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鬼ボーナス on Twitter
鬼ボーナス on Twitter
空投げの投げ間合いはめちゃくちゃ広いのを覚えておこうな#GGST pic.twitter.com/YAYjw0nGuF— 鬼ボーナス (@gomibonus777) January 26, 2022
mario050987·twitter.com·
鬼ボーナス on Twitter
鬼ボーナス on Twitter
鬼ボーナス on Twitter
空投げの投げ間合いはめちゃくちゃ広いのを覚えておこうな#GGST pic.twitter.com/YAYjw0nGuF— 鬼ボーナス (@gomibonus777) January 26, 2022
mario050987·twitter.com·
鬼ボーナス on Twitter
Attempting the HARDEST Combos in Guilty Gear Strive
Attempting the HARDEST Combos in Guilty Gear Strive
These combos were really fun to do! Let me know your thoughts on the video below! Timestamps 00:00 Intro 00:29 #1 I-No corner to corner momentum cancel 03:44 #2 Potemkin just frame kara back megafist 07:26 #3 Zato TOD 11:16 Bonus: Nagoriyuki double air wallbounce 12:59 Outro Edited by Caste - https://www.youtube.com/castehappy | Twitter: https://twitter.com/CasteHappy My goal is to grow a positive community with a focus at improving at fighting games If this is something that resonates with you - please consider following me on my social media links and subscribing: ⭐⭐Follow me on Twitter: https://www.twitter.com/diaphone_ ⭐⭐Chill with us on Twitch: https://www.twitch.tv/diaphone_ ⭐⭐Join the Discord: https://discord.gg/XBKyePN ⭐⭐I also do replay review + coaching: https://metafy.gg/@diaphone Attempting the HARDEST Combos in Guilty Gear Strive #GGST #combos #Diaphone
mario050987·youtube.com·
Attempting the HARDEST Combos in Guilty Gear Strive
How To IMPROVE In Fighting Games While Having Fun
How To IMPROVE In Fighting Games While Having Fun

✅ SUMMARY — MAIN POINTS

The video teaches gamification as a method to improve fighting game skills while reducing stress and increasing fun. Instead of trying to “get better at everything at once,” you turn isolated skills into mini-games with rules, constraints, and loss conditions. This builds habits, fixes weaknesses, and allows focused practice without caring about win/loss outcomes.

Key ideas:

Gamification = creating intentional constraints that force you to practice a specific skill.

Example constraints:

“Jumping = I lose.”

“I can only use this one move in neutral.”

“I must always confirm into this combo route.”

The goal is not to win, but to build habits and understanding.

This approach:

Breaks autopilot.

Strengthens fundamentals like footsies, anti-airs, whiff punishing.

Helps situational awareness.

Makes learning fun and sustainable.

Dyken showcases an example playing Milia using only grounded neutral to demonstrate the learning process.

🧩 CHUNKED SUMMARY (with questions, answers, and action steps) Chunk 1 — What Gamification Means

Summary: Gamification is the practice of turning specific skills into mini-games with explicit rules. Instead of trying to “fix everything,” you isolate one skill, build constraints around it, and enforce those constraints through self-imposed consequences. This shifts learning from overwhelming to playful and focused.

Questions:

What is gamification in the context of fighting games?

Why does it help beginner/intermediate players?

Answers:

Turning learning goals (like footsies, anti-airs, confirms) into small games with constraints and rules.

It reduces overwhelm, improves focus, and creates a fun structure that encourages repetition and habit formation.

Action Steps:

Identify a specific weakness: e.g., footsies, anti-airs, confirms.

Create a “mini-game rule” around it (e.g., “I cannot jump unless confirming”).

Track one rule per set.

Chunk 2 — Example: Fixing Bad Jumping With “Jumping = I Lose”

Summary: Many players jump excessively. Gamification solution: enforce a rule — if you jump in neutral, you lose and must give your opponent a free combo. You allow exceptions only when combos require jumps. The aim is not to win but to force yourself to build grounded fundamentals.

