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【製品版初調整!】GGST 8月末バトル調整アップデートを考察(解説・ソル・カイ・メイ・チップ・アクセル・ミリア等)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
【製品版初調整!】GGST 8月末バトル調整アップデートを考察(解説・ソル・カイ・メイ・チップ・アクセル・ミリア等)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
猛威を奮っているキャラと強みが不足しているキャラって誰の事ですか? Twitter:https://twitter.com/tenatena1050 著作権:© ARC SYSTEM WORKS. #GGST #ギルティギア #GUILTY GEAR -STRIVE-
mario050987·youtube.com·
【製品版初調整!】GGST 8月末バトル調整アップデートを考察(解説・ソル・カイ・メイ・チップ・アクセル・ミリア等)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
Coffee With Kensou - Returning To Flow State
Coffee With Kensou - Returning To Flow State

Chunk 1: Understanding Flow State

Summary: Flow state is when your mind and body work in harmony, allowing instinctual, focused, and effective gameplay. Players are fully in the zone, reacting appropriately, and executing their tools without overthinking. Losing this state often happens when mistakes or unexpected situations occur in a game, causing hesitation or second-guessing.

Key Points:

Flow state = cohesive mind-body operation.

Players react instinctually and focus intensely.

Mistakes or high-pressure situations disrupt flow.

Comprehension Questions:

What is flow state in the context of gaming?

How can mistakes in-game disrupt your flow state?

Answers:

Flow state is when your mind and body work as one, allowing instinctual, focused, and effective gameplay.

Mistakes create doubt or hesitation, breaking concentration and instinctual reactions.

Action Steps:

Before gaming, remind yourself to focus on instinctual reactions.

Identify common triggers that disrupt your flow (e.g., high damage, unexpected combos).

Chunk 2: Regaining Flow During a Match

Summary: When you lose composure during a match, step back mentally, breathe, and return to neutral. Analyze what went wrong without panic. Recognize that mistakes are part of the game and that you still have opportunities to strategize, make comebacks, or regain control.

Key Points:

Step back and breathe mid-match.

Acknowledge mistakes without judgment.

Return to neutral and reassess strategy.

Life deficits may require calculated risks to recover.

Comprehension Questions:

What should you do immediately after taking significant damage in a match?

How can returning to neutral help you recover in-game?

Answers:

Take a mental step back, breathe, acknowledge the mistake, and avoid panicking.

Returning to neutral allows you to reassess your strategy and plan your next actions calmly.

Action Steps:

Practice breathing exercises to reset your mind mid-match.

Train yourself to view mistakes as learning opportunities rather than failures.

Chunk 3: Post-Match Reflection

Summary: After losing a game, it’s okay to pause, reflect, and analyze mistakes. This reflection helps prevent repeating errors and improves future performance. Many great comebacks stem from taking moments to mentally reset and adjust strategies rather than rushing into rematches.

Key Points:

Post-match reflection is valuable.

Immediate rematches may skip essential learning.

High-pressure matches benefit from intentional mental resets.

Comprehension Questions:

Why is it important to reflect after losing a match?

How can skipping reflection affect your future gameplay?

Answers:

Reflection helps identify mistakes and adjust strategies to prevent repeating them.

Skipping reflection may lead to repeating errors and suboptimal decisions in future matches.

Action Steps:

After each match, write down one thing that worked and one thing to improve.

Use short breaks between games to mentally reset, even in tournaments.

Chunk 4: Avoiding Mental Damage

Summary: Not all damage is physical—mental damage occurs when players let frustration or doubt take over. Stay emotionally balanced, continue using your tools effectively, and avoid abandoning strategies just because they temporarily fail. Playing instinctually and emotionlessly helps maintain flow.

Key Points:

Recognize mental damage separate from in-game damage.

Avoid negative thoughts that disrupt your game.

Keep using effective tools and strategies.

Emotional control enhances instinctual play.

Comprehension Questions:

What is mental damage in gaming?

Why is it important to keep using your tools even if an opponent counters them?

Answers:

Mental damage is the negative impact of frustration, doubt, or overthinking during gameplay.

Abandoning tools limits your options; adjusting usage allows you to maintain an effective strategy.

