I'm going to start crossposting these to YouTube so it'll be easier to see the combo's I've done so far.https://t.co/i5v202eEqn— Jake (@Uwabamiwastaken) October 19, 2021
No, you can't block and then punish at this range.
No, you can't vortex under at this range.
No, you can't IAD or jump forward over the Stun Edge at this range.
Pretty match realistic #GGST_SO TOD if you IB Ky's autopilot blockstrings into fireball pic.twitter.com/Vl55YOGgei— Jordan_B (JKrispy) (@imJordan_B) July 22, 2021
Pretty cool punish you can do with f.5S and 5K dont reach. This works for alot of moves that leave the opponent further away but still negative enough to get hit by 5S if 5S is too slow 5P works as a starter also #GGST #GGST_SO pic.twitter.com/uvwU8kYeDT— Adam Lane (@Chronos411) June 18, 2021
You can block crouched against Ky to punish 214S, very useful with Sol, you don't need to just block, only if the distance is too long. #GGST_SO #GGST_KY pic.twitter.com/LKWGYH3M8u— WYG | Kawa 🇦🇷 (@Kawafgc) June 13, 2021
"Now Sol! We shall see whose Dragon Install is stronger in this, our final batOHNO!" #GuiltyGearStrive pic.twitter.com/406twR1UpH— Aaron Bishop (@ThorgisArcade) May 14, 2021
#GGST #GGST_SO 3 different Ky Stun Dipper punishes. IB on second hit probably nets the biggest reward. IB on third hit seems to be the easist hit to IB. 6H seems to always punish at any range if no IB. pic.twitter.com/eHylx7mChY— Just C (@Perfect_C3) February 18, 2021