common fighting game terminology

Roman Cancel mechanics explained with GIFs (Purple, Yellow, Blue, Red)

Character tech auto-imported from Twitter via hashtags + bot

Each character has:

Tech channels

Resources

Lounges for discussion

Future-focused: designed to scale as the game and meta develop

🧩 Chunked Breakdown (Self-Contained Sections) Chunk 1: What the Resource Hub Is & Why It Matters

Core Idea: The Guilty Gear Strive Resource Hub Discord is a centralized, community-run knowledge base designed to replace scattered learning across Twitter, YouTube, and forums.

Key Points:

Evolved from older Guilty Gear Discords (Rev2)

Designed to grow with the game

Solves the “where do I even start?” problem

Comprehension Questions

Why is a centralized resource important for a new fighting game?

What problem does this Discord solve compared to searching Twitter manually?

Answers

It reduces overwhelm and accelerates learning by organizing information.

It filters and auto-collects relevant tech without noise or repetition.

Action Steps

Join the Discord early in a game’s lifecycle

Use centralized hubs instead of fragmented learning sources

Apply this model to learning any complex skill (centralize your inputs)

Chunk 2: Role Assignment & Personalization

Core Idea: The Discord uses role assignment to customize your learning environment.

Key Points:

Choose only your main character(s) to reduce clutter

Select region, platform, pronouns

Access beginner, regional, and community servers

Comprehension Questions

Why should beginners limit themselves to one character channel?

How does role-based filtering improve learning?

Answers

It prevents cognitive overload.

It ensures only relevant information appears.

Action Steps

Focus on one main early

Remove unnecessary information streams

Apply “role filtering” to life (limit inputs to what matters now)

Chunk 3: Beginner & Returning Player Fundamentals

Core Idea: The Discord includes visual explanations of core mechanics using labeled UI screenshots.

Key Points:

Explains Tension, Burst, Risk, etc.

Uses in-game UI labels + legend

Ideal for new or rusty players

Comprehension Questions

Why are visual explanations effective for learning mechanics?

Who benefits most from this section?

Answers

They reduce abstraction and speed understanding.

New players and returning veterans alike.

Action Steps

Always learn systems visually when possible

Revisit fundamentals even if you “already know them”

Use labeled diagrams when teaching others

Chunk 4: Numpad Notation & Fighting Game Language

Core Idea: The Discord teaches standardized fighting game language (numpad notation and terminology).

Key Points:

Numpad notation = universal directional shorthand

Essential for reading combos and tech

Common terms explained clearly

Comprehension Questions

What does “623” represent?

Why is shared language important in competitive games?

Answers

A dragon punch (forward, down, down-forward).

It allows clear, efficient communication.

Action Steps

Practice translating notation into motions

Learn the language before memorizing combos

Apply this idea to any field: learn the jargon early

Chunk 5: Roman Cancel System Explained with GIFs

Core Idea: Roman Cancels are complex, and the Discord explains them with loopable GIFs.

Key Points:

Covers Purple, Yellow, Blue, Red Roman Cancels

Visual format eliminates video scrubbing

Clarifies situational use

Comprehension Questions

Why are GIFs better than long videos here?

What problem do Roman Cancels often create for beginners?

Answers

They allow instant replay and focused observation.

They’re mechanically and conceptually confusing.

Action Steps

Study mechanics visually before applying them

Break complex systems into variants

Use looped examples when learning timing-heavy skills

Chunk 6: Character Tech via Twitter Automation

Core Idea: The Discord auto-pulls character tech from Twitter using hashtags and bots.

Key Points:

Each character has a dedicated tech channel

Bot filters relevant tweets automatically

Saves time and avoids low-quality content

Comprehension Questions

Why is automated curation powerful?

How does this benefit players during early meta development?

Answers

It reduces noise and improves signal quality.

It gathers emerging tech quickly.

Action Steps

Follow curated feeds instead of raw platforms

Use automation to manage information flow

Apply this approach to research or learning projects

Chunk 7: Community Interaction & Future Growth

Core Idea: The Discord supports discussion, matchups, and long-term community growth.