Action Steps:

Practice maintaining calm during losses or setbacks.

Focus on adapting strategies rather than reacting emotionally.

Train instinctual responses through repeated practice.

Chunk 5: Building Experience and Flow Resilience

Summary: Experience is crucial for maintaining and regaining flow. Frequent practice, exposure to high-pressure situations, and learning from losses improve the ability to remain instinctual and emotionally stable during gameplay. Patience and persistence are key to long-term growth.

Key Points:

Experience strengthens flow resilience.

Learning from losses is part of growth.

Playing with less emotion enhances consistency.

Comprehension Questions:

How does experience contribute to regaining flow state?

What role does emotional control play in maintaining flow?

Answers:

Experience helps players anticipate situations, react instinctually, and recover from mistakes quickly.

Emotional control prevents frustration or doubt from disrupting instinctual gameplay.

Action Steps:

Treat each loss as a learning opportunity.

Increase exposure to challenging gameplay scenarios.

Focus on consistent, calm decision-making over emotional reactions.

Super-Summary (Single Page)

Flow state in gaming is when your mind and body operate in sync, allowing instinctual, focused, and effective gameplay. Losing flow happens when mistakes, high-pressure situations, or unexpected events disrupt concentration, leading to doubt and poor decision-making. To regain flow:

In-game reset: Step back mentally, breathe, acknowledge mistakes, and return to neutral to reassess strategy.

Post-match reflection: Pause, analyze what went wrong, and adjust strategies to improve future performance.

Avoid mental damage: Stay emotionally balanced, continue using effective tools, and focus on instinctual play.

Build experience: Frequent practice, exposure to pressure, and learning from losses strengthen resilience and ability to regain flow.

Key Actions:

Practice mindfulness and breathing exercises.

Reflect on mistakes without judgment.

Keep using effective strategies despite temporary failures.

Treat losses as learning experiences.

Maintain calm, emotionless focus to enhance instinctual gameplay.

Optional 3-Day Spaced Review Plan

Day 1:

Watch a short gaming clip, identify moments when flow was lost.

Practice a breathing exercise mid-session.

Day 2:

Reflect on a recent loss or poor performance.

Write down mistakes, lessons, and actionable improvements.

Day 3:

Play a practice session focusing on emotional control and instinctual reactions.

Review notes from Day 2 and adjust strategy accordingly.