Questions:

What rule does Dyken propose to improve ground footsies?

Why is the point not to win during this exercise?

Answers:

“Jumping = lose.” Only jump when combo routes require it.

The goal is habit formation and learning fundamentals, not match outcome.

Action Steps:

Play 5 sets where jumping is banned except for combo routes.

On accidental jumps, stop pressing and accept punishment.

Track grounded choices (spacing, pokes, whiff-punish attempts).

Chunk 3 — Example: Learning a Specific Move Through Forced Use

Summary: To master a move, treat it as a mini-game where you must use it constantly in every situation. Example: Dyken’s Kai partner mastered 2H by using it obsessively until he understood its spacing, anti-air potential, and neutral application. This experiment-based learning reveals strengths and limitations faster than theory.

Questions:

How did Dyken’s training partner learn Kai’s 2H?

What is the purpose of overusing a move intentionally?

Answers:

By using it constantly in all kinds of real match scenarios.

To understand its true applications, spacing windows, and risks.

Action Steps:

Pick one underused move.

In the next set, force yourself to incorporate it in neutral, anti-airs, blockstrings.

Review replays to see what it accomplished and where it failed.

Chunk 4 — Stacking Gamified Objectives

Summary: Gamification can scale. After you master one constraint (e.g., staying grounded), you add another (e.g., always hit the practiced confirm). This builds your skill set gradually without overwhelming your mind.

Questions:

How should you layer new learning objectives?

Why is gradual stacking better than trying everything at once?

Answers:

Master one constraint, then add a new rule (e.g., a specific combo confirm).

It prevents overload, keeps learning fun, and builds stable habits.

Action Steps:

After a few sessions, add a second rule such as:

“Always convert into optimal route off 5K.”

Do not add more than one new rule per session.

Chunk 5 — Dyken’s Live Demonstration (Milia Grounded-Only Neutral)

Summary: Dyken plays Milia but refuses to jump in neutral, forcing himself to work on grounded pokes, whiff punishing, anti-airs, and defense. He shows the difficulty but demonstrates you can win with constraints. More importantly, you learn more because the game slows down and decision-making becomes clearer.

Questions:

What skill was Dyken focusing on during the demo?

What secondary skills improved automatically during this constraint?

Answers:

Grounded neutral and whiff punishing with Milia.

Anti-airs, defense, grab tech awareness, spacing, situational awareness.

Action Steps:

Play 3 ranked sets with a single constraint:

“I will use grounded neutral only.”

Analyze replays for:

Anti-air opportunities

Space control

Missed whiff punishes

Better defensive choices

Chunk 6 — The Mindset Shift (Winning = Irrelevant, Learning = Priority)

Summary: Most players fixate on winning and lose sight of skill-building. Gamification shifts the priority: success = executing the constraint, not winning the match. This helps slow the game down, notice more, and internalize fundamentals you previously ignored.

Questions:

Why does ignoring winning help improvement?

How does gamification increase situational awareness?

Answers:

It frees mental resources to focus on learning specific skills.

Slower pacing and single-focus constraints make in-game patterns clearer.

Action Steps:

Track “Did I follow the rule?” instead of win/loss.

Celebrate correct behavior—even in losing rounds.

End sessions with notes on what you noticed, not your rank.

🔥 SUPER-SUMMARY (One-Page Compression)

Gamification is a high-impact training method where you turn fighting-game improvement into self-imposed mini-games that build skills through deliberate constraints. Instead of overwhelming yourself with the full complexity of neutral, pressure, combos, and defense, you choose one goal, impose a rule (e.g., “no jumps in neutral”), and treat breaking that rule as losing the mini-game. Winning becomes irrelevant; skill acquisition becomes the victory condition.

Examples include:

Jumping = automatic loss → forces strong grounded play.

Only use this move in neutral → rapidly builds mastery of unfamiliar tools.

