CH 6H stamina-less meterless combos, both corner and midscreen. The damage is pretty decent too #GGST #GGST_SI #GUILTYGEARSTRIVE #GGST_SIN pic.twitter.com/x71js4vmb1— Jideo Colima (@JideoColima) November 24, 2022
I Am Just Trying out and having fun with Sin Kiske #GGST_SIN #ENVtuber pic.twitter.com/R5juMhc1Zh— TheObliviouzGamer VTuber (@ObliviouzGamer1) November 24, 2022
Some basic wall slump into safe jump setups. If you stick with a normal, you can replace buffered attacks with eat > super jump > whiff jS > jH on the way down. If you stick with Beak Driver, you can replace any follow up with gazelle step > back dash > IAD delay jH.#GGST_SI pic.twitter.com/L4zXScgYY3— YoYostrow (@yung_dostrow) November 24, 2022
Debunking a misconception I've seen around:beak's recovery animation goes PAST the ACTUAL RECOVERY of the move (just like in xrd), and the hurtbox retracts before sin pulls back.There is no magic late cancel into normals, you simply go back to idle anim.#GGST_SI pic.twitter.com/GgMVh0XwGX— PC_volt in lab (@PC_voltInLab) November 24, 2022
#GGST_SI Safejump off your usual launcher bnb, works on all weights, slow or fast DPs Fast DP(1/3), replies for 6P, 3f pic.twitter.com/FHhnLrvD0v— Zui | Kiseki! Works | ISSHUUKAN MIXERS (@AlphaZakatan) November 24, 2022
I am not gonna lie... I droped Strive some months ago...But I really love Sin so I will give this game a chance again. XD Probably this combos are not optimal... I was just enjoying the character. #GGST_SIN pic.twitter.com/lt9PxbOeNH— Nara Nhur ✩ セルヒオ (@GgNhur) November 24, 2022