mario050987·youtube.com·
Coffee With Kensou - Returning To Flow State
ギルティギアストライヴ直前ガード受け付け幅の延長方法? GUILTY GEAR ‐STRIVE‐ New Just Guard Defense methodology?
ギルティギアストライヴ直前ガード受け付け幅の延長方法? GUILTY GEAR ‐STRIVE‐ New Just Guard Defense methodology?
あくまで個人的な体感でこの入力方法で直ガを狙うと成功率が上がっている気がする…ってだけです、現段階では。辻式って、レバー操作の方にも適用されているのだろうか…謎です。二段階ガード入ってるだけだから体感成功しやすく感じてるだけなのかなぁ…。 いおりさんの『辻式』解説動画 https://www.youtube.com/watch?v=_zHxZ-7PwUQ 『辻式(つじしき)』とは… http://haruurara.net/2016/08/17/%e3%83%94%e3%82%a2%e3%83%8e%e6%8a%bc%e3%81%97%e3%81%a3%e3%81%a6%e4%bd%95%ef%bc%9f%e8%be%bb%e5%bc%8f%e3%81%a3%e3%81%a6%e4%bd%95%ef%bc%9f%e6%a0%bc%e3%82%b2%e3%83%bc%e3%81%a7%e6%9c%89%e5%8a%b9%e3%81%aa/ 名残雪の最大コンボまとめ シーズン1 https://youtu.be/ZvMKKTJWqvg 名残雪の小ネタ集め シーズン1 NAGORIYUKI TECHNI https://youtu.be/foCxxFXoYfw 名残雪の感想を語る会ダイジェスト版 https://youtu.be/bmRMDjH5msU Twitter:https://twitter.com/bashi_slayer Instagram:https://www.instagram.com/keiisbs/ ついっち:https://www.twitch.tv/bashislayer にこにこ:https://www.nicovideo.jp/my?cmnhd_ref=device%3Dpc%26site%3Dniconico%26pos%3Duserpanel%26page%3Dmy_top #GGST #直ガ #ギルティギアストライヴ #ゲーム実況
mario050987·youtube.com·
ギルティギアストライヴ直前ガード受け付け幅の延長方法? GUILTY GEAR ‐STRIVE‐ New Just Guard Defense methodology?
Fighting Game Tips : FAST ROMAN CANCEL
Fighting Game Tips : FAST ROMAN CANCEL
A "Fast Roman Cancel" (or "RC Fast Cancel" for some) is one of the new Roman Cancel mechanics in Guilty Gear Strive. To perform a Fast Roman Cancel, quickly input any attack right after a Roman Cancel. Follow me on: Twitter : @Arki_Borj Youtube : @BorjTV Hope this tutorial helps. Thanks for watching!!! (^O^)/ #fastromancancel #strive #millia
mario050987·youtube.com·
Fighting Game Tips : FAST ROMAN CANCEL
Loci on Twitter
Loci on Twitter
#GGST Backward Jump Distance Tier List https://t.co/kXkIjh2Lza pic.twitter.com/5uVEBkdgPX— Loci (@Loci_AF) August 14, 2021
mario050987·twitter.com·
Loci on Twitter
Rikir on Twitter
Rikir on Twitter
IB... FD vs IBFD. @_@ #PS4sharehttps://t.co/Yz9QjvMzIv pic.twitter.com/9dvgjAhVqS— Rikir (@Al_Rikir) August 15, 2021
mario050987·twitter.com·
Rikir on Twitter
Guilty Gear Strive | Burst Bait Tutorial
Guilty Gear Strive | Burst Bait Tutorial
Burst in Guilty Gear is the number 1 get out of jail option. However, if you are player on offense you have the ability to bait the burst and still get your full damage if not more. Bait Bursts in Guilty Gear have been known to be some of the most hype and clutch plays as they often dictate winning and losing in close games. This video will teach you how to bait burst in Guilty Gear -STRIVE-. It will also provide a detail explanation on how to do it during dust combos. If your are enjoying the tips don't forget to leave a like and subscribe for more.
mario050987·youtu.be·
Guilty Gear Strive | Burst Bait Tutorial
How to read your opponent in Guilty Gear Strive.
How to read your opponent in Guilty Gear Strive.

✅ Summary (Main Concepts, Lessons, Implicit Meaning)

The video clip expresses the essence of reading an opponent in Guilty Gear Strive:

By noticing an opponent’s repeated habits, you can anticipate their next action.

When your prediction comes true, it creates the satisfying feeling of “I love fighting games.”

The core concept is pattern recognition, the foundation of adaptation, conditioning, and higher-level yomi in fighting games.

The player identifies that the opponent “does it every time,” meaning they are autopiloting a specific option—and the player successfully punishes it.

Actionable lesson: If you observe even one repeated behavior, treat it as a readable pattern and exploit it until the opponent proves they can change.

📌 Condensed Bullet-Point Version

Opponents often repeat predictable habits.

Recognizing these patterns lets you anticipate and counter their actions.

Successful reads create momentum and confidence.

The joy of fighting games comes from identifying, understanding, and exploiting player behavior.

Keep watching for repeated actions—once noticed, they become tools for winning.

📚 Chunked Summary Chunk 1 — Recognizing Patterns

The clip highlights that the player “knew he was going to do it” because the opponent repeats the same habit every time. This demonstrates pattern recognition, the first step in reading any opponent.

Comprehension Questions

What allowed the player to predict the opponent’s action?

Why is repeated behavior important for creating reads?

Answers

The opponent consistently repeated the same action.

Repetition reveals habits, which can be anticipated and countered.

Action Steps

Pay attention to what the opponent does at the same spacing or situation.

Write down or mentally note repeated actions (“He always jumps here,” “She always backdashes after blocking.”).

Chunk 2 — Anticipation & Exploitation

Once the pattern is recognized, the player anticipates it and punishes accordingly. This is the execution of a read—turning knowledge into advantage.