Always confirm into the chosen combo route → builds muscle memory and discipline.

This method builds footsies, whiff punishing, anti-airs, situational awareness, and habit control. Dyken demonstrates this by playing Milia grounded-only—showing that even with a restrictive rule, you can win, but more importantly, you learn.

Gamification helps new and intermediate players break autopilot, develop fundamentals, and enjoy improvement without burnout. It simplifies training, makes goals concrete, and turns skill growth into a fun, repeatable process.

📅 3-Day Spaced Review Plan Day 1 — Comprehension + First Experiment

Re-read chunks 1–3.

Pick ONE gamification rule.

Play 3–5 sets applying it.

Journal what you learned.

Day 2 — Application + Stacking

Re-read chunks 4–5.

Review replays from Day 1.

Add ONE additional constraint (combo confirm or anti-air practice).

Play a short session focusing on execution, not winning.

Day 3 — Integration + Habit Building

Re-read chunk 6.

Combine both constraints smoothly.

Reflect on:

Did the game feel slower?

What patterns became clearer?

What habits improved?

mario050987·youtube.com·
How To IMPROVE In Fighting Games While Having Fun
A Guilty Gear: Strive Tutorial for Brand New Players -- LESSON #1: Normals, Command Normals, Dust
A Guilty Gear: Strive Tutorial for Brand New Players -- LESSON #1: Normals, Command Normals, Dust
If you have never played a fighting game before, have we got the show for you. There's a lot of great Fighting Game resources out there, but many can't help but use words like "Okizeme" or notate combos as "5k5k236p", all things which, to a new player, mean nothing. Come along with us as we embark on a journey from the ground up, explaining how all of this works on the most foundational level.
mario050987·youtube.com·
A Guilty Gear: Strive Tutorial for Brand New Players -- LESSON #1: Normals, Command Normals, Dust
Pressuring Opponents 101
Pressuring Opponents 101
Watch me on Twitch! I stream in the afternoons on weekdays: http://twitch.tv/hotashi Follow me on Twitter! http://twitter.com/hotashis
mario050987·youtube.com·
Pressuring Opponents 101
RISK VS REWARD | Guilty Gear Strive Discussion
RISK VS REWARD | Guilty Gear Strive Discussion

Summary of "RISK VS REWARD | Guilty Gear Strive Discussion"

In this video, Xerochillin discusses the concept of risk vs. reward in Guilty Gear Strive (and other fighting games) and how players often rely on high-risk, low-reward options that don't always work out. The video aims to help players understand the importance of strategic decision-making and staying calm under pressure in order to improve their gameplay. Xerochillin outlines several tips and principles that can enhance a player's approach to combat situations, focusing on smart decision-making, patience, and using prior knowledge to gain an advantage.

Key Concepts and Actionable Lessons

Mindful Button Choices (Tip #1)

Main Concept: Be aware of your opponent’s habits and how your button choices can counter theirs.

Example: If your opponent uses a heavy anti-air button, you can run underneath it to punish with a counter-hit.

Actionable Lesson: Study your opponent’s tendencies to find safe counters instead of blindly reacting.

Staying Calm Under Aggression (Tip #2)

Main Concept: Don't panic when your opponent becomes aggressive. You have defensive options available to regain control.

Example: Utilize meter for Blue RC (to improve a bad situation) or Gold Bursting (to counter an opponent’s approach).

Actionable Lesson: Stay calm, choose one solid counter-option, and avoid making multiple hasty decisions.

Smart Burst Usage (Tip #3)

Main Concept: Be mindful of your burst timing and the situation you're in when using it.

Example: If you burst in a bad position, like with a low-damage character or without breaking the wall, it might be better to save it.

Actionable Lesson: Assess the situation before using your burst. Make sure it provides a significant advantage, or else hold onto it for a better moment.

Accepting Mistakes and Staying Composed (Tip #4)

Main Concept: Understand that you might guess wrong, and that's okay. Stay focused on your game plan and keep your composure.