Key Points:

Character lounges for questions

Matchup channels for future meta discussion

Designed to scale as the game matures

Comprehension Questions

Why is early community building important?

How do discussion spaces complement tech resources?

Answers

They shape learning culture and norms.

They contextualize raw information.

Action Steps

Ask questions early

Share discoveries to reinforce learning

Engage with community to deepen understanding

🧠 Super-Summary (Under 1 Page)

The Guilty Gear Strive Resource Hub Discord is the best all-in-one learning resource for the game, especially for beginners and returning players. Created by Sway, it centralizes character tech, system mechanics, terminology, Roman Cancel explanations, and curated Twitter content into a clean, role-based structure that reduces information overload.

Key strengths include:

Customizable channels based on your main

Beginner-friendly UI and notation explanations

Visual Roman Cancel breakdowns

Automated character tech curation

Community discussion spaces built for future growth

The Discord transforms scattered knowledge into a structured learning pipeline, making it easier to progress efficiently and intelligently in Guilty Gear Strive.

🔁 Optional 3-Day Spaced Review Plan

Day 1 (Setup & Orientation)

Join the Discord

Assign roles and select your main

Read UI + notation sections

Day 2 (Systems & Mechanics)

Study Roman Cancel GIFs

Watch linked Arc System Works mechanics video

Practice recognizing RC types in matches

Day 3 (Character Focus)

Review your character’s tech channel

Translate notation into practice mode drills

Ask one question in your character lounge

mario050987·youtu.be·
Yz m q3tz7b sy
SWGA Maho on Twitter
SWGA Maho on Twitter
Here's a video, first is no mash, then a bit so grey beat, then enough to mash out, last part shows that you can't jump for some time after it even if you hold up, and yes you can get command thrown during that time.#GGST pic.twitter.com/nvvsFDAXOc— SWGA Maho (@SWGA_Maho) February 17, 2021
mario050987·twitter.com·
SWGA Maho on Twitter
SWGA Maho on Twitter
SWGA Maho on Twitter
A thread about a few things I noticed playing the #GGST beta, don't forget I'm a lowly monkey Leo player so I could be wrong.First IB window is 3f and throw is 2f startup, which makes IB throw pretty hard but really strong as there's a lot of things that are -2 or worse.— SWGA Maho (@SWGA_Maho) February 17, 2021
mario050987·twitter.com·
SWGA Maho on Twitter
Alioune on Twitter
Alioune on Twitter
#GGST Not sure if its known but you can RC drift in all 4 directions in strive, not just back or forward.— Alioune (@Alioune85) February 17, 2021
mario050987·twitter.com·
Alioune on Twitter
Rav on Twitter
Rav on Twitter
Yeap it’s looks like it’s universal mechanics. Concept #ggstrive #ggst_le #ggst_system pic.twitter.com/GKIpq6cwDD— Rav (@PerfectDays0) February 17, 2021
mario050987·twitter.com·
Rav on Twitter
Beginner tips for the Guilty Gear Strive Beta
Beginner tips for the Guilty Gear Strive Beta

Beginner Tips for the Guilty Gear Strive Beta — Summary

  1. Core Summary (High-Level Overview)

This video provides foundational advice for new and transitioning players entering the Guilty Gear Strive beta, especially those coming from Dragon Ball FighterZ. The creator focuses on character selection, combo structure, and basic defense principles, emphasizing that Strive is more approachable than past Arc System Works titles while still rewarding smart decisions.

Key themes:

Pick characters based on appeal and simplicity, not tier lists.

Combos are more forgiving and universal due to new system mechanics.

Defense is less about constant action and more about space control and patience.

Understanding Faultless Defense and movement options is critical early on.