Comprehension Questions

What makes a prediction reliable enough to act on?

How does punishing a habit affect the opponent?

Answers

Consistency: when the opponent has shown the same option repeatedly.

It forces them to adapt or continue losing interactions.

Action Steps

After noticing a habit twice, attempt a counteraction the next time.

Use safe, low-risk counters until you're confident the read is correct.

Chunk 3 — Emotional Payoff & Identity as a Player

The joyful exclamations (“I love fighting games”) express the emotional reward of successful reads. This reinforces the deeper lesson: reading is what makes fighting games fulfilling and skill-expressive.

Comprehension Questions

Why does reading an opponent feel rewarding?

How does emotional reinforcement help long-term improvement?

Answers

It confirms your understanding and dominance in the mental game.

Positive emotion reinforces the desire to keep studying player patterns.

Action Steps

Celebrate correct reads; acknowledge your pattern recognition skill.

After matches, reflect on correct and incorrect reads to refine your intuition.

⭐ Super-Summary (Under 1 Page)

The video clip conveys the heart of opponent-reading in Guilty Gear Strive: players often show repeated habits, and noticing them allows you to predict and counter their next action. When the player says, “I knew he was gonna do it because he does it every time,” it illustrates the fundamental skill of identifying patterns, anticipating outcomes, and exploiting them. This is the core of adaptation and the source of joy expressed in “I love fighting games.” The lesson is simple but profound: observe repetition, form a read, act on it, and enjoy the satisfaction of out-thinking your opponent. Recognizing behavior is the doorway to deeper mind games.

🧠 Optional 3-Day Spaced Review Plan Day 1 – Immediate Reinforcement

Review the idea: Repetition = habit = punishable.

In practice mode or matches, intentionally track 1–2 opponent habits.

Day 2 – Application

Play a set where your only focus is identifying repeated actions.

Take notes: “He jumps on wakeup,” “She mashes after +0.”

Day 3 – Mastery Check

Play again and deliberately set up situations that test your reads.

Evaluate: Did you successfully punish habits? Did opponents adjust?

mario050987·youtube.com·
How to read your opponent in Guilty Gear Strive.
soberquet on Twitter
soberquet on Twitter
Low wall splats cannot be teched. #GGST pic.twitter.com/PSggeSF9Wg— soberquet (@SobArts) August 10, 2021
mario050987·twitter.com·
soberquet on Twitter
soberquet on Twitter
soberquet on Twitter
Second example of whiff RC. #GGST pic.twitter.com/J2nu3mlLRY— soberquet (@SobArts) August 10, 2021
mario050987·twitter.com·
soberquet on Twitter
soberquet on Twitter
soberquet on Twitter
Whiff RCing DPs is purely dependent on block/hitstun. #GGST pic.twitter.com/DyGg1EPb7Z— soberquet (@SobArts) August 10, 2021
mario050987·twitter.com·
soberquet on Twitter
srps on Twitter
srps on Twitter
相殺したらFDが出る仕込み #GGST pic.twitter.com/gCjoD2v9Kn— srps (@guiletown) August 9, 2021
mario050987·twitter.com·
srps on Twitter
Fighting Game Tips : FAST ROMAN CANCEL
Fighting Game Tips : FAST ROMAN CANCEL
A "Fast Roman Cancel" (or "RC Fast Cancel" for some) is one of the new Roman Cancel mechanics in Guilty Gear Strive. To perform a Fast Roman Cancel, quickly input any attack right after a Roman Cancel. Follow me on: Twitter : @Arki_Borj Youtube : @BorjTV Hope this tutorial helps. Thanks for watching!!! (^O^)/ #fastromancancel #strive #millia
mario050987·youtube.com·
Fighting Game Tips : FAST ROMAN CANCEL
Guilty Gear Strive's Illegal Roman Cancel...
Guilty Gear Strive's Illegal Roman Cancel...
Normally you're not allowed to PRC whiffed DPs, but this restriction does not apply within the first few frames of special canceled DPs, leading to some criminal mixup potential. #GGST #FGC #Tech
mario050987·youtu.be·
Guilty Gear Strive's Illegal Roman Cancel...
Rapid Faultless Defense
Rapid Faultless Defense
Saw some people were struggling with Skyfish so I thought I'd share something you could do about it and a couple other moves.
mario050987·youtube.com·
Rapid Faultless Defense
ProblemSkater on Twitter
ProblemSkater on Twitter
Another DP OS, get DP on both sides -236 > HCB x 2 > Buttoncan also do 236 > 214 > 6 > 4 > ButtonBuffer system in this game is wiiiide.#GGST #GuiltyGearStrive pic.twitter.com/XYe2AqbQMY— ProblemSkater (@problem_skater) August 3, 2021
mario050987·twitter.com·
ProblemSkater on Twitter
Guilty Gear Strive Training Mode Guide
Guilty Gear Strive Training Mode Guide