Example: After a bad situation like a wall break, take time to think through what went wrong. If unsure, use training mode or ask for advice.

Actionable Lesson: Don’t be frustrated by mistakes. Use them as learning opportunities, and keep working on improving your decision-making.

Leveraging Prior Knowledge (Tip #5)

Main Concept: Use what you've learned from previous rounds to gain an advantage in future exchanges.

Example: If you were punished for a guess in one round, adapt in the next round by choosing a safer, more calculated option.

Actionable Lesson: Reflect on past mistakes or successful plays and adjust your approach in future rounds to increase your chances of winning.

Bullet Point Summary:

Tip 1: Be mindful of your opponent's habits and counter their moves effectively.

Tip 2: Stay calm under aggression and avoid spamming defensive options. Choose one well-timed counter.

Tip 3: Use your burst wisely; don’t waste it in poor positions.

Tip 4: Accept that mistakes happen, but use them to learn and improve.

Tip 5: Leverage prior knowledge and past rounds to make better decisions in future exchanges.

Chunks Breakdown:

Mindful Button Choices (Tip #1)

Focus on countering your opponent’s predictable button habits.

Comprehension Questions:

How can you identify your opponent’s predictable habits?

What should you do if your opponent uses an anti-air button frequently?

Action Steps:

Study your opponent’s tendencies and adapt your approach accordingly.

Practice different counters in training mode to react effectively.

Staying Calm Under Aggression (Tip #2)

Don’t let your opponent’s aggression make you panic. Use defensive options to regain control.

Comprehension Questions:

What are some defensive options that can help you stay in control?

Why is it important to avoid using multiple defensive options in one situation?

Action Steps:

Focus on learning a few key defensive techniques and use them effectively.

When under pressure, take a breath and choose one solid counter.

Smart Burst Usage (Tip #3)

Use your burst at the right time for maximum impact.

Comprehension Questions:

Why is it important to consider the position when using your burst?

How do you know when to use or save your burst?

Action Steps:

Evaluate the damage potential of your opponent before bursting.

Practice recognizing situations where bursting will give you the best advantage.

Accepting Mistakes and Staying Composed (Tip #4)

Stay calm and don’t let mistakes demotivate you. Use them to grow as a player.

Comprehension Questions:

How can you remain calm after making a mistake?

What should you do if you don't understand why you lost a round?

Action Steps:

After a mistake, take time to reflect, and use training mode or advice to improve your approach.

Accept that not every situation will be perfect and use each match as a learning experience.

Leveraging Prior Knowledge (Tip #5)

Learn from past mistakes and adapt your play style for future success.

Comprehension Questions:

How can prior knowledge from previous rounds help you in future exchanges?

What should you do differently if you made a poor decision in a prior round?

Action Steps:

Pay attention to patterns in your matches and adapt your strategies based on past experiences.

Focus on refining your playthroughs after each match.

Super-Summary:

This video emphasizes the concept of risk vs. reward in fighting games, particularly Guilty Gear Strive. The key to success lies in making calculated decisions and being mindful of when to take risks. By studying your opponent’s behavior, staying calm under pressure, and using your resources wisely (like bursts and meter), you can greatly improve your gameplay. The video also stresses the importance of learning from mistakes and adapting strategies based on past experiences. Players are encouraged to reflect on their performance, stay composed in difficult situations, and use prior knowledge to control the match.

Optional Spaced Review Plan:

Day 1:

Review Tip #1 and Tip #2. Focus on studying your opponent's behavior and improving your defensive reactions.

Day 2:

Review Tip #3 and Tip #4. Work on burst usage and staying calm after mistakes.

Day 3:

Review Tip #5. Practice reflecting on past matches and applying what you've learned in future rounds.