  1. Condensed Bullet-Point Version (Quick Review)

Pick characters you like, not just what’s “strong”

Characters fall into:

Beginner-friendly

Specialist

Newcomers (unknown meta)

Strive combos are easier due to:

No air tech

High damage

Simple hit confirms

Defense tips:

Blocking is okay

Use Faultless Defense to create space

After space is gained: poke, jump, or super jump

Super jump is a powerful, underused escape option

  1. Chunked Breakdown (Self-Contained Learning Units) Chunk 1: Character Selection Philosophy

Summary: Players should choose characters based on enjoyment and comfort rather than strength or meta predictions. Strive’s beta environment makes tier concerns irrelevant, and fun increases learning speed.

Character Groupings:

Beginner-Friendly: Sol, Ky, Leo, Potemkin, May

Specialists: Millia, Zato, Chipp, Ramlethal, Axl, Faust

Newcomers: Nagoriyuki, Giovanna (meta still unknown)

Comprehension Questions

Why shouldn’t beginners worry about tiers in the beta?

What makes a “specialist” character harder to learn?

Answers

Balance is unfinished and enjoyment improves learning.

They rely on unique mechanics or non-standard playstyles.

Action Steps

Pick one character you like visually or conceptually

Commit to learning them for several sessions without switching

Chunk 2: Combo Structure & Hit Confirms

Summary: Strive simplifies combo execution by removing air teching. Opponents fall naturally after being hit, making confirms easier and combos more intuitive.

Key Differences from DBFZ:

No air flip-out

Easier links

More universal confirms

High damage rewards simple conversions

Comprehension Questions

How does the lack of air tech change combos?

Why does this help beginners?

Answers

Opponents fall naturally, allowing easier follow-ups.

It reduces execution barriers and guesswork.

Action Steps

Practice basic normal → normal confirms

Focus on consistency, not max damage

Chunk 3: Defensive Fundamentals

Summary: Defense in Strive rewards patience. Blocking is acceptable, and Faultless Defense (FD) helps regain space when under pressure.

Three Key Defensive Ideas:

Blocking is okay

Use Faultless Defense to push opponents away

Once space is created, act decisively

Comprehension Questions

What is Faultless Defense used for?

Why is blocking emphasized?

Answers

To push the opponent out and reset spacing.

It prevents panic and unnecessary damage.

Action Steps

Practice FD inputs in training mode

Learn to recognize when pressure ends

Chunk 4: Escaping Pressure with Movement

Summary: After creating space, movement choices matter. Super jumping is especially strong because many characters struggle to cover that space safely.

Common Escape Options:

Far slash / long-range poke

Jump

Super jump (recommended)

Comprehension Questions

Why is super jump strong in Guilty Gear?

What does it force the opponent to do?

Answers

It reaches areas many characters can’t easily contest.

Forces commitment or hesitation.

Action Steps

Practice super jumps from block situations

Observe opponent reactions and adapt

  1. Super-Summary (One-Page Synthesis)

Guilty Gear Strive is designed to be more accessible without losing depth. Beginners should choose characters they enjoy, not chase tiers—especially in a beta. Characters fall into beginner-friendly, specialist, and newcomer categories, each offering different learning curves. Combos are easier thanks to the removal of air teching, making hit confirms more forgiving and damage more consistent. Defense revolves around patience: blocking is valid, Faultless Defense helps create space, and once space is gained, players should act decisively. Super jumping is a powerful escape tool that forces opponents into difficult choices. Mastering these fundamentals sets a strong foundation for long-term improvement.