✅ SUMMARY — Main Concepts & Actionable Lessons

This video explains how to use Guilty Gear Strive’s training mode as a complete lab system, not just a place to practice combos. It covers:

Proper settings before entering training mode (button display, input delay).

How to use reset shortcuts to rapidly change positioning.

How to configure Display Settings: input history, damage info, dummy status, combo recipes.

How to control gauges and character-specific RNG removal for consistent training.

How to use block settings for:

Hit-confirm training

Practicing links and delayed cancels

Frame-trap validation

Checking string tightness

How to use counterattack and wake-up options for:

Safe-jump testing

Reversal-proof setups

Pressure and Okizeme exploration

How to use Record & Replay:

Program dummy mixups, defensive behaviors, or pressure sequences.

Randomize dummy recordings for realistic defensive practice (e.g., fuzzy block practice).

The core lesson: Training mode is a sandbox for solving problems, validating consistency, and practicing realistic, reactive scenarios.

✅ BULLET-POINT QUICK REVIEW

Set button labels to universal notation (P, K, S, HS) for clarity.

Add input delay on PC if switching to console.

Use reset shortcuts:

+down = center,

+left/right = corner,

+up = switch sides.

Enable input history to debug execution errors.

Use damage info to check scaling and optimize combos.

Use character-specific RNG removal (e.g., Faust meteor every time).

Block settings:

Guard After First Hit → check combos and links.

Guard Only First Hit → check string tightness / interruptible gaps.

Random Guard → train hit-confirms.

Counterattack settings:

Test frame traps, interrupt gaps, safe jumps.

Stagger recovery → set to fast for realistic scenarios.

Auto-burst → set burst activation threshold to practice burst-safe routing.

Record & Replay:

Create high/low sequences, oki patterns, pressure loops.

Randomize replays for reaction & defense training (e.g., fuzzy blocking).

✅ CHUNKED SUMMARY (WITH Q&A + ACTION STEPS) Chunk 1 — Pre-Training Settings & Reset Function Summary

The video opens by stressing the importance of correct game settings before labbing. Use universal button names (P, K, S, HS) when sharing clips. PC players switching to console may need to add input delay. The Reset button is essential — it repositions the characters instantly and can shift sides, corners, or return to center.

Comprehension Questions

Why should you change button labels to P/K/S/HS? Answer: To avoid confusing players with different controller layouts and to keep notation universal.

What does holding a direction + Reset do? Answer: It changes starting positions—corner, center, or swapped sides.

Action Steps

Assign Reset, Record, and Replay to convenient buttons.

Practice using directional Reset to reposition instantly during labbing.

Set button notation to "Classic" or universal scheme.

Chunk 2 — Display Settings: Inputs, Damage, Dummies Summary

Input display is essential for debugging execution (e.g., missing a direction in a motion). Damage info helps you judge scaling and optimize combos. Dummy info shows whether CPU or recordings are active. Combo Recipe display is limited and doesn’t show walk/drift details.

Comprehension Questions

Why is input history more important than virtual stick display? Answer: Input history shows exact sequences compactly and doesn’t obstruct the screen.

Why is combo recipe display often avoided by advanced creators? Answer: It doesn’t show directional inputs or Roman Cancel drift data, making it incomplete.

Action Steps

Turn input history ON permanently.

Turn damage display ON when optimizing combos.

Turn gauge display OFF when recording stylish footage.