By revisiting these tips regularly, you'll build stronger strategic awareness and improve your overall gameplay.

mario050987·youtube.com·
RISK VS REWARD | Guilty Gear Strive Discussion
Why Shimmies are the FUTURE of Guilty Gear Strive
Why Shimmies are the FUTURE of Guilty Gear Strive
In this video, we talk about the concept of shimmying! It's something popularized in Street Fighter 5 and I think it's going to be a big part of the metagame of GGST going forward. Watch me Twitch: https://www.twitch.tv/yomifgc Join our Discord: https://discord.gg/GMQxZr7tcT 0:00 Introduction 0:06 What is a shimmy? 0:12 Why use them? 0:44 Shimmy alternatives 1:07 Why is it the future? 1:24 When shouldn't you use it 1:31 Anti-Shimmy tips 1:56 Bye Bye MUSIC: Memories of Augstria [pun, master]
mario050987·youtube.com·
Why Shimmies are the FUTURE of Guilty Gear Strive
Secret Strive Technique #1: Kara FD
Secret Strive Technique #1: Kara FD
Experimenting with new content this year - let me know if you like the short form analysis/education type videos like this down below. Forgot to mention you can also Kara into DP/Super in GGST as well Timestamps 00:00 Intro 00:26 What's the purpose of a Kara cancel? 01:21 Kara FD applications and downsides 02:29 Outro Edited by Caste - https://www.youtube.com/castehappy | Twitter: https://twitter.com/CasteHappy My goal is to grow a positive community with a focus at improving at fighting games If this is something that resonates with you - please consider following me on my social media links and subscribing: ⭐⭐Follow me on Twitter: https://www.twitter.com/diaphone_ ⭐⭐Chill with us on Twitch: https://www.twitch.tv/diaphone_ ⭐⭐Join the Discord: https://discord.gg/XBKyePN ⭐⭐I also do replay review + coaching: https://metafy.gg/@diaphone Secret Strive Technique #1: Kara FD and Kara Canceling. How to Kara throw / Kara cancel Kara barrier Kara DP ,etc. #GGST #Kara #Diaphone
mario050987·youtube.com·
Secret Strive Technique #1: Kara FD
Alex on Twitter
Alex on Twitter
Wall Splat Air Tech DirectionsBack = fly upNeutral = drop in placeForward = fly forwardsI honestly never knew until this in game tutorial that there were different tech directions if they didn't break the wall in time on a splat pic.twitter.com/h8M5jOo7xE— Alex (@MonkUnit) August 1, 2021
mario050987·twitter.com·
Alex on Twitter
How To Pressure Like The Pros
How To Pressure Like The Pros
Looking for more clips?? Check out my playlist! https://www.youtube.com/playlist?list=PLrHEx1OazdBiY0EnVu6_euVNuhTlSxgN7 Watch me Live on Twitch! https://www.twitch.tv/baccpack Join the community discord! https://discord.gg/baccpack Consider supporting me on Patreon! https://www.patreon.com/baccpack I tweet sometimes :) https://www.twitter.com/baccpackFGC Song Information: -------------------------------------------------------------- ♪ Biscuit (Prod. by Lukrembo) Link : https://youtu.be/EtZ2m2Zm3vY -------------------------------------------------------------- #guiltygearstrive #guiltygear #FGC #ggst
mario050987·youtube.com·
How To Pressure Like The Pros
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
If you got tension, you can spend it to punish certain moves.This blockstring ended in Dire Eclat is an example. When well spaced, can be hard to punish.Drift Blue RC can then be used to extend their recover and make it easier to punish#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/d6QQCPLmE4— Mixbox | Applay (@fgcApplay) January 13, 2022
mario050987·twitter.com·
Mixbox | Applay on Twitter
Diaphone on Twitter
Diaphone on Twitter
