Dash button continues moving as long as you hold it, so long as you're on 5/6/2/3. Super easy to buffer motions while running. #GGST pic.twitter.com/FhOlI5lx48— Mavi (@Mavi_CX) February 20, 2021
Dash button doesn't require a directional input, and attempts to move forward relative to the opponent in such cases. #GGST pic.twitter.com/YrJHtyFtZw— Mavi (@Mavi_CX) February 20, 2021
Got it a small bit faster. Seems more consistent / Quicker to crouch #GGST_SOhttps://t.co/KT79mvZE52 pic.twitter.com/A5gm5Nx2ga— Rollback To Life, Back To Reality (@Sofden_) February 20, 2021
#GGST Purple RC prorates damage, but you can also bypass this with fast Purple RCNago's 5K does 29 damage with RRC or fast PRC, but only does 23 damage with the normal PRC pic.twitter.com/PbUXC62AOz— powerful masher (@daymendou) February 20, 2021
#GGST Red RC shockwave removes some RISC if it hits, but you can bypass this with fast Red RC pic.twitter.com/H7de3fyjLm— powerful masher (@daymendou) February 20, 2021
#GGST @BarackObama @JoeBiden @KamalaHarris @Ninja Charge characters don't need to charge to perform their moves when doing fast RC. Just input the 28 or 46 motion with the right timing and it'll come out. #GGST_AX #GGST_PO #GGST_MA #GGST_LE pic.twitter.com/PNlaKkBFbL— Leo Bruno "GKK" (@KantaKun) February 20, 2021
Here's how I do it, you can see it's not even frame tight I think you may just be plinking too quickly. Maybe try to slow it down slightly and see if that changes anything? pic.twitter.com/F3VhfDi2Mo— Ryan Price (@BGCallisto) February 19, 2021
#GGST_SO When stuff like this becomes a common thing, i think this game's neutral will get truly scary... pic.twitter.com/DnrDF9ldB6— Light (@GGC_Light) February 19, 2021
Believe this was discovered earlier today. But air dash > BRC Drift keeping your momentum feels wild #GGStrive #GGST pic.twitter.com/sKuco8xWW3— 💪 Professional FF14 Floor Tank 💪 (@DaRealZil) February 19, 2021
#GGST Open Beta Roman Cancel Damage Proration Red RC doesn't affect damage proration, regardless of if the burst part of the RC hits or not. Sliding movement or screen freeze won't affect it either.Purple RC does have proration (still researching for specific numbers) https://t.co/SDr78X80eM— TENMA @Disgaea 6 (@TENMA0105) February 19, 2021
#GGST Open Beta Counter Hit Damage (Only tested with Sol) Counter Hit adds Damage as follows:In general, CH multiplier is x1.1 At Max RISC, CH multiplier is x1.2 The dramatized Counter Hit animation does not increase the multiplier. https://t.co/rLe8DhTqtk— TENMA @Disgaea 6 (@TENMA0105) February 19, 2021
#GGST Counter Hit Damage (Open Beta)Counter hits do more damage in StriveNormal CH1.1 timesMax RISC Gauge CH1.2 times https://t.co/8ryckMb9Ds— 辰巳亜「星」人 (@GREATFERNMAN) February 19, 2021
Apparently there's a new combo state where the game actively tells you that your combo jails #GGST pic.twitter.com/5rWXKsTxWp— Ace (@AzureCoda) February 19, 2021
#GGST There seems to be crossup protection in this game too, even if you FD. IB might only be possible if you block on the "correct" side.You can probably bypass crossup protection by hitting oki at a non-meaty timing. pic.twitter.com/tbfXcckcIu— powerful masher (@daymendou) February 19, 2021
messing it up a bit but you can easily do pot wavedash holding back on analog and hitting forward on dpad lol pic.twitter.com/JUrOIa8vLY— Infinity (@infinityFG) February 19, 2021
Guard RC-can't block after flash?-can still act in the air after air block-if you time an invul move late enough, you can invul through the shockwave pic.twitter.com/SP2kIiNhLC— powerful masher (@daymendou) February 19, 2021
Guard RC-can't block after flash?-can still act in the air after air block-if you time an invul move late enough, you can invul through the shockwave pic.twitter.com/SP2kIiNhLC— powerful masher (@daymendou) February 19, 2021