Chunk 3 — Gauge, Character-Specific, and Block Settings Summary

Set HP and Tension regen to normal so you get accurate combo scaling readings. Setting both players to 50% meter helps simulate real match tension flow.

Block settings are extremely powerful:

Guard After First Hit → validates links and delayed cancels.

Guard Only First Hit → checks if follow-ups are interruptible.

Random Guard → allows practicing hit-confirms and frame advantage decisions.

Comprehension Questions

Why use 50% meter for both players? Answer: It simulates real match tension and allows practicing RC routes consistently.

What does Guard After First Hit reveal? Answer: Whether your combo is real or your timing is incorrect.

What is Random Guard used for? Answer: Hit-confirm training in realistic conditions.

Action Steps

Practice delayed link combos using Guard After First Hit.

Test frame traps by combining Guard Only First Hit with dummy counterattacks.

Use Random Guard during hit-confirm drills.

Chunk 4 — Counterattack Settings & Wake-Up Options Summary

Counterattack settings let you program dummy reactions to blocking or waking up:

Example: Dummy performs 5P on wake-up.

Example: Dummy performs invincible reversal when blocking.

This enables labbing:

Frame traps

Safe jumps

Oki pressure sequences

Meaty timing checks

Randomized slot selection creates variability that mirrors real match conditions.

Comprehension Questions

How can counterattack settings help with frame-trap training? Answer: The dummy attempts a button, allowing you to see whether your timing creates a counter-hit or gets beaten.

Why randomize dummy wake-up actions? Answer: To test strategies against multiple options and avoid autopilot oki.

Action Steps

Program 3 wake-up options: jab, invincible reversal, jump.

Set random slot selection to practice safe jumps and adaptive oki.

Use counterattack-on-block to validate your pressure structure.

Chunk 5 — Stagger Recovery & Burst Settings Summary

Set stagger recovery to fast so you train setups that work on optimal defense. Auto-burst lets you trigger burst after a certain number of hits, helping you practice burst-safe routes—but the burst timing is always immediate, not delayed.

Comprehension Questions

Why set stagger recovery to fast? Answer: It simulates strong opponents who mash recovery optimally.

What’s the limitation of auto-burst? Answer: The dummy always bursts at the earliest possible timing.

Action Steps

Practice guaranteed oki by using fast stagger recovery.

Create burst-safe combos and test consistency with auto-burst.

Chunk 6 — Record & Replay: Building Real Situations Summary

Record & Replay is the most powerful tool:

Record specific dummy mixups or pressure sequences.

Create multiple recordings (e.g., high/low variations).

Randomize playback probability.

Use to practice defense, fuzzy blocking, reactions, or match scenarios.

Example used: Eno oki (high vs low) → practice fuzzy guard.

You can save these sets permanently.

Comprehension Questions

Why use random replay slots for mixups? Answer: It forces you to react properly instead of guessing.

What is fuzzy blocking? Answer: An option select block technique that covers multiple mixup timings.

Action Steps

Record 2–4 variations of the opponent’s key mixup sequences.

Set slots to random and train reaction defense.

Use replay slots to simulate matchup-specific pressure.

✅ SUPER-SUMMARY (Under 1 Page)

This video provides a complete guide to mastering Guilty Gear Strive’s training mode as a full testing laboratory. Before entering training mode, adjust button display, input delay (if needed), and assign essential functions like Reset, Record, and Replay. The Reset shortcuts allow rapid repositioning, making navigation efficient.

Display settings such as input history and damage info are crucial for debugging execution and optimizing combos. Character-specific and gauge settings allow you to practice scenarios consistently by removing randomness (e.g., guaranteed Faust meteors) and setting realistic meter values.

Block settings form the backbone of systemized practice. Use Guard After First Hit for validating links, Guard Only First Hit for testing string tightness and frame traps, and Random Guard for hit-confirming under uncertainty.

Counterattack settings elevate your lab work into realistic gameplay simulation by letting you program reactions on block and wake-up. Randomize these to test safe jumps, frame traps, and varied okizeme setups.

Stagger recovery and auto-burst settings help prepare for strong opponents and refine burst-safe routing. Finally, the Record & Replay tool lets you program actual mixups, pressure sequences, or matchup situations, then randomize them to train reactions—ideal for learning fuzzy blocking, matchup defense, and reading-based adaptations.