I just learned yesterday that you can Kara your normal’s startup into FD after super flash to block a reversal super 😭😭What are some other gameplay tips about GGST that aren’t commonly known?— Diaphone (@Diaphone_) January 10, 2022
mario050987·twitter.com·
Diaphone on Twitter
Block Strings and Frame Traps [Fighting Game Mechanisms]
Block Strings and Frame Traps [Fighting Game Mechanisms]
Learn what block strings are and how you can utilize them to open up opponents! Condition them with true block strings and get counter hits with frame traps! Includes examples from Street Fighter, Guilty Gear and Melty Blood. The Power of Blocking https://youtu.be/Zrrf0ATjKIA Frame Data Basics https://youtu.be/sbyUM5aWKpk Fuzzy Blocking https://youtu.be/LI073BBr-wE Melty Blood Red Arcueid Coombo Video https://youtu.be/1jmGXEC4cLc Support our next project! https://www.patreon.com/SeaLeafDojo https://streamlabs.com/sealeafdojo/tip FGC Player and Event Finder: https://www.sealeafdojo.com/ Twitter: https://twitter.com/SeaLeafDojo Twitch: https://www.twitch.tv/sealeafdojo #FightingGamesMechanisms #FGM #FGC
mario050987·youtube.com·
Block Strings and Frame Traps [Fighting Game Mechanisms]
Lo-Fi Millia on Twitter
Lo-Fi Millia on Twitter
GGST Tech, Tips and Mix - Optimizing Burst Bait Damage w/ Dust #GGST #ggst_mi #GuiltyGearStrive https://t.co/0dhkkUgm2G— Lo-Fi Millia (@shinlad) January 9, 2022
mario050987·twitter.com·
Lo-Fi Millia on Twitter
A deeper dive into defense in Guilty Gear Strive
A deeper dive into defense in Guilty Gear Strive
#lordknight #GuiltyGearStrive #GuiltyGear There are common strategies for escaping the corner and defending in Guilty Gear Strive. But the better you get, the more you need to dig into the characters. Let's do that, using Faultless Defense to help us mitigate the opponent's offense! Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight Peep the life on Instagram - https://www.instagram.com/lordknightfgc Exclusive/early content on Patreon - https://www.patreon.com/lordknight Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
A deeper dive into defense in Guilty Gear Strive
下水 on Twitter
下水 on Twitter
ちゅららさんの言ってたバグが再現できた動画の状況でrcの暗転中にバースト入力するとゲージ消費無しで衝撃波を回避出来ている#GGST pic.twitter.com/pp6h2bGvjY— 下水 (@Gesui_Leo) January 3, 2022
mario050987·twitter.com·
下水 on Twitter
ややっこ on Twitter
ややっこ on Twitter
ジャスガFDを攻略に組み込むのに2ボタン押しっぱでやっているのですがFD張ったまま7入力だと跳べないけど8入力だと跳べる小ネタソル、メイ、ジオ、名残雪は起き上がりに下段重ねしないので楽できます#GGST #PS4share pic.twitter.com/868FIkZhgv— ややっこ (@utatanekujira) December 25, 2021
mario050987·twitter.com·
ややっこ on Twitter
Tips for playing against run away (in fighting games)
Tips for playing against run away (in fighting games)
#lordknight #GuiltyGearStrive #GuiltyGear I played against Remi Celeste last week, and I thought it was a good opportunity to review dash blocking, playing fast and playing slow. These are more macro ideas that you hear often, but aren't usually explained, and Axl is a great character to show the concepts. Check out Remi on Twitch! - https://www.twitch.tv/RemiCeleste Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight Instagram to see the daily life - https://www.instagram.com/lordknightfgc Early/exclusive content on Patreon - https://www.patreon.com/lordknight Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
Tips for playing against run away (in fighting games)
Tips for Practicing Combos & Mechanical Execution
Tips for Practicing Combos & Mechanical Execution