  1. Optional 3-Day Spaced Review Plan

Day 1 – Understanding

Re-read character categories

Pick your main

Watch 1–2 matches of that character

Day 2 – Application

Practice basic confirms

Drill Faultless Defense

Test super jump escapes in matches

Day 3 – Reflection

Review what situations gave you trouble

Identify 1 defensive habit to improve

Rewatch key sections of the summary

mario050987·youtube.com·
Beginner tips for the Guilty Gear Strive Beta
James Chen on Twitter
James Chen on Twitter
Guilty Gear StrIVe knowledge dump:I will be posting these up as I think of them, but good things to know.The cancel window of Normals is ANY RECOVERY FRAME AFTER the move connects. This prevents Hit Stun / Block Stun OS'es, as there is now no window late enough to not cancel.— James Chen (@jchensor) February 17, 2021
mario050987·twitter.com·
James Chen on Twitter
Krackatoa on Twitter
Krackatoa on Twitter
PRC offers some tangible slowdown for linking from lights into more rewarding buttons.Incessant twitch chat perstering wins again. Thanks a bunch to @Rooflemonger for the info.https://t.co/NvVkbBTBog— Krackatoa (@Koryuken) February 17, 2021
mario050987·twitter.com·
Krackatoa on Twitter
Master Holsety on Twitter
Master Holsety on Twitter
I put some lines on it. pic.twitter.com/RkFkqIPRAU— Master Holsety (@Master_Holsety) February 16, 2021
mario050987·twitter.com·
Master Holsety on Twitter
919v fzv
919v fzv
Also, a Roman Cancel itself can be cancelled with special moves any move directly after activation only. It carries momentum too which will allow for tricky, hard to defend situations. This is called Fast Roman Cancel or FRC More testing needed. Will modify if necessary after beta.
mario050987·i.imgur.com·
919v fzv
N4ju d2 x
N4ju d2 x
Also, if you input the motion for a dash just before the Roman Cancel activates, you will move swiftly in that direction during the Roman Cancel. You can use this to move closer for a combo, move away to dodge an attack, or land quickly from the air.
mario050987·i.imgur.com·
N4ju d2 x
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When activated while blocking an attack, the shock wave will push the opponent back. This is a Yellow Roman Cancel or YRC. However, this is commonly referred to as a Dead Angle
mario050987·i.imgur.com·
Z byj w zl
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When used before an attack hits or as it ends, you can cancel the recovery of the move. This also slows down the opponent if the shock wave touches them. This is a Purple Roman Cancel or PRC
mario050987·i.imgur.com·
N hbx uaq
O dn y p4z
O dn y p4z
The shock wave comes out even when you’re not attacking. It won't blow them back but it will slow them down. This is a Blue Roman Cancel or BRC
mario050987·i.imgur.com·
O dn y p4z
Roman Cancel (RC)
Roman Cancel (RC)
Regular Roman Cancel - Guilty Gear Strive As the name implies, a Roman Cancel allows you to “cancel” your character’s move. You can use it in many situations to get different benefits as you make your next move, in exchange for using meter. In Guilty Gear: Strive, when you activate Roman Cancel, a shock wave comes out around your character that slows down the movement of your opponent if they are in range. Judging the distance between you and your opponent is key to mastering Roman Cancels. When activated as you hit the opponent, the shock wave will cause the opponent to bounce up slowly, making it easy to combo into moves that wouldn’t normally connect. This is a Red Roman Cancel or just "RC".
mario050987·imgur.com·
Roman Cancel (RC)
Alioune on Twitter
Alioune on Twitter
The wall mechanic, Im not super fan of. Its probably something you have to work around more than a bonus. Unless you want to optimize your meter usage. https://t.co/A2VAaB6Opc— Alioune (@Alioune85) February 16, 2021
mario050987·twitter.com·
Alioune on Twitter
J I Y U N A on Twitter
J I Y U N A on Twitter
There’s a Dash Macro in #GGST. It might be a little weird at first, but I HIGHLY recommend getting used to it from Day 1. Not only does it make your IAD’s and Dash Brakes flawless, but the new Blue RC shift requires a tight dash input - this makes it so much easier.— J I Y U N A (@jiyunaJP) February 16, 2021
mario050987·twitter.com·
J I Y U N A on Twitter
James Chen on Twitter
James Chen on Twitter
We discovered that performing a Gatling from Kicks into a Sweep (5K or 2K) changes the timing of... SOMETHING... so that the knockdowns are slightly difference than Raw Sweep or Close Slash into Sweep. The following two clips are examples of this:— James Chen (@jchensor) February 16, 2021
mario050987·twitter.com·
James Chen on Twitter