Overall, the training mode is a powerful tool for understanding interactions, practicing consistency, and solving problems—far beyond memorizing combos.

✅ OPTIONAL 3-DAY SPACED REVIEW PLAN Day 1 — Fundamentals

Practice using Reset directions.

Turn on input history; review execution errors.

Use Guard After First Hit for link testing.

Day 2 — Pressure, Defense, and Oki

Program dummy counterattacks on block & wake-up.

Train frame traps + safe jumps.

Enable Random Guard for hit-confirms.

Day 3 — Deep Labbing: Real Scenarios

Record opponent mixups (2–4 variations).

Randomize and practice fuzzy blocking / defensive OS.

Experiment with burst-safe routing.

mario050987·youtube.com·
Guilty Gear Strive Training Mode Guide
How to Stop Players Upbacking/Chicken Block in 1 MINUTE! | Guilty Gear STRIVE Beginner Tips
How to Stop Players Upbacking/Chicken Block in 1 MINUTE! | Guilty Gear STRIVE Beginner Tips

⭐ SUMMARY — How to Stop Upback / Chicken Block in Strive

The video explains that to stop opponents from jumping out of pressure (upback/chicken block), you must understand the system mechanic pre-jump frames. Characters cannot instantly jump; they are stuck for 4–5 frames before becoming airborne. If you hit them during pre-jump, they get tagged grounded—allowing full combos or frame traps.

The key takeaway: Use plus frames to line up fast buttons to hit opponents during their pre-jump frames.

The video demonstrates this with I-No:

She uses HS Stroke ( +2 on block )

Opponent tries to jump

She uses 2K (normally 6f, but now effectively 4f due to +2)

Her 2K hits during Ramlethal’s 4f pre-jump, stopping chicken block.

You can also force opponents to block something while they are trying to jump, which keeps you even more plus because they cannot act until pre-jump ends.

🔸 BULLET-POINT QUICK REVIEW

Upback/chicken block is stopped by hitting opponents during pre-jump frames.

Pre-jump = 4 frames (5 for Pot, Nago, Goldlewis) before a character becomes airborne.

Use plus frames to compress your button startup and match pre-jump timing.

Example: I-No HS Stroke (+2) → 2K (6f → effectively 4f) hits jump startup.

You can also force blocks during jump attempts, making yourself even more plus.

Every character can test setups that align their fastest buttons with pre-jump.

🔷 CHUNKED SUMMARY WITH QUESTIONS & ACTION STEPS Chunk 1 — What Chicken Blocking Is & Why Pre-Jump Matters

Chicken blocking = opponent holds up-back during block pressure to escape into the air. Strive prevents instant jumping by forcing 4–5 frames of pre-jump, where the player is still grounded and vulnerable.

Comprehension Questions

What is chicken blocking?

How many frames of pre-jump do most characters have?

Why does pre-jump matter for offense?

Answers

Upbacking during pressure to escape/block in the air.

Four frames (five for Potemkin, Nago, Goldlewis).

They can be hit before they jump, enabling guaranteed frame traps.

Action Steps

Lab your character's fastest normals.

Record dummy holding upback after blocking something.

Observe which normals can consistently tag pre-jump.

Chunk 2 — Using Plus Frames to Jail Pre-Jump

Using a plus-on-block move gives your next button reduced effective startup. Example from video:

I-No HS Stroke = +2

Her 2K (6f startup) becomes effectively 4f

Ramlethal tries to jump → gets hit in pre-jump.

Comprehension Questions

How do plus frames change your button timings?

Why does I-No’s 2K hit Ram in pre-jump?

What happens if you time the move too slow?

Answers

They subtract from your startup, making your button faster in pressure.

Effective startup becomes exactly fast enough to hit the 4f pre-jump.

The opponent successfully jumps out.

Action Steps

Identify your plus-on-block moves.

Determine which follow-up normals reach 4–5f effective startup.

Build “jail strings” to stop upback.

Chunk 3 — Extra Plus Frames from Blocking During Jump

When an opponent is already holding up and gets forced to block, they cannot act until the pre-jump ends. This makes your move even more advantage than normal.