streamed Apr. 8, 2021 Follow Sajam on Twitter & Twitch: https://www.twitter.com/sajam https://www.twitch.tv/sajam https://discord.gg/hoopsquad Clips Channel: https://www.youtube.com/c/SajamClips Editing/Thumbnail by Magic Moste: https://www.twitter.com/magicmoste #FGC #Sajam
mario050987·youtube.com·
Tips for Practicing Combos & Mechanical Execution
How to Block Dust Attacks in Guilty Gear Strive
How to Block Dust Attacks in Guilty Gear Strive
if it wasn't obvious my defense definitely ISN'T absolute #shorts Socials: Twitch - https://www.twitch.tv/puffer_mcsparkleface Twitter - https://twitter.com/Puffer_McSF TikTok - https://www.tiktok.com/@puffer_mcsparkleface Coaching: https://www.fiverr.com/puffer_mcsf Hi! I'm Puffer McSparkleFace, prospective Fighting Game pro and wanting to both share and enable my journey to the top. I'm also really into D&D, game design, and cooking, so you might see some of that too! If you're interested in more content, come check out my Twitch to see me practice, record future videos, or just to chat!
mario050987·youtube.com·
How to Block Dust Attacks in Guilty Gear Strive
Fighting Game Tips : OKIZEME
Fighting Game Tips : OKIZEME
"Okizeme", or "Oki" for short, refers to a situation in which one player attacks their enemy while the enemy's character is getting up off the ground from being knocked down. Follow me on: Twitter : @Arki_Borj Youtube : @BorjTV Hope this tutorial helps. Thanks for watching!!! (^O^)/ #okizeme #strive #anji
mario050987·youtube.com·
Fighting Game Tips : OKIZEME
Fighting Game Tips : FAST ROMAN CANCEL
Fighting Game Tips : FAST ROMAN CANCEL
A "Fast Roman Cancel" (or "RC Fast Cancel" for some) is one of the new Roman Cancel mechanics in Guilty Gear Strive. To perform a Fast Roman Cancel, quickly input any attack right after a Roman Cancel. Follow me on: Twitter : @Arki_Borj Youtube : @BorjTV Hope this tutorial helps. Thanks for watching!!! (^O^)/ #fastromancancel #strive #millia
mario050987·youtube.com·
Fighting Game Tips : FAST ROMAN CANCEL
Fighting Game Tips : FRAME TRAP
Fighting Game Tips : FRAME TRAP
"Frame Trap" is a gap in your blockstring. Follow me on: Twitter : @Arki_Borj Youtube : @BorjTV Hope this tutorial helps. Thanks for watching!!! (^O^)/ #frametrap #strive #ramlethal
mario050987·youtube.com·
Fighting Game Tips : FRAME TRAP
Twitch Chat Teaches Me How Pressure Works in Guilty Gear Strive
Twitch Chat Teaches Me How Pressure Works in Guilty Gear Strive
Ramlethal Art in Thumbnail from: https://www.pixiv.net/en/artworks/90948431 Artist Twitter: https://twitter.com/kenji82 Follow My Twitter!: https://twitter.com/AndyLO2_ Watch Me Live: https://www.twitch.tv/andylo2 Consider Becoming a Patreon: https://www.patreon.com/AndyLO2 Twitch Chat Taught Me How Pressure Works in Guilty Gear Strive Guilty Gear Strive Guilty Gear Strive Commentary Guilty Gear Ramlethal Arc System Works (Arcsys) has recently made Guilty Gear Strive, the latest entry in the Guilty Gear franchise! This fighting game is heralded for its use of Rollback Netcode, included on all platforms Playstation 4 (PS4), Playstation 5 (PS5), and PC (Steam). Recently Arcsys has released the first character in their Season Pass, Jack-O', a new character in the Guilty Gear franchise #AndyLO2 #GGST #GuiltyGearStrive
mario050987·youtube.com·
Twitch Chat Teaches Me How Pressure Works in Guilty Gear Strive
VL | Madlax on Twitter
VL | Madlax on Twitter
Are you not technically immune to standing grabs when in the air or am I missing something here? #GGST pic.twitter.com/mfDs440wPP— VL | Madlax (@DatUSAGuy) December 7, 2021
mario050987·twitter.com·
VL | Madlax on Twitter