Comprehension Questions

Why do you gain extra advantage when someone blocks during jump?

Can opponents act during pre-jump?

How does this help your pressure?

Answers

They’re locked into pre-jump animation and cannot respond immediately.

No—they are grounded and stuck for 4–5 frames.

You get forced frame advantage, tightening your offense.

Action Steps

Create setups that hit the opponent right as they try to jump.

Practice micro-delaying buttons to catch jump attempts.

Use strings that are safe even if they don’t upback.

⭐ SUPER-SUMMARY (1 PAGE)

To stop upback/chicken block in Guilty Gear Strive, exploit pre-jump frames—a system mechanic forcing characters to remain grounded for 4–5 frames before jumping. During these frames, they cannot block airborne, cannot act, and are vulnerable to grounded attacks. You can design pressure to hit opponents exactly during this window.

The most consistent way to do this is through plus-on-block moves, which reduce your next button’s effective startup. For example, I-No’s HS Stroke (+2) allows her 6f 2K to act as a 4f follow-up, perfectly covering Ramlethal’s 4f pre-jump and hitting her before she leaves the ground.

Additionally, forcing an opponent to block while they are already holding jump gives you even more advantage because they can’t act until pre-jump finishes. This creates naturally tighter strings and prevents escape. The practical takeaway is to lab what strings naturally align with pre-jump frames, especially following plus moves, and create reliable “jump-checks” with your character.

📅 3-DAY SPACED REVIEW PLAN Day 1 — Immediate Reinforcement

Review: Pre-jump frames (4–5f).

Drill: Record dummy upbacking and practice hitting pre-jump.

Day 2 — Application

Build 2–3 frame-trap strings using plus moves.

Test which normals consistently catch jumps.

Day 3 — Mastery Integration

Add anti-air OS or throw/strike layers after pre-jump punishes.

Write down your character’s optimal anti-upback options.

mario050987·youtube.com·
How to Stop Players Upbacking/Chicken Block in 1 MINUTE! | Guilty Gear STRIVE Beginner Tips
Felix on Twitter
Felix on Twitter
Normally you're not allowed to PRC whiffed DPs, but this restriction does not apply within the first few frames of special canceled DPs, leading to some criminal mixup potential.#GGST #GGST_KY #GGST_SO #GGST_CH #GGST_LEhttps://t.co/dh7CqsL6KT pic.twitter.com/ccx4X6UXtN— Felix (@BanchoGato) August 2, 2021
mario050987·twitter.com·
Felix on Twitter
Specter 👻 rebooting...... on Twitter
Specter 👻 rebooting...... on Twitter
Wanted to teach Tiktok about FD airblock!I made a few mistakes in my audio but all corrections are in the subtitles, sorry about that!!#GGST pic.twitter.com/rdoAff5Sui— Specter 👻 rebooting...... (@SpecterVT) July 31, 2021
mario050987·twitter.com·
Specter 👻 rebooting...... on Twitter
Zid on Twitter
Zid on Twitter
PSA: pot shakes the screen when he gets up. Thats the reversal window. Use pot to practice reversal timing #GGST pic.twitter.com/hJ7izGE84U— Zid (@Zeddy_Beat) July 30, 2021
mario050987·twitter.com·
Zid on Twitter
How to block in Guilty Gear (for Beginners) | Guilty Gear Strive
How to block in Guilty Gear (for Beginners) | Guilty Gear Strive
WATCH ME LIVE ► https://www.twitch.tv/akaraien​ This is mostly aimed at people who just started playing Fighting Games or Guilty Gear in general hope this helps :)! All of my Social Medias: Twitch - https://www.twitch.tv/akaraien​ Twitter - https://twitter.com/Akaraien​ Instagram - https://www.instagram.com/akaraien/​ Discord - https://discord.gg/twgsHMg​ Tiktok - https://www.tiktok.com/@akaraien​ My Editor: I do all of my editing lol Video Title: How to block in Guilty Gear (for Beginners) | Guilty Gear Strive #GuiltyGear​ #Strive #FGC
mario050987·youtube.com·
How to block in Guilty Gear (for Beginners) | Guilty Gear Strive